Posts for RationalMonkey


Experienced Forum User, Published Author, Player (67)
Joined: 10/2/2019
Posts: 6
Is there somewhere I can file a bug report / feature request? Auto-adjust Input according to Lag does not work. That would be very convenient. I am really enjoying using SubNesHawk so far. Is there a way to transfer a game from FCEUX to BizHawk? Even if the inputs don't line up, it would be easier to adjust all the lag than to input everything all over again.
Experienced Forum User, Published Author, Player (67)
Joined: 10/2/2019
Posts: 6
Alyosha wrote:
Lag Count is the same as frame count for SubNESHawk, so you can get frame count just by turning lag counter on. Just be aware it's only accurate if you are at the end of the movie / last emulated frame.
Perfect, thanks!
Experienced Forum User, Published Author, Player (67)
Joined: 10/2/2019
Posts: 6
pirohiko wrote:
I remembered "About the luck manipulation" of this movie. http://tasvideos.org/forum/viewtopic.php?t=9190
I just started using this tool with Dragon Warrior. See http://tasvideos.org/forum/viewtopic.php?p=488524#488524. This is an awesome tool! Pauses can skip an arbitrary number of random numbers, just like Acmlm said. I think I can get the number of frames used from VBlankCount in Header.txt in the bk2 file. Is that right? Is there a faster/easier way to get that? I checked how that value changes when I walk a few steps or open a chest and it seems right. I'm experimenting with pauses to see if short pauses use a fractional number of frames that each round off or if the frame count rounding happens only on the sum of the fractional pause frames.
Experienced Forum User, Published Author, Player (67)
Joined: 10/2/2019
Posts: 6
Thanks, all! Optimizing this game has been a blast. I am willing to share my code with people who are interested. It is kind of messy, though. Thanks for the suggestion on subframe inputs. I will check it out! I also like that it could make simulated paths deterministic. Some of my simulations turned up paths that weren't actually possible (e.g. travel required too many pauses). My hunch is that I can get this under 17 minutes.
Experienced Forum User, Published Author, Player (67)
Joined: 10/2/2019
Posts: 6
EZGames69 wrote:
RationalMonkey wrote:
I have a .fm3 file ready to submit. Can I submit a .gz file produced by unix gzip?
Why not just standard .zip?
Ok, I can do that.
Experienced Forum User, Published Author, Player (67)
Joined: 10/2/2019
Posts: 6
I have a .fm3 file ready to submit. Can I submit a .gz file produced by unix gzip?