Very well then, I can see where your point is coming from, and I have to say that I somehow agree even though I remain against stretching. If you allow me, I can start this list of common settings with Media Player Classic which is what I use:
From the View -> Video Frame menu, if "Keep Aspect Ratio" is NOT selected (like it is in my screenshot) then no aspect ratio correction will be applied. If the video is 320x224, it will display black bars at the top and at the bottom of a 4:3 screen, no matter how the flag has been set in the mkv.
If "Keep Aspect Ratio" IS selected, then the "Override Aspect Ratio" menu takes effect. "Default" will use whatever setting is saved in the flag of the mkv (in the example above, if the mkv has a flag of 4:3 aspect ratio, it will be stretched to use a whole 4:3 screen, without black bars). The other aspect ratios in the "Override Aspect Ratio" menu will (as the name imply) override the aspect ratio flag. I've seen people stupid enough to horizontally stretch Sonic games on 16:9 screens and claim it looks better, well, this is their chance to do it wrong.
I know, this isn't the most appropriate place to post such a guide, but I am too scared to start a new thread. Feel free to move where appropriate and reword in a better English :)
Then I am sorry if I provided wrong information, and for that I apologise.
Since I don't have mupen and I don't have the rom (I have a real N64 and I play on it, so I am not interested into N64 emulators), I didn't download the patch itself, and CoolKirby's post misled me into thinking it was in IPS format. My bad.
I have to agree with Dada, if we know that SGB encodes will MUST be stretched, then players should deliberately choose to use GB/GBC modes instead to keep them not stretched. But! That's actually not possible as per the rules.
So unless something is going to change, people will have to make runs on the SGB, which in turn will need to be encoded stretched. It is a bad scenario in my opinion.
(again, my actual opinion about SGB runs is that the border should be hidden altogether; making not stretched encodes with border is my second best opinion)
As much as I am a big fan of KoF games (KoF 97 being my favourite), I have to say that this run isn't entertaining at all. Several fights are just "let's push the opponent to the right and hit him a lot of times". I'll admit that the Athena VS Clark fight was funny, though.
Sorry, strong no vote per bad game choice, and weak meh for execution. (I voted no in the end).
This question is so simple that I was tempted to post a lmgtfy link, but I will actually answer your question with a link to one of the best written guides I know: http://segaretro.org/IPS.
Derakon, look at the number of used colors.
The first one uses 1216, the second one, correctly, uses 4.
You can perform an arithmetic difference between the two images to find out what's going on:
The difference should be nothing (e.g. a completely black image).
If it was up to me, I'd just remove the border as well, especially when it's meaningless like in this case. We care so much about screen savers, and then we keep the same pixels on the screen for various hours?
However, the REAL reason of why I remove the border when I watch SGB movies in VBA is that without it I can get a much larger image when I go fullscreen, e.g. I can use the whole screen (minus the sides, of course) for the action and not for some questionable eye candy.
Should you want to keep the border, I think there should be no aspect ratio correction, since the pixels are square on the Game Boy. Good thing that I set Media Player Classic to ignore the aspect ratio flag.
I think his point is that you shouldn't try to catch Mewtwo with a regular pokéball, especially if he has full energy. You should attack him a few times and use a Great Ball or an Ultra Ball. Or a Master Ball, if you want to catch him with full energy.
Of course, if you were dumb like me, and you use the Master Ball to catch a Pidgey (seriously what was I thinking), then yeah, you need to find some other way to catch Mewtwo and the legendary birds.
Interesting idea! However there is a small thing to be fixed:
This list is generated by a module that can be used in the Wiki. If you are an Editor, you can it on any wiki page by typing:
You can it. Some word is missing.
I hope we're going to see lists for other upload websites as well. Even though archive.org is going to be tricky, unless you retrieve the email address of the uploader from the xml data.
Still, nice work so far :)
EDIT:
Ilari wrote:
* sephroth9999 (reported country does not match with pirate_sephiroth, and also note the spelling difference)
I've been carefully following all the WIPs so it's not a surprise that the final product amazed me, it was a pleasure to watch it again. I think there are no doubts about what I am going to vote, and I'll even go further and suggest a moon/star as well.
I have a few technical questions about this run, sadly I didn't write them down while I was watching so they might be not accurate or I forgot something.
You were feeding your Charmander with Rare Candies to evolve it to Charizard; when it was in his Charmeleon status he tried to learn Rage, which you didn't let him learn, but shortly afterwards he tried to learn Slash, which you let him learn. Why? Since Charizard isn't used afterwards.
After you fight Sabrina, you walk away with one of those teleporter on the floor and then you use an Escape Rope from another room. Can't you use the Escape Rope from the first room itself?
I understand that you poisoned Kabuto to use him in the Safari glitch, but why did you withdraw him to store him in another box, then withdraw him again afterwards? Couldn't you keep him in the first box?
Shortly afterwards, you use the Trainer-Fly glitch twice in a row: first with the usual trainer in route 6, and then with a trainer near Lavender Town. But you didn't catch any pokémon between the first and the second glitch, so why was the first one done?