Posts for Patashu

Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
24 seconds? Sounds like this needs a TAS!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
WST wrote:
How about TASing Sonic hacks instead of original games? Runs of the hacks are usually way less optimized, and there is a very wide area for improvements, finding shortcuts & so on. Also, as marzojr’s experience shows, TASes of Sonic hacks are quite acceptable on TASvideos if they are done well.
There's nothing wrong with TASing something already TASed for practice. It makes it even better to learn that way, since you know what it's 'meant' to look like right away ^^
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
The equivalent of the html 'pre' tag in BBCode is the 'code' tag. Like so:
0123456789
abcdefghij

My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
(Assuming you can't change it within Bizhawk:) If the OS is Windows, you can use a simple AutoHotKey ( http://www.autohotkey.com/ ) script to bind any key/button input to send Alt+F4 instead.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Really nice improvement!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Oh, it's a Windows 3.1 game, apologies. I don't think you can TAS it then.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
MUGG wrote:
Could someone explain to me how I can display buttons currently pressed onscreen?
joypad.getimmediate * luatable joypad.getimmediate() * returns a lua table of any controller buttons currently pressed by the user
How can I convert luatable to string? The script is almost ready, by the way. Looking pretty good.
http://lua-users.org/wiki/TablesTutorial
To loop over all the key/value pairs in a table, use the pairs iterator: > t = {foo = "bar", [123] = 456} > for key,value in pairs(t) do print(key,value) end foo bar 123 456
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Have you tried JPC-RR?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Kurabupengin wrote:
Samsara wrote:
got4n wrote:
Just a question? Why everyone uses BizHawk for GBA? I mean, is there anything it adds between VisualBoyAdvance worth to migrate on BH?
Samsara wrote:
Bizhawk's the preferred emulator for GBA
Honestly, I don't really know why its preffered, yeah maybe its more comfortable than VBA, but considering the fact that VBA is more than 10 years old being developed, I harldy see why.
Bizhawk uses a VBA-based core for GBA games, not something independently developed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
It's coming~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Derakon wrote:
I have trouble getting excited about Metroid 2 fan remakes considering how many of them have gone unfinished, but if this one bucks the trend then hey, awesome.
It's almost done last I heard.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Excellently superhuman hypergrinding.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Could it be said that a TAS of Final Fantasy 1 [NES] with hard resets is physically unrealistic, due to how RAM clears slowly? I mean, this isn't something you can fix by better emulation, the hard reset. Compare it to a TAS of a GBA game that uses hard resets, with the BIOS (the Gameboy Advance bootup animation) ignored, and a slightly longer TAS of the same game with no hard resets. If the former TAS only wins due to not emulating the extra delays, shouldn't the latter TAS win? (I'm probably not phrasing this right, but it needs to be thought about)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Ti_ wrote:
00:09:02.02 -> 00:08:56.65 32575 -> 32252 https://www.sendspace.com/file/s99h40
http://tasvideos.org/SubmitMovie.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
If you have Windows 7 Professional, Ultimate or Enterprise you can use 'Windows XP Mode' which is a kind of official Windows XP virtual machine. http://windows.microsoft.com/en-AU/windows7/install-and-use-windows-xp-mode-in-windows-7 Disclaimer: I haven't tried it with hourglass. (I actually -should- try it with hourglass... Would be interesting to see if I can do anything!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Samsara wrote:
r57shell wrote:
Also, easy answer to "how to make it deterministic" Just remove any sources of entropy! :D It might sounds complicated, but it easy.
Oh snap, we just got schooled by an extremely condescending narcissist.
No need to be harsh, I thought it was in good humour.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
r57shell wrote:
Also, easy answer to "how to make it deterministic" Just remove any sources of entropy! :D It might sounds complicated, but it easy.
*The entire universe grinds to a screeching halt* Finally! Now I can get some real TASing done.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
PJ wrote:
Oh that exists? That is pretty much exactly what I'd need. Haha.
http://tasvideos.org/forum/viewtopic.php?t=10015 Here's an arcade (FinalBurnAlpha) TAS that used multitrack. Apparently a script was used, so try it and see if it works. http://www.fceux.com/web/help/taseditor/index.html?Toolbox.html ctrl+f multitrack <-- here's how you do it in fceux/taseditor, for reference.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
PJ wrote:
I'd really like to make a 3-player TAS of this, but I definitely lack the proper resources to make it work at the moment.
What kind of resource would you need? If it emulates in a TASing emulator fine, you don't need three controllers or anything like that, you can use multi-track recording where you do input for P1, load state, do input for P2 while input for P1 is playing back, etc.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Dimon12321 wrote:
Tangent wrote:
I am not talking about anything but the way you enter those two doors and press the elevator button. One way is obviously slower than the other. Maybe you should explain in your own language (or someone translate this to it).
If I press the button in the fastest time, I should lose it to stay undamaged! But honestly, I was very lucky that this defect was neutralized by game, because that's my fault that I pressed the button late!
So it's like the super mario bros 21 frame rule? Where even if you do the rest of the level before that point faster, you have to wait so that you can avoid being damaged anyway (which would waste more time then it saved)?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
Awesome news! PJ got a 40:22 1CC on max difficulty, using Pimple and all speedrun strats (including fastest Big Blag and fastest Robo Manus). Watch it here: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
I'd also be interested in TAS score attacks in non-Touhou shmups.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
jlun2 wrote:
You skipped jumping into a sewer hole simply by using an attack at the beginning? How did that pass QA? lol
Hindsight is 20/20 :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4022
https://code.google.com/p/hourglass-win32/wiki/CompatibilityList lists recommended settings for TASing Perfect Cherry Blossom. I'd suggest you get that working first, and then see if the same settings work for other Touhou games.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu