Posts for Rolanmen1

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Rolanmen1
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I don't know how i overlooked this. Pretty impressive, i thought manipulating too many crystals was impossible, but you prooved me wrong. Hows the progress on this? That WIP was on January so i guess its a little more advanced at least.
Rolanmen1
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I made a comparison video between the new "All Stages" TAS and the old one Mothrayas made. Link to video I posted it because i think it's a good resource to take in mind future comparisons. Cheers!
Rolanmen1
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Well, i was planning on moving the run to BizHawk by hex editting it, if that's possible, if it is, it will take too much hex editting, depending if BizHawk is more or less laggy. However, this doesnt mean that either me or FractalFusion will work on it afterwards.
Rolanmen1
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FractalFusion wrote:
The totem skip works pretty well. I have a question. Why do you change to Yammar Option through the menu instead of using weapon switch buttons?
You can't change weapons while the ice is out there. When X shoots the Ice block, some small ice blocks move horizontally towards the door. And i can't also change between doors because changing weapons it's locked while the doors are closing.
Rolanmen1
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Here's the final version, i request someone to change the submittion file and resume the judging process. I apologize for the problems.
Rolanmen1
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Ok guys, i think its time to give an update about this submition. I already beated Gate so now i have to work on the final stage. So this submition will be resumed soon. About stats: Im 6166 frames (01:42.77) ahead of Mothrayas "All Stages" TAS. And im also 3020 franes (00:50.33) ahead of this submition.
Rolanmen1
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Yes vote for me obviously, have been waiting for this one for more than 2 years. Congrats Toothy, was worth the time.
Rolanmen1
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Yes vote men, love to see some more megaman TASes :)
Rolanmen1
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So, after redoing Scaravich stage, i realised this trick saves 3000+ frames, it is totally worthy. I will see how friendly hex editting is to see if the other stages can be merged or have to be redone aswell. For the time being, i would like a judge to set the status of this submittion to "Decision Delayed" if it is possible. Since making canceling this to make another one isn't worthy in my opinion because it won't take that much time.
Rolanmen1
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Why isnt this in the Windows section instead?
Rolanmen1
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Guga wrote:
http://www.youtube.com/watch?v=kytSXSCktDo A MMX6 speedrunner told me about it. You use the Blizzard Wolfang's Weapon like the vid, and dash in midair so you can get under it. It will stun you, and give you invincibility. As soon as that happens, you dash through the Totems, totally skipping it. By the way, sorry about the sloppy playing on the video. I was so sleepy at that moment. x.x
If you knew this why you didn't posted it on the Megaman X6 thread? To make this into this TAS it will take considerable time.
Rolanmen1
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Guga wrote:
I finished watching it. It's amazing, as any MMX6 TAS, but there is something I don't get. There is a trick on Ground Scaravich's stage where you can just skip the Totems with X and Wolfang's Weapon. Wouldn't be faster doing that instead of going with Zero through all those ministages?
I've never heard about such trick, where did you get this info from? And how do you do this?
Rolanmen1
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AngerFist wrote:
Congratulations on your run mate. How much of Fractal's input was copied into your run?
The first stage and half of the second stage input was from the Any% TAS made by me and Fractal, but that input was made by me, Fractal inputted other stages
boct1584 wrote:
Something I've been wondering about: What does the "All Stages" branch show that the 100% branch does not?
100% TAS uses X a lot more than this run, an "All Stages" TAS is forced to always use Zero after unlocking him. 100% TAS also goes to 7 of the 8 stages twice to get everything from them.
Rolanmen1
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Gate Defeated! Saving 3124 frames. This TAS will be submitted during this month.
Rolanmen1
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High Max Defeated. Saved 480 frames. Total of 2582.
Rolanmen1
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I made this comparison video for fun, it compares X with Blade Armor vs Zero on a of the second area of magma area, going for 100%. For more info look at the description. Link to video
Rolanmen1
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Randil wrote:
Oh, and while I'm here, I'm still having problems with the gui.drawImage command, though admittedly this might be something I'm doing wrong. What I'm trying to do is display an image with this code:
imfile="C:\pics\map.png"
gui.drawImage(imfile,30,30,10,10) 
but nothing happens - the code passes without an error, but nothing is displayed. Is my syntax wrong, or is the command broken? I've looked at the Lua functions page but didn't get any wiser. Any help is very welcome!
This is a basic rule of Lua, if you want to write a "\" inside a string you have to use "\\". So the correct syntax is "C:\\pics\\map.png"
Rolanmen1
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So, i finaly beated Nightmare Mother. So far saving 2102 frames (00:35.03 seconds). I have no idea when i will finish this TAS since im not that much interested tbh. But i will finish it.......someday.
Rolanmen1
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Thanks mtvf1 for making such a helpful encode. I know it's a little bit late, but i will answer some questions now:
Did J rom's enemies are more than U rom's?
I don't think J has more enemies than U. From what i understanded when i made the run, the enemies drop behavior depends on who you kill and when. You would need to test every possibility to optimize this. Im not sure if my run through the elevator is optimal though.
I'm interesting in this place. Is it some thing different between U and J? Zero is nearer the door in J rom. But I only found it happened twice in the mission. Or is it means there are some faster way to through the doors?
In my case Zero ends up being far from the door because i touched the door while dashing, McBobX jumps and then touching the door and the floor in the same frame. Zero's hitbox is more wide while dashing. MxBobX's method (wich Hellagels also used) is faster than just dashing (i didn't knew this when i made the run).
Rolanmen1
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KwyjiboPrime wrote:
So, would it be possible to incorporate the author's improvements into the existing run? Would it be easier on a (U) rom, since luck manip is harder on the (J)? Or is there something on the (J) rom that is used in the current improvements? As it currently stands, it sounds like some spots are done worse than the currently published run, and thus little to no improvement on the overall time. The current difference, according to the author, is mostly text which doesn't count towards judging.
I think this all can be done on the (U) version, and personally, i don't think that the (J) version differs from (U) on luck manipulation. To be 100% sure i would need the RNG adresses, wich i don't have.
Rolanmen1
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After watching it, i think this run is faster than mine (ignoring text), it has better execution and movement strategies on some stages. In the other hand, i think some parts can be faster. The mini boss of Mantisk could be better, making it die on the right side of the camera instead of left, this manipulation could be done by wall-jumping on the falling floor part. I also think that Kelverian boss fight could be faster, i think my strategy is faster than yours, though, i can clearly see you made this because you couldn't get better luck. Im a bit confused about going to the fourth room and then third on Biblio's stage, you still managed to beat him on the second round. You did that just to use saber thrust? I also noticed that you watched my TAS carefuly to make yours, thanks for making such a great run. I still want to know how much time you saved ignoring text though. When i get the time i will watch your other run.
Rolanmen1
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Great run. Yes vote.
Rolanmen1
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Yes vote. I knew you were working on ZX 100%, have you abandoned that?
Rolanmen1
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I haven't watched the TAS yet, but i would like to add that if you are going to redo this, or make any other TAS, post your work on the forums, so someone can tell you about simple errors or mistakes like the stated above.
Rolanmen1
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Oh awesome, i will see this when i get the time.
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