Posts for Randil

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I'll give this a YES vote. Although I don't find this the most interesting NES game there is, I think you did a nice job with this. Looked well planned and well executed. Good job. :)
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Okay, just finished watching your new WIP, CtrlAltDestroy. It still looks great, so keep this up! :) I really liked how you handled all the enemies that showed up around frame 29500. Very nice, you flew really close to the enemies' bullets, which looked really cool. You handled the boss on level 3 very quicly too :) Just a question, how do you mostly record the movie? Do you use mostly frame advance or slowdown? I'm just curious about this. Seeing how fast you shot down the boss on level 3, I'm guessing you're using frame advance or very slow speed ;) Besides that, I look forward to your next WIP.
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Boco wrote:
While I have no idea where the HP would be stored, I do have a max-enemy-HP table and a damage-per-swordstrike table, which would help in finding it.
I would really appreciate if you could post a link to that table here, it would help out a lot. Thanks in advance.
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Bladegash wrote:
Why not search for their HP values in RAM?
I have absolutely no idea how to do that :) If it's not too complicated to do, perhaps you could tell me? If you know how to do so, that is. I've tried interpreting the RAM before, but I didn't understand a squat of it.
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Could you post your current WIP when you have time, CtrlAltDestroy? That would be great. It was a long time ago since I last played this game, so my memory isn't as fresh about it as it used to be... So I checked up this game on Gamefaqs and found out that there are 24 (!) levels in total in this game. so your one and a half hour prediction isn't that far away, if each level takes up about the same time as level 1. That would make the total length to 72 minutes. A question: You pick up a lot of upgrades on level 1. Could you tell me what all the upgrades you pick up do? For example, you pick up an upgrade that looks like a red shuriken or something, I have no idea what that is :) I have a few tips too, you probably thought of all of them, but here they are anyway: 1. Try to move around as much as possible. Although your currently posted WIP is cool when the enemies show up, you could try to show off a little whenever there's a waiting period. I can understand that there isn't really much to do during that time, but I think that it would be more entertaining if you just flew around a little than standing still for a few seconds. 2. You could try flying around more in the upper part of the screen if possible. I know that you keep a lot in the lower section of the screen to be able to hit all the enemies that show up, but maybe you can be a little more in the upper part of the screen. It looks cooler if you just barely kill all the enemies with just one the absolutely last frame possible. Another upside with this is that you can fly closer to the enemies too, making you look more like a daredevil. Just as long as you can get 100% kills that is :) I believe frame advance could be helpful when doing this. Besides this, just as Maza said, try to fly really close to bullets and stuff to show off. Oh, don't go thinking that I didn't like your currently posted WIP because if this criticism, because I do think it looked really awesome :) Well, I hope this information helped out a little.
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Vatchern wrote:
I made a movie of this a while back.... but i got bad comments of people saying they didn't want a movie done of it. i went for 100% kill on the levels, and fastest time to kill the bosses.
Can you post a link to that movie, Vatchern? If you still have it, that is. It would be cool to see it, and to compare it with CtrlAltDestroy's movie. I don't really see why it would get bad comments. Sure, with autoscrolling games it's not very impressive to see a movie that completes the game as fast as possible, but the playaround option is always available. Although 1943 might not get as impressive as Gradius in terms of playaround options, but I think it could be made really nice. Anyway, as I've said, keep up the good work with this, CtrlAltDestroy. Even if it doesn't get published at least you can keep posting the movie in this thread.
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CtrlAltDestroy wrote:
I don't think I could actually submit this since it isn't really material for a published move, but I'll keep going until I get bored of it.
I think you should submit this when it's done (should you complete this movie) and let the other users be the judge of that. The purpose of all the movies on this site are for entertainment purpose, and if this movie is entertaining enough (and therefor gets enough YES votes) it should be submitted. You don't have to aim for the fastest time to get a movie published. If it's entertaining enough and well made it's likely to get a lot of YES-votes. If you don't aim for the fastest time, that's just fine, just try to keep the entertainment level as high as your current WIP is :) So, I'm agreeing with Kapow, give this a go, and submit it when it's done. If you were to publish this movie when it's done I would without doubt give it a YES vote if you keep up this quality. Oh, and please keep us updated in this thread by posting a new WIP now and then. :)
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I liked it. Although it may not be such a great time attack, it could make a really interesting play around, similiar to MoriMoto's Gradius movie. Are you thinking about doing a full run of this game? If you keep up this quality I'm sure it will get published. Great job.
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Hmm, very interesting... I thought that this went much higher for the odd integers. Well, what do you know. I really do agree with you guys that neither 0 or 1 is prime, buy you have to bend the rules a little to make this problem possible. :) A better way of putting the rules would be "You may use all primenumbers as well as the numbers 0 and 1." So, wanna see out how far we can go with the even integers? Although 82-35-43 proved that it breaks down at 93 for odd integers, I don't know how far we can go with the even ones. It would be interesting to find out.
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82-35-43 wrote:
Do people still think 0 and 1 are prime numbers? :(
Well, not really, but without counting them as primenumbers the mathproblem I posted quicly becomes unsolvable. And I agree with you that primenumbers must be >0. Although I think that you are allowed to subtract primenumbers in my mathproblem, or else it it will quickly be unsolvable. In any case, it makes the problem a little more challenging :)
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Dacicus wrote:
The crouching attack in the air is basically what my movie showed, except that I jumped toward the enemy while doing it.
I tried downloading your .fcm to watch it again, but the link didn't work. Maybe you can fix this, Dacicus? The thing with Arc's combo attack is that it isn't possible to jump very far towards the enemy when performing it. If I'm understanding Arc right (and after carefully watching his run) you are to do the seconds as soon as you've jumped straight up into the air. You can do the seconds attack while jumping toward the enemy, but It will be a longer wait between the first and the seconds attack then. I don't know how much longer, I'll have to check that out. I'm gonna compare the two methods some to see if I come up with the same result as Atc. Thanks for pointing this out, Dacicus.
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hopper wrote:
By the way, is your ROM really named Margle Madness?
No, as I posted earlier in this thread, the name of the ROM used for this movie should be Marble Madness (U) [o1].nes. The checksum for that ROM starts with 1807. The movie works just fine with the ROM Marble Madness (U).nes too. Just make sure you're not using PAL emulation when playing the movie.
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I've seen some weird and sick stuff on the Internet in my days, but this takes it all. By the way, how is he intending to give birth to the baby anyway? Seems pretty strange to me. And where is he keeping the baby anyway? In a box? I don't think he has a uterus if you ask me... Highness wrote:
Now we don't need woman anymore. We can kill all womans and only care about computers.
Well said, Highness. Well said. :)
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Yes, the Field's medal is like the Nobel prize in math. But I think the prizemoney is lower with the Field's medal. Aren't the Norweigan government handing out money once a year to a mathematician who they want to continue his work? I know I've heard of it before, but I don't know if it's true.
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Just watched your run and it looks just great. It's an obvious YES vote from me. That Jason can take a lot of beating before giving up :)
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Gorash: Thanks for the link, I'll read that later today, I don't have the time right now. And actually, I had no idea how thick Wiles book was, so I just guessed :) EDIT: oh, didn't know that was a link to where to buy the book, I thought it was a link to a site about the problems. Oh, well, I'll think about buying them, I'm a little short on funds right now. Thanks anyway, Gorash :) Anyway, here's another number. 26 = 3+23 Crap, there was no answer to 27. You can try it yourselves if you doubt my über math skills :) Perhaps you are allowed to subtract prime numbers too? In that case 27 = 29-2.
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Well, allright then Arc. It's still a good thing that you're helping me out so much with this :) As I said before, I'll start focusing on this run in a few days (too many tests in school right now) and I'll keep you updated about how the run goes. I'm gonna practice some to get the fighting technique just right too. And if anyone feels up to helping me out making this run, feel free to contact me. :) EDIT: Okay, good news everyone! I think I know how to execute the attack combo that Arc does in his run. It's done like this: Frame 1: Press down+B (to make a crouching attack) Frame 2: Do nothing Frame 3: Press A (to jump) Frame 4: Press down+B to make a crouching attack in the air. Of course I'll have to use frame advance when pulling this off. Arc: Can you take a look at this .fcm to see if I'm doing it right?
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MahaTmA wrote:
Prove, that X^n + Y^n = Z^n has no solutions for n>2
You probably knew this, but this problem has actually been solved by an English mathematician named Andrew Wiles. If I were to post the answer here, it would probably take up like 50 pages or so, since he wrote a whole book just anwering that mathematical problem :) Here is another classic math problem which I think no one has solved yet. Statement: All positive integers can be written as the sum of two primenumbers. Example, 20 = 13+7, and since 13 and 7 are primenumbers, this works for 20. Your task is to prove this right or wrong. You may use the same primenumber twice, (like 22=11+11) and you may also use both 1 and zero as primenumbers. Here's from 0 to 10 made like that: 0 = 0+0 1 = 1+0 2 = 1+1 3 = 1+2 4 = 1+3 5 = 2+3 6 = 1+5 7 = 2+5 8 = 1+7 9 = 2+7 10 = 3+7 It would be cool to see how high we can go with this :)
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Cazlab wrote:
lol, are u actually doing these stuff for fun? SICK! :D
Are you actually NOT doing this for fun??? :) There's not much that's funnier than math. Well, some stuff, but not much :)
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Oh, allright, then I'm following you. It's a pretty interesting problem, although I'm not sure I know what you mean with ]a;b[. Do you mean outside the interval (I think that's the english word for it) outside of the a-b interval? Or do you mean the interval that is inside a-b but never actually IS a or b? I hope you understand what I'm talking about, mathematical terms in English isn't really my strong side :)
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It is then known, that there exists a number c in [x1,x2] so that: f'(c) = (f(x2)-f(x1))/(x2-x1)
If I undestand you correct, since c is a number, the coordinates for c would be (c, f(c)). f'(c) = (f(x2)-f(x1))/(x2-x1) only derives the line that is drawn from (X1, f(X1)) and (X2, f(X2)). I can agree that f'(c) = (f(x2)-f(x1))/(x2-x1) if f(x) is a linear function, but if it's not, then I'm not sure I follow. Perhaps I'm all wrong about this, MahaTmA, but it would be nice if you'd explain all of this for me.
Sure does make the life of a lot of people easier.
No, but it was fun reading :)
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Thanks a lot for comparing the two versions, Arc, it's really appreciated :) I have a lot of stuff to do in school right now, but I'll probably start with this run more seriously in a couple of days. I had an idea too, Arc. What do you think about making this TAS together with me? It's quite a big game to be doing a TAS for alone, so it would be great if you (or someone else who wants to) would make this together with me. You, if someone, have a lot of expert knowledge of this game. I can understand if you don't have the time to do this, it was just an idea that I had.
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Edit: Now let's see who can prove that 1 = 2! :P
Allright! I'v shown this before, but it deserves a recap :) Here it is: 1 = √1 = √-1)*(-1 = √(-1) * √(-1) = i * i = -1 This means 1 = -1. Now, just add 1 to both lines. That means 2 = 0. And if 2 = 0, then all integers are zero. And if all integers are zero, then all integers are all integers (if you see what I mean). For example, 14=0 and 20=0 means that 14=20. So with this it's very easy to prove that 1 = 2 :) Oh, by the way, the 0.999999999.... = 1 only works if 0.99999 have unlimited decimals. If the number would be exactly something, like 0.9999999 then the equation won't work. If you'd like I could show you how. I have a wonderful proof here, but it just didn't fit the post :P
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I am cancelling this submission for various reasons. Mainly because I have came to the conclusion that Phil's run is of higher quality than mine is, since I could beat his time on game B but not on game A. Generally though, I do agree with FODA (and the guidelines) that the TAS for a game should be done on "hard"-mode, if it's avaialable. But the fact it's harder to do a TAS on this game on game A than on game B, at least in my opinion. Therefor it's still pretty good that there is a "game A" movie on the site. Anyway, I hope you still thought my run was pretty interesting. At least it was fun making it :).
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You could try doing a run yourself. It's actually really fun making a TAS, especially if it's for a game that you played a lot as a kid. Just read the Rules and Guidelines before giving it a try.