The same error occurs even after a fresh installation.
SNES load error
System.AggregateException: No core could load the game --->
System.ArgumentException: ROMs after the first ROM should be CIAs
Parameternaam: lp
bij
BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS.Encore..ctor(CoreLoadParameters '2 lp) in
/src/BizHawk.Emulation.Cores/Consoles/Nintendo/3DS/Encore.cs:regel 186
--- Einde van stacktracering vanaf vorige locatie waar uitzondering is opgetreden ---
bij
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bij
BizHawk.Emulation.Cores.CoreInventory.Core.Create(ICoreInventoryParameters cip) in
/src/BizHawk.Emulation.Cores/CoreInventory.cs:regel 144
bij
BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName) in
/src/BizHawk.Client.Common/RomLoader.cs:regel 433
--- Einde van interne uitzonderingsstackpad ---
bij
BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName) in
/src/BizHawk.Client.Common/RomLoader.cs:regel 441
bij
BizHawk.Client.Common.RomLoader.LoadXML(String path, CoreComm nextComm, HawkFile file, String forcedCoreName, IEmulator& nextEmulator, RomGame& rom, GameInfo& game, XmlGame& xmlGame) in
/src/BizHawk.Client.Common/RomLoader.cs:regel 737
---> (Interne uitzondering #0) System.ArgumentException:
ROMs after the first ROM should be CIAs
Parameternaam: lp
bij
BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS.Encore..ctor(CoreLoadParameters '2 lp) in
/src/BizHawk.Emulation.Cores/Consoles/Nintendo/3DS/Encore.cs:regel 186
--- Einde van stacktracering vanaf vorige locatie waar uitzondering is opgetreden ---
bij
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bij
BizHawk.Emulation.Cores.CoreInventory.Core.Create(ICoreInventoryParameters cip) in
/src/BizHawk.Emulation.Cores/CoreInventory.cs:regel 144
bij
BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName) in
/src/BizHawk.Client.Common/RomLoader.cs:regel 433<---
3DS load error
A core accepted the rom, but threw an exception while loading it:
BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS.Encore+Cl
AInstallThrowable: The DLC CIA was successfully installed.
bij
BizHawk.Emulation.Cores.Consoles.Nintendo.N3DS.Encore..ctor(CoreLoadParameters '2 lp) in
/src/BizHawk.Emulation.Cores/Consoles/Nintendo/3DS/Encore.cs:regel 154
--- Einde van stacktracering vanaf vorige locatie waar uitzondering is opgetreden ---
bij
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bij
BizHawk.Emulation.Cores.CoreInventory.Core.Create(ICoreInventoryParameters cip) in
/src/BizHawk.Emulation.Cores/CoreInventory.cs:regel 144
bij
BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInventory(CoreInventoryParameters cip, String forcedCoreName) in
/src/BizHawk.Client.Common/RomLoader.cs:regel 433
Thanks for the (quick) answer!
I tried that earlier. First, I created an XML file and selected "3DS" as the system. Then, I added the two .cia files, one for the base game and one for the DLC. Next, I selected "Save and Run" and received an SNES load error.
I've tried running Kirby's Dream Land DX - Fluffy Repair Service - [https://www.romhacking.net/hacks/6224/] - in BizHawk in "Super Game Boy Color" mode (i.e., combining Super Game Boy borders with actual Game Boy Color games), but to no avail. While I know that no official hardware ever had support for both devices, some emulators - like mGBA - are able to run in a combined mode. My question, “Is Super Game Boy Color mode possible in BizHawk?”
I'm experiencing audio lag - though no FPS drop - in Samurai Shodown on the Game Boy using the Gambatte or SameBoy core. The problem seems to occur mostly during screen transitions. By the way - no problems with GBHawk or SubGBHawk. The ROM I'm using is from the No-Intro ROM set.
Is this a mistake on my part or is it something to do with the cores?
Thank your very much! In the future, I'll compare any ROM not working with information found on DAT-o-MATIC first.
Checking with a good ROM, there does seem to be another issue which causes a green screen. The iNES header reports MAPPER010 (MMC4), but Punch Out uses MAPPER009 (MMC2). Simply changing byte 0x6 of the ROM header from 0xA0 to 0x90 will correct this issue.
What does ROM analysis say (click the checkmark/question mark icon in bottom left corner)
Inferred from iNES header; potentially wrong
------
BEGIN NES rom analysis:
Found iNES header:
pr=128,ch=128,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER010,sys=
Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash.
headerless rom hash: SHA1:718CA80AF63338E259D16DC1116B983D10A8400D
headerless rom hash: MD5:B9BF590722289C1ED7F8EEEDF297AB46
Could not locate game in bizhawk gamedb
Could not locate game in nescartdb
Attempting inference from iNES header
Chose board from iNES heuristics:
pr=128,ch=128,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER010,sys=
Final game detection results:
pr=128,ch=128,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER010,sys=
""
Implemented by: class PxROM_FxROM
END NES rom analysis
------
I'm trying to play Punch-Out!!: Gold Edition, but the game won't start. I've tried all three NES cores (QuickNes, NesHawk and SubNESHawk), but to no avail. Is this a mistake on my part or is it something to do with BizHawk?