Posts for Ninja-kun


Experienced Forum User, Published Author, Player (6)
Joined: 11/30/2019
Posts: 3
> While shooting enemies, I've noticed that you stand still during the "cool-down" for your next shot. I have seen in other fights where you are advancing forward, but fights there after...you return to "standing still". The reason why I see this as a problem...is that you are still requiring to move forward to accomplish another goal, in some cases to grab a chest...or to position yourself for another enemy. > Another point to this, is that moving towards an enemy during the shooting phase will also place your weapons fire closer and prevent time loss. The battles will be finished when the player character gets all chests at the battle field. So basically we need to advance forward as much as possible. However, in some cases we shouldn't do this because 1) At the initial stage, the player character is very weak and his defense power is very low. If we move forward aggressively, we will receive big damages, in that case we need to adjust variables for these damages, and it will cause time loss because we can't optimize our damage to them. e.g. vs. Sheep Head 2) By moving forward, some variables will be changed and damages we can deliver to enemies will be also changed, and in many cases it will cause delays of variables. For example, if we are not moving, we can do 200 damages in 25 frames by next shot, however, if we are moving, we can do only 50 damages in next 25 frames and need to wait for another 10 frames for additional damages, etc. These combinations are complicated so I can't say I could optimize it perfectly, even though there were lots of trial and errors. You are also right if we are coming closer we can shoot weapons more frequently, however, frequent shots will not directly connect to higher DPS (damage per sec) as it seems we need to have cool down periods as you mentioned.
Post subject: Cancelled the submission
Experienced Forum User, Published Author, Player (6)
Joined: 11/30/2019
Posts: 3
All, much appreciated your confirmation for my movie. I considered the game again and tried to optimize the opponent moves, however, this game is so simple as the player is repeating the routine moves, thus, even though the time is shortened, the movie can't be attractive. So I decided to try other games to make more attractive movies. Thank you so much again.
Experienced Forum User, Published Author, Player (6)
Joined: 11/30/2019
Posts: 3
Hi, thank you for judging my movie. I tried to check if I can control opponents by adjusting the timing to push the buttons. As a result, I realized I can expect quicker movements, so it can't be something like a non-beatable record even though the player's movement is the fastest ones.