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This game is far too broken to consider anything other than a glitched run. Three categories I had in mind are:
1) As fast as possible.
2) As fast as possible while killing Ganon.
3) 100%
Anything goes those are the goals.
The reason why I think a "glitchless" run is not doable in this game is because there isn't a good way to quantify a non-EG run, because the same glitches that can be used to start the EG also have other "legitimate" uses, and there's simply far too many ways to get into walls (voidwalking, stair omit, water warping, DMD.)
Methinks you need to play this game (again?)
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
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Just because a password is secure doesn't mean it's not memorable. I use the apg generator when I need a new password, they're pronouncable and generally easy to remember, but depending on the settings, secure.
(127)omnipotententity@oberus% apg
Please enter some random data (only first 16 are significant)
(eg. your old password):>
3quaHaggu (THREE-qua-Hag-gu)
cakwupWek1 (cak-wup-Wek-ONE)
JaHidek3 (Ja-Hid-ek-THREE)
Vaypceir3 (Vayp-ceir-THREE)
Iduvved1 (Id-uv-ved-ONE)
EgVelraGrut8 (Eg-Vel-ra-Grut-EIGHT)
omnipotententity@oberus% apg --help
/usr/lib/apg/apg: unknown option --
apg Automated Password Generator
Copyright (c) Adel I. Mirzazhanov
apg [-a algorithm] [-r file]
[-M mode] [-E char_string] [-n num_of_pass] [-m min_pass_len]
[-x max_pass_len] [-c cl_seed] [-d] [-s] [-h] [-y] [-q]
-M mode new style password modes
-E char_string exclude characters from password generation process
-r file apply dictionary check against file
-b filter_file apply bloom filter check against filter_file
(filter_file should be created with apgbfm(1) utility)
-p substr_len paranoid modifier for bloom filter check
-a algorithm choose algorithm
1 - random password generation according to
password modes
0 - pronounceable password generation
-n num_of_pass generate num_of_pass passwords
-m min_pass_len minimum password length
-x max_pass_len maximum password length
-s ask user for a random seed for password
generation
-c cl_seed use cl_seed as a random seed for password
-d do NOT use any delimiters between generated passwords
-l spell generated password
-t print pronunciation for generated pronounceable password
-y print crypted passwords
-q quiet mode (do not print warnings)
-h print this help screen
-v print version information
How can you forget EgVelraGrut8?
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
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The problem with starting out with Super Metroid is that because Samus moves so quickly you need to perform a large number of actions, which all depend upon eachother, in a short span of time. It's very difficult to break things up into segments that you can concentrate on optimizing individually.
moozooh, very impressive WIP. Keep it up.
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Set a man on fire, warm him for the rest of his life.
Experienced Forum User, Published Author, Player
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#1#2
The snail in the wallpaper on the VMWare session is accidentally hilarious. Because of all the disk thrashing Windows does (even when allocated 512 RAM) it slows my entire system down.
EDIT: Accidental because I have all my wallpapers on random rotation.
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Raiscan wrote:
AKA wrote:
From what a pro told me getting a green boost while using a hover craft or plane is a bad idea, stick with the purple one, except when using the ground based zipper
This would be true except hes boosting alot in mid air, making his speed constant until he lands. once hes done so, he also does the snaking thing keeping a higher than usual speed.
That and the reason why the expert said that is because when you have a green boost in a hovercart or an airplane the game will straighten you out before it boosts you (which costs about 1/2 of a second), if you hit it perfectly in line with the boost though, it will immediately boost you. This is hard to do on a console, and trivial to do in a TAS. I haven't watched the movie so I don't know if the player did this.
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Experienced Forum User, Published Author, Player
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Another casualty of this design is you can see artifacts in the first post in the Topic Review. Those artifacts are simply the background image shining through the cracks in the table.
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laughing_gas wrote:
Even then, you'd still have to plan a sequence that forms an even tetris shortly before the score counter overflows, then manipulate those exact pieces to come.
This is probably easier to do than manipulate a straight piece every single time.
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My coworker was working for a call center in Colorado before Arnold was governator. One day he calls up to the help complaining about how his cable internet isn't working. Long story short, in the troubleshooting process she eventually check the status of the cable modem, which happens to be behind the TV, she asks if he can move the TV (otherwise she'd send someone out), Arnold replies with:
"Lady, I'm Ahnold Schwarzenegger, I can move anything."
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okaygo wrote:
Then a standard set of plugins should be written in a hierarchical order, allowing a plugin to be switched out according to compatibility with a game.
Thing is, if the plugins were responsible for none of the emulation (just the display of polygons, or the input), then there should be no reason why one would be more compatible with certain games than another. They all should work assuming that the core emulates them correctly.
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okaygo wrote:
After looking at the already provided code, I feel that MOST desynching issues are based on plugin settings. However I will continue to search for answers, and implement rewinding features.
I think most desynching issues are the plugins not being stateful and deterministic. Because they should be independant of the emulation core and therefore completely interchangable.
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nitsuja wrote:
OK then, here's v20 (on the first post).
The GB core is now up to date with CVS, which supposedly fixes the echo RAM bug and looks like it fixes several other bugs and timing issues. It broke the savestates pretty badly, so I patched that up quickly, but there could be some remaining bugs related to that or almost anything else (please report any you find). Neither movies nor savestates are backward-compatible for GB/SGB/GBC games (although it could be made to load old savestates again at some point in the future).
I did not change the GBA core this time.
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Masher has a high damage varience as compared to most weapons of the game. Good thing about a TAS is you can do massive damage every time.
If this is the case there may also be an element of luck involved in getting a freebie. However, you can force it with a timed hit.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.