Posts for Randomno

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Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
I've made a written guide now: https://github.com/Randomno/libTAS/blob/wsl-guide/docs/guides/wsl.md I'd appreciate any feedback before suggesting it to replace the existing guide.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
I've tried Wii TASing recently and struggle to perform actions like swinging, spinning, pulling with the TAS Input. I've tried using motion hotkeys (found in Controllers>Configure>Motion Simulation), seeing what their input looks like, and replicating it, but they do a lot of inputs and I can't consistently replicate them myself. I've heard similar from other people. So, I'm looking for some advice or guide on how to input different types of motion with Dolphin's TAS Input. Maybe someone has more experience with this and knows what the games are looking for in terms of motion. If it's any use, I have a clip where I use the Swing hotkey with TAS Input open, and you can see the accelerometer values peak and then go slightly back and forth. https://www.twitch.tv/randomno/clip/InspiringJollyKimchiTheThing-jqBHt2XHKNAC9aUD
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
There's some info about all the different names this game has here. I think the most correct one is Advanced Lawn Mower Simulator since that's what's written on the casette the game was released on.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
feos wrote:
Randomno wrote:
Updated list of submissions with empty author fields, since I can't change these myself. https://tasvideos.org/4836S - IgorOliveira666 https://tasvideos.org/4863S - Curseschris https://tasvideos.org/5186S - Wraith https://tasvideos.org/5435S - CDRomatron https://tasvideos.org/5790S - Monster https://tasvideos.org/6364S - DMTASpeedruns https://tasvideos.org/6394S - DMTASpeedruns https://tasvideos.org/6452S - LucasWills https://tasvideos.org/6473S - Riyan https://tasvideos.org/6610S - r-bin2 https://tasvideos.org/6617S - r-bin2 https://tasvideos.org/6724S - KietTezend https://tasvideos.org/6908S - liutao118121 https://tasvideos.org/7091S - Gibran https://tasvideos.org/7098S - Nami https://tasvideos.org/7104S - RN22 https://tasvideos.org/7106S - RN22 https://tasvideos.org/7220S - EbbeBrinch https://tasvideos.org/7249S - ookamisuketoudara
How many of them are actual co-authorships, and how many are different names of the same user?
They're all cases of different names of the same user from what I saw. Most are obvious, I checked liutao on wayback machine Edit: Sorry the original post was unclear. These are all single-author movies
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Cool video, I only knew this game as one of the last few Dega TASes and have been hoping to see it improved.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Someone has shown a video of a Mac Plus V3 using Mini vMac in libTAS before.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
I'm a bit more active again and would really like to update the libTAS guide. I wanted to have something finished for 1.4.5's release but didn't. I've linked a few people to my video above and it seems well-received, but simplifying everything into a shell script might be overkill and not prepare the user for using WSL/Linux. However, teaching everything about how to use Linux is out of the scope of a libTAS tutorial. So it might help to have some feedback: What should the libTAS guide teach? Compared to the existing guide, I think vcxsrv is completely unnecessary now. WSLg works fine and requires no extra work. Windows Explorer may be easier to use than Nautilus. The guide should ideally come in text and video form, though I'm unwilling to make a commentated version at the moment. The annotated version above is not bad though I think.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
GJTASer2018 wrote:
Randomno, is the ending hard coded to occur after a specific length of time "playing" the game?
I think so.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
1976: Four color theorem solved by computer. 2024: Color a Dinosaur four color theorem solved by computer.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
That doesn't actually ping, but idm the question anyway. I updated libTAS/ScummVM/Phantasmagoria and tried the latest file:
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Apologies to my team for disappearing after a couple of weeks. Completely lost TASing motivation.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
I wasn't 100% sure the correct rejection region here. I settled on "Goal" but if there is another one we use for this type of situation, I am happy to change it.
Perhaps Mode, as used for #5653: Zupapa's MSX Blagger in 14:21.04. Not sure of other examples.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Please change emulator version to r81
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Randomno wrote:
Logo maybe idk
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
We have been discussing a team name but didn't get round to making a decision. Our team name is Part-Time Crime (PART being the initials of our usernames). Logo maybe idk
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Fixed by cataloging
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Technoturnovers wrote:
Next time, click the 'Annotations' option in libTAS and type in "Platform: PICO-8", that way the platform parses properly
It needs to be "PICO8". Though ideally the site parser should be changed to accept either.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
I would still like the author to add info to the submission. Though no. 3 is clarified by the encode which is now linked. I don't believe there have been any SMB submissions with Game Genie codes since they were allowed for Alternative. This particular code seems similar to AISSON but less popular. The SMB1 category extensions have categories for AISSON, PIGOAP, STAGEO, and STAGEO Warpless. I think if any Game Genie branch was to be accepted it would be one of those first.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
What does this Game Genie code do? What did you save time over exactly? Is this yours, is it faster? Please include in the submission comments
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
jlun2 wrote:
1. Can there please be a way to resize table columns? Like if something was just a table of 1 digit numbers, can it please not look be wide? 2. Can there please be a way to sort values inside tables? 3. Can there please be some visual builder for tables? It is a pain to make.
Forum or wiki?
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
I suppose one frame would be like 1. Hold A and B 3. Hold frame advance 4. Release frame advance 5. Release A and B So it would be necessary to ensure this does not happen too fast, so the emulator can process this before the A and B are released. Could have a configuration for how long to wait between each frame advance.
Editor, Experienced Forum User, Published Author, Experienced player (519)
Joined: 2/11/2018
Posts: 264
Warning: Don't know what I'm talking about The idea is an external program that simply sends key presses to the emulator, like a macro. All that would need to be configured are the keybinds the user has chosen for the emulator. You press the frame advance key in the editor, it sends that to the emulator. If you're in read-only mode, it also sends whatever inputs are on that frame. It basically does anything that's possible in TAStudio, as long as it doesn't need to know the current state of the emulator to do it. I imagine there'd be some problems to this approach, I just don't know what they are. It should work for any emulator with frame advance, read/write toggle, and savestates.
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