Posts for Pokota

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Pokota
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Because mice are nibbling at the code. On the one hand, OMG OREGON TRAIL OMG NEW CONSOLE OMG OMG. On the other hand, it's Oregon Trail (and I honestly grew up with otii as opposed to the original so even more meh points there). It can only be so entertaining. I predict the usual threesome of Absolute Fastest - Fastest No Deaths - Best Score.
Adventures in Lua When did I get a vest?
Pokota
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Amaraticando wrote:
Well, those are questions that only SethBling can answer for now, because no one here has read the whole script carefully (I guess). The Yoshi thing in an imperfection. And some levels require waiting for a platform or a layer, so the bot won't be able to complete them.
If the fitness condition is "distance traveled rightward", then vertical levels would also be an issue.
Adventures in Lua When did I get a vest?
Pokota
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Glad to know that the bunch of you are able to go! I wish I could, but as a temp I don't get paid if I don't work. I will be tuning in each night though!
Adventures in Lua When did I get a vest?
Pokota
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Invariel wrote:
I buy the Elixir as follows:
FrameComment
7478Start dialogue
7690What would you like? (1)
7812Buy menu entered
7826Elixir selected and purchased
7963Dialogue closed
Psst, there's no [th] tag. Also the table tags seem to like their personal space.
Adventures in Lua When did I get a vest?
Pokota
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Why did the walking speed reset halfway through Apolune? I thought it was maintained between screen transitions.
Adventures in Lua When did I get a vest?
Pokota
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I have watched the encode at this point, and unfortunately I cannot vote yes to this run. As I stated before, the glitchless requirement causes this to essentially mimic the 100% run both in form and in spirit. In addition, I now find myself asking "Why go for 100% map completion and not go for 100% item collection?" - surely not having to worry about ammo conservation in the later parts of the game would be enticement enough to consider such. I'm also curious to know how the known 90 seconds of improvement were discovered and when. I also invite you to share future attempts, but not necessarily as formal submissions. We do have a dedicated thread for... most games, actually, from games as well known and loved as Super Metroid to obscure games such as Nail 'n Scale to even a few homebrew games that didn't exactly measure up to our expectations. We also have a microstorage service for sharing in the threads without going through the formal submission process. (And I'm going to hold onto that last paragraph for the next wave of Beginner WIPs posted to the Workbench)
Adventures in Lua When did I get a vest?
Pokota
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Hmm; in that case Game Genie should at least work nowish given at one point poking/freezing just didn't work.
Adventures in Lua When did I get a vest?
Pokota
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What kills my interest is that this goal choice would be perfect for a glitchy playaround of Super Metroid, yet the author opts for glitchless. I'll still watch the encode and put in a vote, but I'm not exactly going in with high hopes as far as entertainment and the notes actually say there's about 90 seconds of known improvements available.
Adventures in Lua When did I get a vest?
Pokota
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It sort of does and sort of doesn't. You can't just plop in the PAR or GS or whatever code into the BizHawk's cheats menu (or so I am led to believe) because the cheats menu is just a glorified Watch/Freeze/Poke interface - it works directly with the memory addresses, and PAR/GS/ETC codes have to include instructions and target values, not just the addresses themselves, so that the physical device knows whether to freezepoke or to read from a different address or whatever. Not too sure about Game Genie but I'd presume it works similarly. If you know how to extract the desired address from a cheat code, it's great. If not, I do remember seeing a hacking guide on Gameshark at some point that explained why most of those codes started with 8's even though that particular memory domain went unread most of the time. I took notes down from it in any case, just need to remember where I found it/where I put my notes. E: Found it. Or the Gameshark one, at any rate.
Adventures in Lua When did I get a vest?
Pokota
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This was less a deliberate thing and more me getting used to manipulating the console and switching memory domains on the fly.
Language: lua

-- "Megaman Battle Network 2" -- This just generates a strobe effect powered by the RNG in the upper left corner. local rngvalue local EWRAM = "EWRAM" function strobe() memory.usememorydomain(EWRAM) local color = memory.read_s32_le(0x9080) local invert = color * -1 gui.drawBox(0,0,3,3,color,invert) end while (true) do strobe() emu.frameadvance() end
Adventures in Lua When did I get a vest?
Pokota
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Oh, right. Death warp. So THE PLAN then is 1) Wing Boots 2) Sky Fountain 3) Tower Fountain 4) Joker Key 5) Death Warp 6) Ruby Ring 7) 4500 Golds from slaying at most 6.25 Wyverns 8) Misted Lands Ahoy
Adventures in Lua When did I get a vest?
Pokota
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For some reason, the value of Pi is six bytes at IWRAM 0x1200. It looks like the address values correspond specifically to EWRAM. If nothing else the RNG is four bytes at EWRAM 0x9080
Adventures in Lua When did I get a vest?
Pokota
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Okay, so skipping the Eolis Suicide is out. We can't farm the wyvern near Apolune since if we're going to do that it'd already be in the route for the Mattock it drops. There's a Wyvern in the Tower of Fortress, to the right of the Guru's hideout. If we're going to grind for the Long Sword without doing the Wing Boots thing, that's the best place to get what we don't already have. (In a realtime run I'd suggest doing the Mushroomer or the Collapse Frog instead - it's nearer to the Freebie Elixir as a safety net, but the yields are far lower, and the Collapse Frog room can give Wing Boots.) It's too bad there's no Big Arms to farm off of before the Mists World of Branch; they drop the most Golds, their AI is easy to cheese, and they don't shoot fireballs. E: Big Arms tomfoolery below. Link to video
Adventures in Lua When did I get a vest?
Pokota
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#3837: mtvf1's GBA Mega Man Battle Network 2 in 1:38:35.28 has some details on folder locations (and more importantly for me, style counter locations) but I'm still quite a n00b when it comes to mapping gestalted addresses to domained addresses (that is to say, VBA style to BizHawk style). Which domain is 0x0200xxxx?
Adventures in Lua When did I get a vest?
Pokota
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It's the airfare that kills it for me - I'd have to spend basically five weeks' pay on going, and with half of that being one thing I'd never work up the desire to do that. Still, once my bills for the month get resolved, expect a chunk from me.
Adventures in Lua When did I get a vest?
Pokota
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As a compromise, is it at all possible to do the no MP route while buying an MP recharge in Eolis, or does that eat too much golds? E: At 200 golds for 40 MP, the main concern is now timing.
Adventures in Lua When did I get a vest?
Pokota
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Warepire wrote:
I will assume that in the Genesis case, the SVP chip is emulated on a high-level. While in the SNES case the chips are emulated on a low-level. The difference here is that high-level simulates the chips operations as a black box. Data X goes in, therefor we should give back result Y. The results are usually correct, but the timing may be completely wrong. Low-level on the other hand actually simulates the tiny computation unit inside the chip, and executes the instructions from the ROM, to yield the result instead, while doing it in the amount of time it was supposed to.
In other words, there's no BSNES equivalent of Gens. I wish Genesis emulation was a bit more geared to faithful recreation of the system rather than the quick-and-dirty let's go now that it is now.
Adventures in Lua When did I get a vest?
Pokota
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That is a lovely looking ui, mind sharing the script (also is it 1.9.4 base compatible, or do I need to use at least a certain SVN revision)?
Adventures in Lua When did I get a vest?
Pokota
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Hâthor wrote:
I've starting working on 100%, I just get the bow (about 40 minutes of gameplay). But I'm not fully satisfied of my work, it's more like a "superplay" than a TAS (it's really far from the amazing WIP of the any%). I'll try to render a video of it, if someone is interested in.
Nothing wrong with a superplay, y'know. I don't know if it can be formally published because the site's focused on speedrunning, but I think tool-assisted superplays are always good to watch - you get the freedom to do things that you won't always see in a speedrun.
Adventures in Lua When did I get a vest?
Pokota
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The dungeon route is faster because you need to get the Wing Boots fountain before going into the dungeon. If it wasn't for that, the early longsword would be at least theoretically viable.
Adventures in Lua When did I get a vest?
Pokota
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Ehh, good point, it is only one extra batch of four room transitions. The counter is at NES RAM 043A, it increments once each time you enter a freebie room and you get a freebie whenever you clear the room and the counter is equal to 0 (or at least that is the case with the ointment right outside of Forepaw). It counts 0 - 1 - 2 - 3 - 0...
Adventures in Lua When did I get a vest?
Pokota
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I want to say the counter only increments when you enter a Freebie room though, so that's still extra room transitions somewhere (even if it's just in the bees room). I'll check the ram tomorrow, my LP playthrough is pretty close to a few freebie rooms and the counter location is known.
Adventures in Lua When did I get a vest?
Pokota
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Well, no; I'm proposing farming for longsword + Q Key, then getting wing boots from the aforementioned freebie. It's been a while since I've watched the movie, though, so I don't remember how many are needed or where they get used. Okay, yeah, nevermind, I forgot that the skyfountain had to be done first to get that dungeon done in one go. Next best plan is to do the extra wing boots plan - you can get the money back fairly quickly, though it still may lose about as much time as is saved due to screwing up the room counter for other freebies.
Adventures in Lua When did I get a vest?
Pokota
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Invariel wrote:
On the subject of drudging up old topics, I wonder if there is any merit in this idea: Play the game exactly as is, until you reach the room with the Guru who gives you Key JO. Spend a couple of additional seconds doing four up/down screen transitions against the bees to acquire a second pair of Wing Boots. Continue to the fountain as normal and deathwarp back to town. Enter the equipment shop with your 500 Golds, sell the second pair of Wing Boots for 1400 Golds, buy the Longsword (1600 Golds). You have to kill two mages to make back the 200 Golds required to buy the Key Q, but this is faster than before because the Longsword does twice as much damage as the Dagger. Now you have the Longsword for the rest of the run, which has to be an improvement.
If you're going to do that, why not grab the Longsword the first time in town and use the freebie in The Burning Mists?
Adventures in Lua When did I get a vest?
Pokota
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ALAKTORN wrote:
jlun2 wrote:
Huh. Curious how its Nintendo consoles getting emulated (and preserved) while other consoles and their content get ignored and forgotten. lol
Yeah, what’s up with that?
Not sure about nowadays, but with the Wii and earlier it was because Nintendo wasn't using TEH CUTTIGN EGDE TECHNOGLOGY that was purported to be found in Sony and Microsoft products.
Adventures in Lua When did I get a vest?
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