Posts for Patashu

Patashu
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Reject: -Slower than, and the same category as, http://tasvideos.org/1944M.html -Uses an outdated emulator for no justified reason You are more than welcome to TAS whatever you want on whatever emulator you want for whatever reason - to impress, to get better, to explore things - but if you submit a run to tasvideos, it must -Have a well defined category -Be as optimized as you can make it for the category -Beat all existing records, if any exist Tasvideos isn't for holding all TASes, only records and the occasional notable playaround (like the Link's Awakening playaround)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
This was a very entertaining watch. A tough game trounced by the power of TAS :D If you remake this or TAS a new category, I'd like to see more deliberate close shaves/crazy dodges especially when waiting for things to happen (like the Mario boss)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Derakon wrote:
Ah, fair point. I hadn't remembered the selling glitch being used in the existing runs, hence my confusion. Thanks for the clarification.
You're actually correct - the any% TAS does not currently use the selling glitch. (I didn't watch it when I wrote my last post due to lack of time, so I was going off of memory) Summary of why it doesn't: -The TAS uses luck mode to big toss past and skip Death (in addition to many other big tosses), keeping the Alucard equipment, so buying good equipment isn't needed. -The TAS uses a heart refresh/levelup seamline to get to the library card BEFORE outer wall - so by the time it's at the library it hasn't even gone to the soul of wolf/where the garnet is. -The TAS manipulates gold for just enough potions and fire boomerangs for the game and gets everything first try. So, it doesn't need duplicator for them. (edit: I think it uses a fairy glitch to underflow potion count? the menus are open for such little time I can't tell lol) -The TAS skips bat, instead opting for flamberge (which it dropped first try)/wolf rises plus big tosses plus leap stone jumpkicks to get around fast. Since there's no use of infinite wing smashes, mana isn't needed to keep them going. What mana refills are needed are grabbed on level ups. So, it's not needed to duplicate mana prisms. -The TAS is skilled at using heart refresh/levelup, bigtoss/levelup, etc combos to open seamlines instead of needing double heart refreshes, so duplicating heart refreshes isn't needed. -The TAS luck manipulates the Mablung Sword to drop (acts like a shield rod), alongside the Medusa Shield from earlier - this enables a combo that does devastating amounts of damage (actually two combos since you also have the alucard shield :) ), so duplicating buffalo stars isn't needed. It even allows the TAS to end input early since the medusa shield special attacks for you. Shop glitch should change the pacifist route, though, and maybe other esoteric categories (non-luck mode, all bosses, no oob...) and pacifist TAS has a lot of known improvements but no TASer to do them. (It's also worth noting that you can do 30Hz vibration in the sotn shop - so a TAS version of the shop glitch would sell much faster) ed: this might speed up pacifist Link to video ed: current pacifist rta route, run by romscout: http://www.twitch.tv/romscout/c/2037590
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Derakon wrote:
While that's interesting, I'm not clear on why it will speed up every run. What does unlimited money allow you to do faster, and will it make up for the time cost of getting the Fairy Card and actually doing all that selling? Granted the above is not a TAS, but I can't imagine a TAS doing it much faster than, say, 45 seconds, which is a pretty significant time cost that would have to be overcome by faster strategies elsewhere in the run.
You already use a DIFFERENT strategy to do the selling glitch in any% - you get the sword card and the shield rod, and you use Sword Brothers to trigger the selling glitch. The Faerie Card is literally right outside of the shop and allows you to do the same glitch. The reason why you want to do the selling glitch depends on category but you always get a duplicator (which allows you to use consumables infinitely), buffalo stars (a consumable that does a shitload of damage and can be backdash cancelled into and out of), a mana prism (restores MP), etc. Other categories, the story is similar - the money glitch can either be done faster, or is now so fast it becomes viable for the category and changes the route a lot.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
If anyone is interested in TASing this game (not sure if arukAdo still TASes), a new glitch has been discovered that speeds up every category of Symphony of the Night except low%. If you get the Faerie Card and have the faerie speak just before you enter the shop, you can pause and do the garnet selling underflow glitch without needing to get the Sword Card/do Sword Brothers: Link to video This saves a lot of time since Faerie Card is super easy to get. Besides any%, pacifist can be optimized a lot with this and other discoveries. (You should talk to romscout, Mecha Richter or Kainblox if you're interested in doing pacifist as they'll know what the new TAS route would be)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Watched on nico with comments, very good, yes vote :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
zaphod77 wrote:
being an autoscroller is a bad sign for TASing generally. But boosting the difficulty to inhuman levels through your actions can make things interesting.
Score run?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Ever since Toki was run as a backstage game at AGDQ2013, a lot of skips and tricks have been discovered in it, that cut down the real time a lot and can most likely be used in the TAS as well. https://forum.speeddemosarchive.com/post/juju_densetsu__toki__going_ape_spit_28.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Tangent wrote:
Rydian wrote:
Zelda: OOT alone has more versions than most Windows games that are TAS-able (in general, not referring to Hourglass's progress).
There are always outliers, especially if you're going to pick from the very top of the pile in terms of re-releases and ports, but if you want to compare number of updates from that area for top games, then Civ 2, a game that came out two years earlier than OoT has had literally over a hundred. Starcraft, a fellow 1998 game, has around 30. Also, if we are counting ports as different versions, V*6 has at least 7 so far. PC development follows a very different course for this kind of thing than console and I think should be treated differently due to that. I wouldn't mind if it were either the first version or the most recent, but updating to a specific short lived intermediary version rubs me the wrong way. /$.02
So it would have been ok if this TAS was submitted when the version it used was the current version? If VVVVVV then got updated, would the TAS be automatically obsolete?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: New trick å glitch!
Patashu
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Joined: 10/2/2005
Posts: 4022
Mr_Sweed wrote:
Here is a new trick. By jumping and flying to force knuckles into the wall by the jump and fly trick. Enjoy the demo on the trick on Death Egg Act 2 on the Long Play version of the game. http://www.youtube.com/watch?v=wt8abJRfONE //Regards Mr_Sweed or DMTM depense witch nick you prefer.
Woah, what just happened?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Derakon wrote:
CoolKirby wrote:
Very interesting game. Looks like one of the old DOS games, almost. I haven't played it, but I still found this really fast-paced and entertaining. Yes vote!
It's actually in many ways an homage to the Commodore 64k, including using the same standard font. I think it also imitates the palette, though the analog way in which colors were handled back then makes this an imprecise proposition at best.
It's a homage to games like Jet Set Willy and the Dizzy series in particular, with monotone coloured sprites that move on a set pattern for enemies, names for every single (non-scrolling) room that appear at the bottom of the screen and so on.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
If only for the duplication done in Sluggy the Unshaven's Fort I prefer red coin duping to non duping. It adds a lot of entertainment value to the run imo, since by definition you only do it to skip slow to get red coins, and it's funny to see red coins rain down over and over :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This was a fun watch!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video This game is a sequel in the style of Within a Deep Forest - you control a ball by moving it around and holding buttons to change its physics, needing to do rolls and ricochets rather than jumps. The game also adds a physics engine and lots of vehicles and balls and boards you need to correctly position to proceed. I was wondering if this game worked in Hourglass properly. It'd be a really cool TAS due to all the physics and unusual ways of moving around it has.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Maybe have categories you can assign addresses to, and the ability to select/deselect categories?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
flezki wrote:
after being away from this topic for a while, i see that there is improvement for TASing BT does this mean that anyone is doing any runs now or just any WIP
BT only just became TASable with a mupen hack (see http://cronikeys.com/mupen64-bt.rar ) and BK is also being TASed so I don't think anyone is working on it atm. So, go ahead and show us your stuff :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Finally finished another song just in time for Valentine's Day (kind of lol) Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4022
Abahbob wrote:
I've done a bit more any% TASing. Fun news: I've started a playaround TAS. Since it is for entertainment, I'm doing it on Japanese. Anyone have any requests of what to put in? I don't have a full route yet, I'm just going for it.
Sure, I have a bunch of ideas: Does BiT have any interesting things you can do during it? Do the alternative trials skip, the one that needs no soup, where you hookshot a skull and its magic potion from on top of the doorframe. Make sure to unload the ocean at least once, that stuff is funny. Door teleporting storage wherever it's interesting. Have both a silhoutte of an island and the island itself loaded at once (I forget what glitch does this) Manipulate bokoblins into killing each other Throw shitloads of bombs around at once Do the windwaker dive with the pear Show off the invisible cliff where you can hang off of mid air (cosmo got this and tweeted about it, it's on the same island as where you get forest water near the jutting out branch you can do a windwaker dive off of) Playaround with pigs Make the kids on windfall island fall through the floor
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Nicovideo encode is up. This is in 60 fps, definitely check it out! Link to video Link to video Link to video Link to video And don't forget: View with japanese comments enabled for highest quality If you scrolled past all that: 60 fps
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
I watched trihex stream this and woooooooooooooooooooooooooooooooooooow Trihex streaming it and the TASer commentary really amplified the experience for it. Every little thing would get a replay and an explanation, and whenever Trihex was going crazy over something you realized just HOW good it was and WHY. Damn, this run was incredible. 100 Yesses (for all the %s u got)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Carl Sagan wrote:
Trihex will be streaming the full run in 60fps with us on mumble/skype within the hour, if anyone wants to hold off for that. twitch.tv/trihex Sometimes snes9x 1.43 v17/18 will explode in 1-7 and other levesls, so use v13 if that happens. F MY HOT TAS
Hype levels OVERWHELMING TriHard TriHard TriHard
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Don't forget there are ways to assist in TASing that aren't doing the TAS yourself, like routing, glitch hunting, finding memory addresses and optimization :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4022
Quibus wrote:
By the way, I don't mind people voting No, but I'm interested in some comment explaining the vote, so I can learn how to improve stuff and what people find interesting.
Be aware that someone voting 'no' doesn't mean 'you did a bad job' - in this case it more likely means 'This game still isn't interesting even if TASed'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Super Swimming
Patashu
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Kingdweeb wrote:
I have a question for Mr. Grunz, what are the 3 ways to super swim? I'm thinking of beginning to TAS this game and want to know the possible ways to super swim, I only know one of them. not sure if this is the place to ask or not.
You should check out www.zeldaspeedruns.com
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CoolKirby wrote:
zwataketa wrote:
... Um, "seasoned" player is the right term, right?
Yes. And show him the controller input on the emulator. Show him the exact buttons to press to make that possible. Then he'll have to believe it.
And show him the TAS in frame advance mode during any glitch
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu