Ooh, this is going to be a treat! I've been wanting more high score shmup TASes and patiently waited for TAS emulation to get stabler and the right person to come along. Watching this later
Unfortunately all the genres of game that catch my attention aren't TAS-appropriate for one reason or another (traditional roguelikes, rhythm games, shmups). The closest I ever got was thinking about making DOS TASes, but I couldn't wrap my brain around the interface - I really needed something like TASEditor, which now exists (yay!) but I think not for DOS yet (oh no). Windows games are also mostly off the table for a similar reason.
If I had the patience to figure it out I'd do Tyrian [DOS] "SuperTyrian mode", Meritous [Windows], or Meteos [DS] (probably "Deluge, fastest max score" since "Deluge, all max scores" would be incredibly long).
Also, as Arcade TASing becomes more mature, max score TASes of shmups intrigue... buuut I'm not world class in scoring at any shmup, so I'd basically have to write a research paper to do one of those, haha. I'm looking forward to the day when more of those exist.
A lot of fun near misses in this one, and a human would have no shot at replicating this due to all the frame perfect inputs.
I'd also love to see the Arcade version given a similar try. (MAMEJaffar sounds awful to set up...)
A very funny viewer experience. The computer god wills a constantly panicing and stressed out colourful chaos into order until suddenly after 3 minutes it walks away explaining nothing.
A simple platformer but with a good variety of glitchy spice on top. I love the corner abuse and unintended looking one-sided walljumps. It's also amusing to me the contrast between the professional sounding music and the SFX that's definitely the developer's voice with some filters on top. I've also never seen swimming physics quite like this before, I think.