Posts for Patashu

Patashu
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The RTA WR is on White 2 ( http://www.twitch.tv/sinstar20/c/2545915 ) but I don't know if it means anything for TAS or not Also werster picked White 2 as well, having this to say: "Black 2 vs White 2: The difference between these games come from the layout of different areas. The first plasma first adds an extra battle for White 2, but the second one has two less battles in White 2. Reversal Mountain also has one less battle. Time saved for White 2: 2 battles, ~2 minutes" So unless there's something TAS/segmented only to exploit in Black 2 over White 2, White 2 is coming up as the winner.
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Patashu
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Why did you jump on the spot once at 8:26?
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Patashu
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MrWint wrote:
I already thought about a G/S/C run as well, since there seems to be no run of it (not counting the glitchless run), but I don't know much about the glitches in this generation, yet, and they are not as well explored as in Gen I afaik. Also, it appears to be harder to gather information about it (e.g. I wasn't able to find any reliable information on the glitch used in the video you linked). There will be a lot of research to do first, but I may be up for it in the near future.
I suggest you approach TheZZAZZGlitch ( http://www.youtube.com/user/thezzazzglitch ) and PM him. He is an experienced glitch hunter in RBY and GSC (he helped demonstrate an arbitrary execution glitch in gold with the coin case, for example) and knows his stuff
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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AnS wrote:
Warp wrote:
Extra bonus if it could be used as a regular gamepad as well (perhaps there could be a switch to select which mode it is in.)
Indeed, it would be a great feature which could make the device look more credible in the eyes of casual gamers. Actually, it would be even more awesome if the gamepad could also log the buttons while in the "normal gamepad" mode, and then replay these while in the "TAS replay" mode (mode 3?). This would introduce even the most ignorant people to the concept of logging and replaying input (without needlessly bringing the next, complicated step: tools like savestates, etc). And no problem if these replays are going to be desync-prone - even a single successfull public attempt to replay World 1-1 of SMB should be enough to get the idea.
Link to video
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Patashu
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Rules for puzzle mode: -You can only make one 'stroke' that can't overlap itself -Every horizontal line must be made entirely black or entirely white If you think the TAS is boring, try to solve each puzzle before playing the solution. It gets hard in the 30s etc :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes, I am aware it won't be perfect immediately or ever :) I'm still excited though. A big thank you for Warepire for working to improve Hourglass!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think in preparation we should gather a list of games that will be TASable in hourglass once mouse support works. (Dustforce? Maybe Papers Please?)
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Patashu
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Arnold0 wrote:
Are you sure that's true ? o_O I don't know this site, I only uploaded my video over youtube, and 88k views in 4 days seams impossible... Anyways, I put this in descision : canceled and will post new version when done.
It's true, anyone can see the view count. Nicovideo has a larger TAS watching community than youtube does, and I've seen entertaining enough TASes break 100k in a few days (for instance, TASeditor's lttp TAS broke 100k easily) Of course nicovideo viewer count isn't a measure of TAS quality, just a novelty :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looks like your TAS got an amused response over at nicovideo. 88,000 views as of this post. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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One more question, why doesn't ZSNES crash there?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Has the bug been reproduced on console?
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Patashu
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Shaving frames off of an already contested, heavily optimized run is impressive. Even if it might not be a viewer-spectacular experience, it will improve your TASing skills a lot to do :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes vote. I like how this arbitrary execution glitch is seemingly unlike any other in that it doesn't involve a single item or the inventory screen whatsoever.
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Patashu
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IMO the timing used should be when 600k (or 500k) is hit, not when input ends, as that's what Sim City RTA uses. It also results in a wildly different strategy - wanting to make the perfect, fastest growing 600k (or 500k) city, not just the minimum required to eventually get 600k (or 500k). For example, what if you found an input that just baaaarely hits the population count and takes years to do so?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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feos wrote:
Rating: 7.0 (3 votes) Doesn't look like a star at all!
Hard to say from just 3 votes.
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Patashu
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I think there are some stars that can be beaten with only the analog stick.
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Patashu
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If you're not discussing anything related to the TAS, have you considered making a separate topic?
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Patashu
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191 seems like a pretty low re-record count (approximately 1 per 2 seconds).
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Patashu
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got4n wrote:
Sorry but i'll vote no. Stopped watching on first boss, even if the WR do any% and you 100% boss strategy MUST be the same. Yours lose time between you and WR. WR in NonTAS
The WR is this actually, 3 seconds faster http://www.youtube.com/watch?v=qnWvcQ4JiMQ
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hi, here is the real time world record for Attack of the Killer Tomatos: Link to video Make sure to steal its strats and beat it by at least 3 seconds :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I just thought of something else, for TASes that have 60Hz vibrations of movement it would be good to see if the stream can be capable of displaying what's going on (e.g. is there a good deblinking filter that works in real time?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Bamahut wrote:
I'm like "Dafuq happend" right now. Let me pick up my jaw and mind up from the floor! One strong yes from me, now I hope to see a TAS of the new Zelda 3DS in the very near future, I'm sure it will be good as well, tho there's still a possibility to get Skyward Sword TAS.
There is currently no emulator for 3DS. But maybe in the future...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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dark_rocco wrote:
good work but why some Tas are rejected when not done with bizhawk and not this one ?
Snes9x 1.51 and higher is accepted, lower is not. See http://tasvideos.org/EmulatorResources.html#4
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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After looking at the console verified videos, I think Marble Madness, SMB2 (warpless if there's time, warped otherwise) and Tetris "fastest 999999" would also be strong choices. Of course, I also think that if you're bringing a bunch of TAS bots to an event where everyone is bringing a bunch of games to play and speedgame, you should use this great opportunity to attempt to console verify as many TASes as possible (probably mostly NES given not many SNES runs being Bizhawk yet, but hey), and maybe the options will change at the marathon itself. That would be sweet~ If you're going to be talking about TASing during the block, I think you should be sure to emphasize that TASers and speedrunners help each other out, by proving glitches and tricks and routes are possible to each other and discovering new stuff about the game, and both 'sides' improve the times of the 'other side', and that many speedrunners also TAS. It might also be worth talking about a different kind of TAS which I hear called a theory TAS, which is to demonstrate a mistake-free real time route, not to go for full speed, but to show how good an RTA speedrun route can get.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu