Posts for Pinocle

Experienced Forum User
Joined: 1/28/2015
Posts: 3
jimbo1qaz wrote:
Nobody ever looked into the Yoshi null box memory corruption glitch?
I looked into it again with an EUR game and it actually works on console, I just didn't wait long enough last time (could also be the fact that I did the glitch twice in the same session to be sure). Most plateforms and signs disapears after some time, the icons on the touch screen as well. It generally crashes when you take a coin or spawn one by killing an enemy, or just randomly. I'll try some others stuff to see what we can actually do with it, but I don't think it's really useable in TAS. edit: I think you need to meet certain conditions when doing the glitch for it to work, which is why I thought it didn't at first. Maybe there need to be the maximum of objects possible on the screen when you have the null object in your hands?
Experienced Forum User
Joined: 1/28/2015
Posts: 3
Maybe the numbers you will roll are choosen right before the game start, to avoid cheating by saving before a roll then restart to roll something else. I remember something similar in Mario Part 7 where I tried to cheat like that.
Experienced Forum User
Joined: 1/28/2015
Posts: 3
I tried the glitch on the (E) 1.1 version, you can hold the null object and throw it, but nothing seem to happen next. I then tried on the (U) version but you don't seem to be able to hold it at all, Yoshi just throw his egg and doesn't stop when jumping on a goomba. Hope this help.