Posts for NinjaCocktail

Post subject: Post subject: Level 5 boss strategy
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
Sand wrote:
Nice job. What's going on with the apparent intentional death after the third shot at the level 5 boss? Around 9:12 in the encode.
In Any%, the optimal route to pass this Boss is 2 death abuses before the last 2 nut throws. Dying only for the last 2 throws because Manny respawning just under the nut is faster than jumping back to it. In 100% however, each damage and death makes me lose 1 acorn. I need to keep at least 40 acorns by the end of the level. According to my research, 41 is the highest number of acorns I could keep before entering the Boss screen. Having any additional acorn is way too slow (weither from picking a new acorn or saving a damage boost). As a result, I had to test 2 different routes: 1) Figuring out the fastest way to keep 40 acorns before entering the Boss screen, then passing the Boss without any damage boost or death abuse. 2) Optimizing the unique route with 41 acorns before entering the Boss screen, then affording myself only 1 damage boost or 1 death abuse. It turned out that route 2 is faster, and the fastest damage is the death abuse before the final nut throw.
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.
Post subject: Improvements over the current movie
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
Hello, I've improved the current movie by 29 frames. I don't think that it is worth submitting a new movie for only 29 frames saved. I saved a frame here, another there thanks to a better use of Manny's trunk. The new movie is uploaded in my user files.
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
I've uploaded the last improvement for 100% (a faster RNG seed). It is safe to judge.
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
feos wrote:
NinjaCocktail, given how recent the latest improvement is, are you still working on this game, or is it save to judge?
It's safe to judge, I don't see any more improvements based on the current knowledge of the category. I just stopped searching new things since I tried all my ideas to save frames. If anything new is ever found to make the new movie go under 198301 frames, then I'll submit a new one (198301 is the limit to break sub 55 for a RTA time).
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
slamo wrote:
Why are the Ly's Punch Challenge levels not done in this category?
The actual 100% category of Rayman 3 GBA from speedrun.com requires only the 1000 yellow lums and 50 cages as collectibles. Since both Ly's Punch Challenge levels don't contain any of those collectibles, the category doesn't impose the player to complete those 2 bonus levels. It would have been required in another category in which the player had to collect the remaining collectibles, namely all red lums and all white lums. To be honest, I'm just guessing the reasons, I'm not sure why the Ly's Punch Challenge levels were removed in the first place.
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
slamo wrote:
Do you want to use the newer movie you mentioned in your submission notes? You can upload it to userfiles and I can replace it.
Yes please, I've uploaded the last updated version of the movie in my userfiles.
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
TheAmazingAladdin wrote:
What's Hash of GBA Bios and Game Rom?
I don't even know what is Hash of GBA Bios, sorry. The Game Rom is named "0985 - Rayman 3 - Hoodlum Havoc (U)(RDG).gba".
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.
NinjaCocktail
He/Him
Experienced Forum User, Published Author, Player (25)
Joined: 2/5/2022
Posts: 8
Location: France
scrimpeh wrote:
Excellent work again, great improvement. I have two questions: 1. Can you hit a ring on the return swing of your fist to get a really long tether? Does anything interesting happen then? 2. Is there a reason you take so much damage in the early autoscrollers? Or is it just for messing around? Anyway, yes vote again. Keep it up!
1. It is possible to hit a ring that way, I did it once in Razor Slide in my 100% TAS. It doesn't make any difference compared to a regular hit. Whatever the way Rayman hits a purple lum, on the next frame he will recover the same position. However, if Rayman is moving on the opposite direction from the lum while his fist hits it, then he will swing backwards as if he arrived from the other direction. So not much interesting things happen. The problem with a very long tether is that Rayman can reach the bottom of the screen. If the bottom is lava or a pit, then he will die. If it is regular land, then Rayman will cross through the ground and eventually die. The only benefit is that it creates a longer and faster swing. 2. I took damage for messing around yes, but also I wanted to minimize inputs wherever I could except where I tried to manipulate RNG. Pressing A, L and R for entertainment only during both autoscrollers had an impact on the lag frame count of the level and modified the RNG for Jano and/or the final Boss.
Yo, I'm a French dude speedrunning and TASing old unpopular 2D games.