Posts for Ownasaurus

Post subject: Re: Console Playback
Ownasaurus
She/Her
Editor
Joined: 3/15/2016
Posts: 2
Masterjun wrote:
Ownasaurus wrote:
My question is: is this due to my having a 1.1 cart, or did my cart's SRAM get corrupted somehow?
Neither of those. This is simply due to your SRAM address $0101 having a value of 0x00 instead of the required 0xFF of this run. In this run, that SRAM address is never touched so it stays whatever it was.
Thanks for your reply, Masterjun. It seems that if the user has ever used file B, that address will not contain 0xFF. So I wonder -- do we consider this run console verified if it requires a particular initial SRAM state?
Post subject: Console Playback
Ownasaurus
She/Her
Editor
Joined: 3/15/2016
Posts: 2
Hello everyone, A few months ago, DwangoAC and micro500 were able to play this run back on actual hardware using the TASLink replay device. However, the run had never worked for me on my SNES, SMW cart, and TASLink replay device. The only notable difference is that my cart is a 1.1 whereas they were both using 1.0 carts. Every other ACE/TAS I have attempted with SMW works great though. Ilari suggested that SRAM[0x101] == $700101 == 0xFF in order for the payload to work properly. This is indeded the case in lsnes. However, today I installed the SMW "jailbreak" to view my memory and noted that the memory address read 0x00 for me rather than 0xFF. After manually modifying $700101 to read 0xFF, this game end glitch worked flawlessly on my hardware. My question is: is this due to my having a 1.1 cart, or did my cart's SRAM get corrupted somehow? Thanks, Owna