Posts for NachtRaben

NachtRaben
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Experienced Forum User
Joined: 9/20/2015
Posts: 4
Ahh that makes sense. lol. Stats tracking is something I've wanted to see implemented for a while. Just for shits and giggles to know how many times the ai has spent jumping off that cliff at YI3 before realizing to go up. I'll gladly bench stuff you want some longer data on.
NachtRaben
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Joined: 9/20/2015
Posts: 4
What you had said earlier about an array of savestates just went right over my head. I haven't messed with much of the code as programming doesn't come as natively to me as it does others. I'd be curious to see how yours works though. I haven't seen YI3 beat in under 100 before.
NachtRaben
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Experienced Forum User
Joined: 9/20/2015
Posts: 4
I work with several developers on a daily basis. So far Firzen's is the best code I've come across. Very efficient, I got it to beat YI3 twice in under 250 generations, and it runs incredibly fast. I wish there was more forks of MarI/O to test. or even adaptations of MarI/O for something other than winterbunny's MarI/O kart. Everyone who was playing with the concept has stopped streaming or making videos of it so this thread is my last chance to see what kind of cool things people can make out of these concepts.
NachtRaben
He/Him
Experienced Forum User
Joined: 9/20/2015
Posts: 4
Also, you guys should check out the code Firzen14 uses when he played with MarI/O. I've benched this thing for days before and the fitness function works very well. He livestreamed its progress on YI3 here. http://www.twitch.tv/firzen14/v/6378992 and the pastebin to his code here. pastebin.com/wqxNwEjh