Posts for Rolanmen1


1 2
22 23
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
fsvgm777 wrote:
Thing is, it's still the same game, just played with a different character. So I don't feel the tag applies here, cause the way I see it, it's meant for completely different games.
Should we consider have a new category for this kind of movies? I plan to do more of this in the future like X4 "X and Zero" and the same for X5.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
fsvgm777 wrote:
I also have concerns with the tweak that needs to be used in order to play as Zero from the beginning. From my understanding, the tweaks patcher allows one to customise a large variety of stuff (which I won't really get into detail). From my understanding, it effectively hard-mods the ISO with whatever tweaks you have selected.
Yes, the tweaker allows you to change a lot of stuff in the game and creates a copy of the ISO selected hard-mods the changes into the copy. Although, if any other change was added other than the stated in the submission notes, the game would no longer sync with the provided movie file. This is also repeatable either by using a profile that I provided or by manually selecting the tweaks.
fsvgm777 wrote:
I'd consider the tool itself as using cheats, and thus shouldn't be allowed IMO.
It depends on the context, if I were to claim this works in the original game but in reality it doesn't and only works on a tweaked version, then yes, it is cheating. But in any case, IMO, this isn't much different than TASing a patched game that takes a real game and apply changes on top of it. Aside from it, such TAS would NEVER be possible without the tweaks (which is unfortunate).
fsvgm777 wrote:
As an aside, Zero is still referred to as X in the dialogue.
Yeah, that only happens in the Intro Stage because normally it is not possible to use Zero in such stage, after this point, Zero is referred as Zero for the whole game.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Spikestuff wrote:
Sorry I'm going to the be the stickler here. I don't get why you used a tool to do something where you could've done and created a verification movie instead. If you call for sync issues when a memory card is placed well there's two NTSC-U revision differences and a single NTSC-J version they should be more than enough to help create a non-tweaked version. Alternatively you could've gone with the bios route as there is enough of a difference which will allow it to have an advantage. I'll show you with my favourite game example I usually have on hand, Tekken 3. I know, Tekken 3 is not Mega Man X6, sorry. But I've done this test with various other PlayStation games in the past. This file uses NTSC-J's two revisions and the NTSC-U version to select 3 different characters without changing the bios either (to be exact what I mean by this I meant between the NTSC-J versions since SCPH5500 and SCPH5501 are already different in that regard). To tl;dr that file with a set of images: Each version/revision was able to select a completely different character starting from Xiaoyu. If you want to prove any of this wrong all you have to do is create two separate verification movies saves that unlock Zero and then create a movie that fails to select both X in one version/revision and Zero in the other.
Your statement is pretty reasonable, but as Mothrayas already stated, you only get Zero on the given playthrough, and in this game you don't get a character select screen similar to X4 and X5. Typically to unlock Zero you would need to beat the Intro Stage and an alternate area of any of the main 8 stages and then fight Nightmare Zero with X. So there is no way to start the game from the very beginning with Zero unless you use a tweaker. Apologies as this should've been in the submission description, I got a little lazy but I will make sure to update it with this information.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
McBobX wrote:
YOU SUBMITED IT FINALLY DUDE! :D Voting yes for this amazing run since I already watched it! Now, from technical side, I expect some debate on the use of tweaks but in my opinion it is worth it.
Glad you pointed that out, I previously asked the judges about the concept and they said that if the patch is something simple it is a "decent idea", link to the response: http://tasvideos.org/forum/viewtopic.php?p=504191#504191
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
HappyLee wrote:
Yes vote. Very nice idea. I've been thinking of doing Mega Man X4 "200%" but I have no time. Are you planning to do X4 or X5 TAS in the future? :D
Yes, my next planned TAS is X4 "X and Zero", still debating about Any% vs 200%, but given the uniqueness of this, maybe it is worth going for 200% althought, X will be significantly below Zero, but yeah, definitely going for X4 and then X5 and then all 3. Also, had no idea you had interest in X4, great to know :)
FractalFusion wrote:
Did you use any special scripts to do this TAS? Or just turn on background input and do it slowly? It seems it would take quite a bit of effort to do this type of TAS, though certainly not on the scale of what Masterjun did (I can't believe someone was insane enough to actually do that).(I thought normally that Mario TASers stick with Mario.)
Hey man, it's been a while, I thought you were not active anymore lol. I plan to specify the whole setup and process eventually. Basically TAStudio makes it easier to do and to ensure you don't make silly desyncs. I have 2 BizHawk instances with 2 TAStudio windows each with the corresponding ROM and with background input on so I can work on both at the same time. Once I finish each session I check if the inputs of both exactly matches.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Hey Judges, I am making a TAS for my youtube channel and thought it has potential to be accepted in the site, it is still a WIP but should be finished by 2 months from now: https://www.youtube.com/playlist?list=PLKHvCiI3mLyFvtt86xk4IvCjF90Asl7lo It is a 2 "Games" 1 Controller TAS. They both run Mega Man X6 but using different characters and the intention was for me to get used to make a single TAS for multiple games as I will tackle in the future. The thing about this game is that you can only play as X until you unlock Zero, so the second "game" was tweaked so you can start as Zero with an input code at the Title screen. The tweaker software used can be found in the following link, the rest of the game is exactly the same and I will be providing all the necessary files and steps to be able to playback the input file: http://www.romhacking.net/forum/index.php?topic=26507.0
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
YES VOTE. really loved the part where you got to the very top of the elevator room lol. Good job guys.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
AWESOME, I will take some time to take a look later. Can't believe it has been 10 years already.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
What if Gate were actually vulnerable, how a TAS would look like? Link to video
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Just finished my last TAS project, using the Megaman X6 Tweaks Patcher (link in video description) I altered the game to have max dash speed, introducing many glitches and possibilities that are normally not possible. Enjoy Video without cutscenes: Link to video Video with commentary and cutscenes: Link to video
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Created an encode with item display for high resolutions. Link to video I also uploaded the Avisynth Script used along with the sprites here.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
feos wrote:
In newgame+, how do I check those elves that give subtanks? In Pause menu I only see Biraid and Clokkle.
Those elves comes in secret disks. So if you got all disks and unlocked Ultimate Mode you got them. IIRC to have them in NG+ you have to go to Cerveau to extract the elves from the disks, that is if you get all the disks right from the start which I cannot remember, if not you would have to recollect them.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
feos wrote:
Am I correct in how I verify 100% requirements: - all ex-skills are available in newgame+ - all disks unlock ultimate mode - 2 subtanks are available in newgame+, and 2 can be obtained from elves that were collected Also suggested screenshot
Yup. That sounds correct. Also that is a nice screenshot.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Very nice improvement. Obvious YES vote.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
So, you cannot burn RNs by doing arrow movements like all GBA FEs?
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
someone1 wrote:
Rolanmen1 wrote:
I think TR143 (the author of the TAS posted by Toothache) ported some of these scripts to BizHawk, you can either find him on Youtube or in Discord (FE Speedrun Community).
Is it this one? https://github.com/vykan12/fire-emblem/blob/master/scripts/FE_GBA.lua Because if it is, it's still giving me the same error.
No sure, I have not used it myself but it does looks like a lua script for VBA and not for BizHawk.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
someone1 wrote:
That's a shame. I suppose there isn't any new scripts or alternative methods for RNG manipulation right?
I think TR143 (the author of the TAS posted by Toothache) ported some of these scripts to BizHawk, you can either find him on Youtube or in Discord (FE Speedrun Community).
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
I consider it is time to break old paradigms and move forward with TASes that starts with non-clear SRAM. Imagine the fact that someone decides to TAS HHM, both the LNM/ENM and the HHM TASes would be quite different from each other, specially considering that the first would be really slower. The Speedrun community already does this and I really believe we should move towards that path. Considering that the game RNG always starts with the same values when you restart, I do not see this as a big problem.
someone1 wrote:
Also, I'm having problems running the RNG lua script on Bizhawk.
In regards to this, the LUA scripts needs to be re-written (at least, most of it) for it to work on BizHawk, so you cannot simply use the same script between both emulators.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Pretty nice, yes voted.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Movie File: http://tasvideos.org/userfiles/info/48196708798486823 Link to video NOTE: Cutscenes are cut in this video. -Sage Harpuia: In this stage, we go for Active Form (20 dash slash kills) since some enemies are together (like in the beginning) and some enemies are next to slopes so we can cancel the dash slash animation by falling and then walljumping (used on the crystal cave sections), even one reploid got killed this way (sorry man) but since we have a pretty good average score, we went for it. The rest is quite straightforward. -Resistance Base: After beating any boss from the second set, you can get an elf from an old man, but we also went for the bottom floor to get another elf and we return back using zips. NOTE: After encoding we found out that we forgot to include chain swings on the corridors, this will be added in the future. -Burble Hekelot: This stage is quite hard to optimize in 100% due to all the collecting, we managed to find some neat zips through the stage. The block just before the subtank needs to be pulled twice from where we pulled it, it is intended to be pulled from the left block but that requires to destroy the other 2 blocks and we need the top one to do the zip. We got pretty good luck with the bossfight, his EX-Skill proven quite helpfull during the fight (usually, bosses EX-Skill are bad). Elves: 58/81 Skills: 7/10 Forms: 6/8 Tanks: 2/2
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Geinuhayst wrote:
Sorry for keeping you guys waiting for a long time. I've uploaded the newest WIP of MMZ3 100% just now. User movie #47848966849616776
Looks very interesting, keep on going.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
grassini wrote:
https://www.youtube.com/watch?v=RhPXiVIfZvw i wonder if it has uses
I did some quick testing on this, nothing very deep yet. But basically you trigger the Alia convo the same frame you get warped back, and the convo is shown after being warped, while on this convo, any object in the main corridor won't get loaded until the convo finishes. The main advantage of this is to be able to skip every other totem as Zero by dashing while the enemies in the main corridor have not loaded yet (you do this by double tapping forward to dash). Though, it is not easy to setup and does require a bit of time to do so, but in the end, it is positive (at least, in the vertical room, this is where I tested this glitch). For a 100% TAS, this still can be useful because you don't have to beat the totem nor wait for it's explosion to move forward, which is very positive. The main thing is, that you can't do this on every room.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
AWESOME
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Just as thecoreyburton says, it desyncs for me in the first mission of Sirena Beach, it would help if the author publishes all the settings of his Dolphin emulator aswell as the specs of computer. I did try OpenGL and Direct3D 11 and 12 and all of them desync in the same spot. My setup is a laptop with Intel Core i7-6700HQ with NVidia GTX 950M.
Rolanmen1
He/Him
Experienced Forum User, Published Author, Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Easy yes vote. This deserves a star. Ill give it a try and see if it syncs.
1 2
22 23