Posts for RaijinXBlade

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Joined: 1/19/2010
Posts: 146
Chef Stef wrote:
If you're interested in LttP glitching and haven't seen these already, there's a great Glitch FAQ on GameFAQs with a bunch of fun things to try with U+D. There's also a (GBA version only) "Minimalist" walkthrough that shows how to U+D glitch your way up to and through the Palace of the Four Swords with only 3 hearts and minimal equipment (I mentioned this one in my earlier post). These FAQs are really interesting and show just how much a game can be broken using a single glitch. I personally think the GBA one would make a great TAS if done right. It would pretty much be some item collecting followed by a nice boss rush through the Palace of Four Swords. I would love to make it myself if I actually had any skill at TASing LttP.
Actually, as much as I like LttP and want to mess around with U+D,L+R, I don't have the GBA version and still the SNES version is so finnicky with the D-Pad. I'm not exactly the biggest LttP fan in the world and I wouldn't TAS it (mostly because I suck badly at TASing. I have some videos on Youtube of some of my TASes) and because I have little knowledge on LttP. I grew up playing it is all. I'd like to see a GBA TAS of it though. I'm actually big in the Megaman X department, but theres just no way I can top one of the already published runs. Too bad U+D,L+R does nothing in Megaman games.
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jimsfriend wrote:
SNES only works with some controllers. With others it does not. I can not do it on any of my controllers, whereas I could do it on JXQ controller.
I recently bought an original model SNES at a Play n Trade a couple towns away from where I live. They gave me a crappy FC twin controller for some reason. I'd use that to try U+D,L+R but it doesn't even work. Anyway, I'm playing LttP SNES at this moment and the original controllers do U+D,L+R fine (U+D is a bit harder to do it seems).
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Fabian wrote:
I know skamastaG performed some amount of L+R glitches with Super Mario World for SNES, so it's at least possible there too.
I just saw a video of him using that trick. Man, I didn't know it could be done on SNES too. I always thought SNES D-Pads were too sturdy to push both directions. I need to experiment with LttP. It'd be cool to explore and break that game.
scrimpeh wrote:
Speaking of, the PSX controller had four individual buttons instead of a D-Pad. Does L+R/U+D also work there?
I always try to push both directions on a PS2/PS3 controller and it never works. I use my PS3 controller for emulators too and I can't make it work there either. I was thinking though, maybe if you press Left on the D-Pad and Right on the Analog stick, would that work?
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That's amazing. I never knew that it could be done in realtime til I found that moonwalking trick. If someone is a good speed runner just think of the possibilities of U+D,L+R. Also I never noticed the SP had such a flexible D-pad. I even have an SP myself. Would be cool if U+D,L+R was easy to do on an SNES since I have LttP for it.
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Posts: 146
Derakon wrote:
There's a video somewhere of someone doing a L+R glitch to get through a wall, on a real console. It's tricky, but not impossible; it doesn't even require breaking the D-pad.
Seriously? Jesus, I'm outdated here. I didn't break my D-pad though. The controller was still fully assembled. Good to know that it can be put to use though.
Post subject: TAS trick possible in realtime?
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I got a sudden hunch after I accidentally found this trick in Streets of Rage 2 that let me Moonwalk with a very specific placement on the D-pad. http://www.youtube.com/watch?v=HTr08kczTvY I opened this game up in Gens afterwards and I couldn't do it, except with "allow up+down, left+right" enabled. I know it's a minor trick but this sort of boggled my mind. Bottom line: With this, it may be possible to do something like up+down, left+right in a realtime speed run. Does anyone think so?
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Meh... In my opinion, if you want to know what is going on in a game, you should just play it on your own time. It's not like you will understand what is going on in a TAS anyway since dialogue is scrolling so fast.
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I vote yes easily. This was one of the most entertaining Rockman TAS' I seen so far.
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Joined: 1/19/2010
Posts: 146
Absolutely a yes vote. I have been waiting to see an 8boss TAS. This was a really impressive run guys, well done.
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Joined: 1/19/2010
Posts: 146
That was a really nice TAS. I vote yes. It seemed to me that he took damage to phase through enemies that were further ahead or just unnavoidable enemies further in the game without switching weapons just to mow through them. It is a bit overcrowded in some places.
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Rockman 4 Minus Infinity is indeed a great hack so far. Unfortunately it is still not completely finished yet. Anyway, as for this run I am voting no. It looks pretty sloppy. Now maybe you should concider trying Rockman 2 - Gray Zone. That is a pretty good hack. Unfortunately as far as Rockman romhacks go, that's one of the better ones. Why do I say unfortunately? Because you'd think something as popular as Rockman would have hacks that don't suck most of the time.
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Posts: 146
Somehow, this is becoming more obvious to me as an April Fools joke and nothing at all to be concerned about...
Experienced Forum User
Joined: 1/19/2010
Posts: 146
I'm not really going to talk about why I hate the decision of shutting down this site but I will say this... I hope tomorrow when I visit, I see a giant APRIL FOOLS on the front page. Shutting down the site from the realization you guys had is kind of stupid in my opinion. Especially from the time most people here devoted to this site. Other than that, I really don't know what to say. This also brings to mind of the glitch in Megaman X2. You can skip a miniboss on console but it isn't possible on emulator.
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Posts: 146
I'm actually curious to see how the normal methods to go through the game are abused in this TAS. I say bring on the Glitches. In any case, wouldn't ball jumping and using Astro Crush in the Jump Jump-Slide Slide sections perhaps to travel underneath floors and such be possible to reach out of bound like areas? It doesn't sound too far fetched in a TAS.
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Joined: 1/19/2010
Posts: 146
Dromiceius wrote:
Raijin: The snes9x/FCEU/etc tables should be (and probably have already been) deprecated in favor of the "emu" table. One reason for this is that a sufficiently generic script should work with any emulator without need of modification. Having to globally change "snes9x" to "FCEU" to make a script work on another platform isn't exactly onerous, but it is undesirable just the same.
Oh I see. I guess I need to learn some more before I try to help someone so they don't get mixed up :P Thanks for letting me know this as well.
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Posts: 146
I don't know all that much about lua scripts yet myself, but I think you may have forgotten something, wicked. In the scripts that you are copying and pasting, you need to change something. Where it says "emu.frameadvance()" You should change it to "The emulator you use.frameadvance()" So as an example of what it would be in snes9x it would say this: snes9x.frameadvance() Sorry if I have misinformed as I am new to this and still learning, but I do hope I was correct.
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Posts: 146
I really am not so good at TASing and I'm not TOO good at art either, but here is a few pictures I drew a while back with the comforting sound of Starlight Zone and a random Gif I made of Sonic running at the bottom. Sorry about the quality by the way. All I have is a crappy Webcam. I also made my Avatar as well by using random pictures from around the internet and by altering Zero's color from Red to Black with Photoshop.
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andrewg wrote:
I've wondered about this kind of thing in the past, but I'm not sure how well it would work out. I may or may not participate... might be kinda fun though. It would probably be good to choose a game that hasn't already been TASed to death and possibly not with arbitrary goals. I mean go with the basic categories: low%, any%, 100% runs, etc.
Well, the reason I wouldn't choose a game that hasn't already beed TASed to death is because it's good to have fair skills at whatever we TAS. I know I'm not the best TASer since I'm horrible at glitch exploitation even with the sites tricks page. Also, it'll only be a single level not full game TAS. I had in mind something like: "Who can beat world 1-1 in Super Mario bros while killing all the enemies and beat the level as fast as possible" I'm doing that one with 2 other friends just because I want to keep my word. Other than that, I really don't know. I guess the goals are pretty bad. That said, Let me hear what you have in mind. Give me an example of what I should change. Maybe this can end up being something good. Edit: Here is an example of the challenge said above. http://www.youtube.com/watch?v=wjytciAkHzM Could have been a little faster. I guess we should choose more than these games that everyone played. Adding more games should be fun too. Still, it'll stay at Individual level goals because this is to be made into compilation videos with everyone's video or just the top few times or something like that.
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FODA wrote:
What is the point of the arbitrary goal? That is similar to this http://tasvideos.org/forum/viewtopic.php?t=8537&highlight=
Well, actually I had this in mind to be between me and a few friends. That's how it turned into how I have it currently. Also, I suck at teamwork. You can say it's similar to the Super Mario 64 compilations... Just minus the Mario 64, only old school games. But if this was a bad idea, you should have just said so ;) Btw, do you have anything in mind? Maybe someone can think of something to change this up a bit.
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I sat through the whole thing and was really impressed with this. Very Skillful TAS with funny glitches. Very nicely done! Yes from me.
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Ok, I have an Idea. Would you think doing Tool-Assisted gameplay under certain restrictions to accomplish a goal for fun with others as competition a good idea? Let me give an example. In Megaman X, complete a stage with only one weapon while never switching it and collect a heart tank and sub tank then beat the stage (including boss) as fast as you can. One person gives an idea like this and people willing to compete all complete a TAS of that said goal. A certain time and date will be given to inform the players of when to be finished their respective task. Then, they give their TAS movie file to someone to time each one and make a compilation video for youtube (I am able to do this although I'm not sure about timing. I can time by frames though and encode a video but I'm still scratchy on actual timing.) So far I have two people that said that they would like to try it. Two friends of mine that are new to TAS and I respect that and said they can if they want. Only classic games though like NES, SNES, Genesis, GB, and even GBA (even though it really isn't classic) So, what do you think?
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