Posts for OmnipotentEntity

Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Any updates in the past 10 weeks or so?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Kejardon wrote:
There's a bug with super missiles that I need to fix for Insanity anyways, so I'll start disassembling that code and see if I can turn up anything useful there.
Another one besides the "when one super missle is destroyed they all are?" Do tell what this bug is. And how is Insanity coming along anyway?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
This game is far too broken to consider anything other than a glitched run. Three categories I had in mind are: 1) As fast as possible. 2) As fast as possible while killing Ganon. 3) 100% Anything goes those are the goals. The reason why I think a "glitchless" run is not doable in this game is because there isn't a good way to quantify a non-EG run, because the same glitches that can be used to start the EG also have other "legitimate" uses, and there's simply far too many ways to get into walls (voidwalking, stair omit, water warping, DMD.)
DarkKobold wrote:
For example, go straight to smitty, get the master sword. Go to death mountain, and warp into the dark world as the bunny. Go fail against Gannon as super bunny. Bunny Link dies. Get the silver arrows, fire rod, and final sword. Go get zelda from the first part of the game. Have her follow you into Gannon's final chamber. If she were there for the final fight, it would be ridiculously funny. "Zelda, I'll save you!" " I'm ... right... here."
Methinks you need to play this game (again?)
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Cardboard wrote:
If one were to redo this game, which emulator should be used? Because using v20 makes me lose frames in the beginning of the game makes me lose 17 frames for some reason which I find not completely straight, and I do not want that to happen.
It emulates the game accurately. v19 doesn't.
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Post subject: Re: 2 suggestions
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
bobxp wrote:
2. Get. Rid. Of. The. Password. Strength. Meter. I saw a youtube video about this, but I forgot the URL, which sucks, but the jist of it was that the reason why people forget their passwords is because password strength meters encourage a so-called secure, i.e. impossible to remember password. It's good that you don't enforce having certain characters in a password like other annoying sites do, but it shouldn't exist at all. By the way, this topic was originally meant to be only the first suggestion, but I came here for the first time in months and had to change my password to my new one.
Just because a password is secure doesn't mean it's not memorable. I use the apg generator when I need a new password, they're pronouncable and generally easy to remember, but depending on the settings, secure.
(127)omnipotententity@oberus% apg

Please enter some random data (only first 16 are significant)
(eg. your old password):>
3quaHaggu (THREE-qua-Hag-gu)
cakwupWek1 (cak-wup-Wek-ONE)
JaHidek3 (Ja-Hid-ek-THREE)
Vaypceir3 (Vayp-ceir-THREE)
Iduvved1 (Id-uv-ved-ONE)
EgVelraGrut8 (Eg-Vel-ra-Grut-EIGHT)
omnipotententity@oberus% apg --help
/usr/lib/apg/apg: unknown option --

apg   Automated Password Generator
        Copyright (c) Adel I. Mirzazhanov

apg   [-a algorithm] [-r file]
      [-M mode] [-E char_string] [-n num_of_pass] [-m min_pass_len]
      [-x max_pass_len] [-c cl_seed] [-d] [-s] [-h] [-y] [-q]

-M mode         new style password modes
-E char_string  exclude characters from password generation process
-r file         apply dictionary check against file
-b filter_file  apply bloom filter check against filter_file
                (filter_file should be created with apgbfm(1) utility)
-p substr_len   paranoid modifier for bloom filter check
-a algorithm    choose algorithm
                 1 - random password generation according to
                     password modes
                 0 - pronounceable password generation
-n num_of_pass  generate num_of_pass passwords
-m min_pass_len minimum password length
-x max_pass_len maximum password length
-s              ask user for a random seed for password
                generation
-c cl_seed      use cl_seed as a random seed for password
-d              do NOT use any delimiters between generated passwords
-l              spell generated password
-t              print pronunciation for generated pronounceable password
-y              print crypted passwords
-q              quiet mode (do not print warnings)
-h              print this help screen
-v              print version information
How can you forget EgVelraGrut8?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Boco wrote:
貴方の人生、せめてノーマルモードぐらいチャレンジしたら?
I haven't seen this before, this flash is just the type of crazy that I love.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
This is old. 2002 old.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
That reminds me. Apparently the US Air Force blocks sourceforge.net for "freeware and shareware." That's apparently a bad thing.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Chamale wrote:
I was looking for a Pokemon Red speedrun, thinking my 5-hour time was some kind of record, when I found Primo's second TAS. You can still read my n00by comments at the bottom of this page Or, you can read them here: Chamale 31-Jul-2006 Mark as Spam Wow... I did a 5 hour speed run once and thought that that was a record... Chamale 31-Jul-2006 Mark as Spam Wait... I'm a weeeeeeeee bit suspicious at the fact that the opponen't attacks miss every single time... Chamale 31-Jul-2006 Mark as Spam And his never seeing a wild pokemon is a bit off... And his use of the no-battles hack... Chamale 31-Jul-2006 Mark as Spam Oh, wait, my mistake... It was a "catch all pokemon" hack... Chamale 31-Jul-2006 Mark as Spam I must admit, I used a "catch all pokemon hack" to get Mew...
Why won't the the Mark as Spam links work? ;_; Furious clicking yields nothing.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
The problem with starting out with Super Metroid is that because Samus moves so quickly you need to perform a large number of actions, which all depend upon eachother, in a short span of time. It's very difficult to break things up into segments that you can concentrate on optimizing individually. moozooh, very impressive WIP. Keep it up.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Xkeeper wrote:
Bob A wrote:
source? it says its free software, but i dont see a source.
Is there a reason you care? It's a game, you don't need the source for it. Christ...
I'd like a Linux binary. I don't like playing games in a VMWare session.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
#1 #2 The snail in the wallpaper on the VMWare session is accidentally hilarious. Because of all the disk thrashing Windows does (even when allocated 512 RAM) it slows my entire system down. EDIT: Accidental because I have all my wallpapers on random rotation.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Very quiet, but some more Zelda Music played well, http://www.youtube.com/watch?v=jXcfL6_extw This time it's the Gerudo Theme on Piano.
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Post subject: Re: Version differences or...?
Experienced Forum User, Published Author, Player (36)
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Soulrivers wrote:
EDIT: Solved by no appearant reason. Just started working, weird.
SRAM Creation?
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Raiscan wrote:
AKA wrote:
From what a pro told me getting a green boost while using a hover craft or plane is a bad idea, stick with the purple one, except when using the ground based zipper
This would be true except hes boosting alot in mid air, making his speed constant until he lands. once hes done so, he also does the snaking thing keeping a higher than usual speed.
That and the reason why the expert said that is because when you have a green boost in a hovercart or an airplane the game will straighten you out before it boosts you (which costs about 1/2 of a second), if you hit it perfectly in line with the boost though, it will immediately boost you. This is hard to do on a console, and trivial to do in a TAS. I haven't watched the movie so I don't know if the player did this.
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Experienced Forum User, Published Author, Player (36)
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Another casualty of this design is you can see artifacts in the first post in the Topic Review. Those artifacts are simply the background image shining through the cracks in the table.
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Experienced Forum User, Published Author, Player (36)
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laughing_gas wrote:
Even then, you'd still have to plan a sequence that forms an even tetris shortly before the score counter overflows, then manipulate those exact pieces to come.
This is probably easier to do than manipulate a straight piece every single time.
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Experienced Forum User, Published Author, Player (36)
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I doubt the built in dictionary carries words longer than 8 letters long.
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Experienced Forum User, Published Author, Player (36)
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My coworker was working for a call center in Colorado before Arnold was governator. One day he calls up to the help complaining about how his cable internet isn't working. Long story short, in the troubleshooting process she eventually check the status of the cable modem, which happens to be behind the TV, she asks if he can move the TV (otherwise she'd send someone out), Arnold replies with: "Lady, I'm Ahnold Schwarzenegger, I can move anything."
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Experienced Forum User, Published Author, Player (36)
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okaygo wrote:
Then a standard set of plugins should be written in a hierarchical order, allowing a plugin to be switched out according to compatibility with a game.
Thing is, if the plugins were responsible for none of the emulation (just the display of polygons, or the input), then there should be no reason why one would be more compatible with certain games than another. They all should work assuming that the core emulates them correctly.
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Experienced Forum User, Published Author, Player (36)
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Posts: 2624
okaygo wrote:
After looking at the already provided code, I feel that MOST desynching issues are based on plugin settings. However I will continue to search for answers, and implement rewinding features.
I think most desynching issues are the plugins not being stateful and deterministic. Because they should be independant of the emulation core and therefore completely interchangable.
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Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
nitsuja wrote:
OK then, here's v20 (on the first post). The GB core is now up to date with CVS, which supposedly fixes the echo RAM bug and looks like it fixes several other bugs and timing issues. It broke the savestates pretty badly, so I patched that up quickly, but there could be some remaining bugs related to that or almost anything else (please report any you find). Neither movies nor savestates are backward-compatible for GB/SGB/GBC games (although it could be made to load old savestates again at some point in the future). I did not change the GBA core this time.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Thank you for doing this. These are pretty much useless to me because they're compiled for glibc-2.4, but I really appreciate the effort.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player (36)
Joined: 9/11/2004
Posts: 2624
Masher has a high damage varience as compared to most weapons of the game. Good thing about a TAS is you can do massive damage every time. If this is the case there may also be an element of luck involved in getting a freebie. However, you can force it with a timed hit.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.