Reject:
-Slower than, and the same category as, http://tasvideos.org/1944M.html
-Uses an outdated emulator for no justified reason
You are more than welcome to TAS whatever you want on whatever emulator you want for whatever reason - to impress, to get better, to explore things - but if you submit a run to tasvideos, it must
-Have a well defined category
-Be as optimized as you can make it for the category
-Beat all existing records, if any exist
Tasvideos isn't for holding all TASes, only records and the occasional notable playaround (like the Link's Awakening playaround)
This was a very entertaining watch. A tough game trounced by the power of TAS :D If you remake this or TAS a new category, I'd like to see more deliberate close shaves/crazy dodges especially when waiting for things to happen (like the Mario boss)
You're actually correct - the any% TAS does not currently use the selling glitch. (I didn't watch it when I wrote my last post due to lack of time, so I was going off of memory)
Summary of why it doesn't:
-The TAS uses luck mode to big toss past and skip Death (in addition to many other big tosses), keeping the Alucard equipment, so buying good equipment isn't needed.
-The TAS uses a heart refresh/levelup seamline to get to the library card BEFORE outer wall - so by the time it's at the library it hasn't even gone to the soul of wolf/where the garnet is.
-The TAS manipulates gold for just enough potions and fire boomerangs for the game and gets everything first try. So, it doesn't need duplicator for them. (edit: I think it uses a fairy glitch to underflow potion count? the menus are open for such little time I can't tell lol)
-The TAS skips bat, instead opting for flamberge (which it dropped first try)/wolf rises plus big tosses plus leap stone jumpkicks to get around fast. Since there's no use of infinite wing smashes, mana isn't needed to keep them going. What mana refills are needed are grabbed on level ups. So, it's not needed to duplicate mana prisms.
-The TAS is skilled at using heart refresh/levelup, bigtoss/levelup, etc combos to open seamlines instead of needing double heart refreshes, so duplicating heart refreshes isn't needed.
-The TAS luck manipulates the Mablung Sword to drop (acts like a shield rod), alongside the Medusa Shield from earlier - this enables a combo that does devastating amounts of damage (actually two combos since you also have the alucard shield :) ), so duplicating buffalo stars isn't needed. It even allows the TAS to end input early since the medusa shield special attacks for you.
Shop glitch should change the pacifist route, though, and maybe other esoteric categories (non-luck mode, all bosses, no oob...) and pacifist TAS has a lot of known improvements but no TASer to do them.
(It's also worth noting that you can do 30Hz vibration in the sotn shop - so a TAS version of the shop glitch would sell much faster)
ed: this might speed up pacifist
Link to video
ed: current pacifist rta route, run by romscout: http://www.twitch.tv/romscout/c/2037590
You already use a DIFFERENT strategy to do the selling glitch in any% - you get the sword card and the shield rod, and you use Sword Brothers to trigger the selling glitch. The Faerie Card is literally right outside of the shop and allows you to do the same glitch.
The reason why you want to do the selling glitch depends on category but you always get a duplicator (which allows you to use consumables infinitely), buffalo stars (a consumable that does a shitload of damage and can be backdash cancelled into and out of), a mana prism (restores MP), etc.
Other categories, the story is similar - the money glitch can either be done faster, or is now so fast it becomes viable for the category and changes the route a lot.
If anyone is interested in TASing this game (not sure if arukAdo still TASes), a new glitch has been discovered that speeds up every category of Symphony of the Night except low%. If you get the Faerie Card and have the faerie speak just before you enter the shop, you can pause and do the garnet selling underflow glitch without needing to get the Sword Card/do Sword Brothers:
Link to video
This saves a lot of time since Faerie Card is super easy to get. Besides any%, pacifist can be optimized a lot with this and other discoveries. (You should talk to romscout, Mecha Richter or Kainblox if you're interested in doing pacifist as they'll know what the new TAS route would be)
So it would have been ok if this TAS was submitted when the version it used was the current version? If VVVVVV then got updated, would the TAS be automatically obsolete?
Here is a new trick. By jumping and flying to force knuckles into the wall by the jump and fly trick.
Enjoy the demo on the trick on Death Egg Act 2 on the Long Play version of the game.
http://www.youtube.com/watch?v=wt8abJRfONE
//Regards Mr_Sweed or DMTM depense witch nick you prefer.
Very interesting game. Looks like one of the old DOS games, almost. I haven't played it, but I still found this really fast-paced and entertaining. Yes vote!
It's actually in many ways an homage to the Commodore 64k, including using the same standard font. I think it also imitates the palette, though the analog way in which colors were handled back then makes this an imprecise proposition at best.
It's a homage to games like Jet Set Willy and the Dizzy series in particular, with monotone coloured sprites that move on a set pattern for enemies, names for every single (non-scrolling) room that appear at the bottom of the screen and so on.
If only for the duplication done in Sluggy the Unshaven's Fort I prefer red coin duping to non duping. It adds a lot of entertainment value to the run imo, since by definition you only do it to skip slow to get red coins, and it's funny to see red coins rain down over and over :)
Link to video
This game is a sequel in the style of Within a Deep Forest - you control a ball by moving it around and holding buttons to change its physics, needing to do rolls and ricochets rather than jumps. The game also adds a physics engine and lots of vehicles and balls and boards you need to correctly position to proceed.
I was wondering if this game worked in Hourglass properly. It'd be a really cool TAS due to all the physics and unusual ways of moving around it has.
after being away from this topic for a while, i see that there is improvement for TASing BT
does this mean that anyone is doing any runs now or just any WIP
BT only just became TASable with a mupen hack (see http://cronikeys.com/mupen64-bt.rar ) and BK is also being TASed so I don't think anyone is working on it atm. So, go ahead and show us your stuff :)
I've done a bit more any% TASing.
Fun news: I've started a playaround TAS. Since it is for entertainment, I'm doing it on Japanese. Anyone have any requests of what to put in? I don't have a full route yet, I'm just going for it.
Sure, I have a bunch of ideas:
Does BiT have any interesting things you can do during it?
Do the alternative trials skip, the one that needs no soup, where you hookshot a skull and its magic potion from on top of the doorframe.
Make sure to unload the ocean at least once, that stuff is funny.
Door teleporting storage wherever it's interesting.
Have both a silhoutte of an island and the island itself loaded at once (I forget what glitch does this)
Manipulate bokoblins into killing each other
Throw shitloads of bombs around at once
Do the windwaker dive with the pear
Show off the invisible cliff where you can hang off of mid air (cosmo got this and tweeted about it, it's on the same island as where you get forest water near the jutting out branch you can do a windwaker dive off of)
Playaround with pigs
Make the kids on windfall island fall through the floor
Nicovideo encode is up.
This is in 60 fps, definitely check it out!
Link to videoLink to videoLink to videoLink to video
And don't forget: View with japanese comments enabled for highest quality
If you scrolled past all that: 60 fps
I watched trihex stream this and woooooooooooooooooooooooooooooooooooow
Trihex streaming it and the TASer commentary really amplified the experience for it. Every little thing would get a replay and an explanation, and whenever Trihex was going crazy over something you realized just HOW good it was and WHY.
Damn, this run was incredible. 100 Yesses (for all the %s u got)
Trihex will be streaming the full run in 60fps with us on mumble/skype within the hour, if anyone wants to hold off for that.
twitch.tv/trihex
Sometimes snes9x 1.43 v17/18 will explode in 1-7 and other levesls, so use v13 if that happens.
F MY HOT TAS
Don't forget there are ways to assist in TASing that aren't doing the TAS yourself, like routing, glitch hunting, finding memory addresses and optimization :)
By the way, I don't mind people voting No, but I'm interested in some comment explaining the vote, so I can learn how to improve stuff and what people find interesting.
Be aware that someone voting 'no' doesn't mean 'you did a bad job' - in this case it more likely means 'This game still isn't interesting even if TASed'
I have a question for Mr. Grunz, what are the 3 ways to super swim? I'm thinking of beginning to TAS this game and want to know the possible ways to super swim, I only know one of them. not sure if this is the place to ask or not.