Posts for Rolanmen1

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Rolanmen1
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Encode: Link to video EDIT: Uploaded correct encode.
Rolanmen1
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New WIP.
Rolanmen1
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Nitrodon wrote:
woabclf wrote:
Nitrodon find FE6 bug http://dehacked.2y.net/microstorage.php/info/1857583868/FE6%20bug.vbm
While this is an interesting bug, the RNG state needed to glitch out the path drawing algorithm is rare enough (1/32768) that it's not worth burning the necessary RNs to use it.
Use this script to know what is the next RN that would allow you to do the bug between 500 RNs. Tooth: After you seized the throne, you need to burn 163555 RNs to be able to use this bug. I think that if you continue normally, you could use this bug at least once in some part of the TAS. EDIT: Upon Tooth's request, im putting here the RNs to be burned to get the first 3 RNs that would allow him to do the glitch. 163569 - 164894 - 183253
Rolanmen1
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Working on an X6 100% TAS. WIP. EDIT: I just found out improvements in some of the previous stages, i will make the encode when i finish fixing it.
Rolanmen1
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I rather this one:
Rolanmen1
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N. Harmonik wrote:
Should we hold our breaths for the other modes...particularly the Hard Modes?
Well, right here we have the save for Lyn and Eliwood Hard Mode, but Hector Hard Mode still needs to be unlocked, so i doubt it.
Rolanmen1
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Vykan12 wrote:
Awesome, been anticipating this for a while!
Louise: She is only used to suck Pent's Penis when both are between 3 spaces.
Lmao. People not familiar with the game won't realize she provides Pent support bonuses.
Even if Vykan is an ass sometimes (...)
Haha wth are you talking about Roland? Some other things: You might want to post your updated scripts as an attachment or something. Also, you copied a lot of my FE8 TAS submission notes word for word, might want to give me credit on that :P Okay, maybe I am a bit of an ass. A nice round, lovable pink ass obviously.
PUNK. Im planning on doing that of the scripts, but there are some stuff that needs to be fixed.
Rolanmen1
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Last WIP Finished Ch29 and 30, i was really lucky that i could avoid getting poisoned with such low numbers of RNs to be burned, and same happened with Bartre needing to dodge 2 +70% Hit twice. About ch30, i used the mine glitch to avoid fighting at all, same goes for Limstella, who is powerfull as hell that only Marcus can beat her in one single battle with my current conditions. EDIT: Forgot say (again) that im saving 84648 frames (23:30.80). I think it's safe to say that im going to sub 1:20
Post subject: Re: Autohold script causes emulator crash
Rolanmen1
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Vykan12 wrote:
I was reading http://tasvideos.org/LuaScripting/Macros.html on how to get auto hold to work in SNES9x, but it immediately crashes the emulator. Note that I am using 1.43 v17 svn 146.
Inside the while loop, it needs to have the following instruction: emu.frameadvance()
Rolanmen1
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Vykan12 wrote:
All I did was leave Marcus and Florina deployed, then I de-selected the last 2 characters and selected Nils and Pent.
Leaving Marcus and Florina would make enemies on the left side to move, so in order to deselect them and have Pent and Nils there was to go to the menu that allows to see the map. I managed to do it this way, saving 10 frames.
Rolanmen1
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Apparently, it is possible, but only if you go to the map screen (where you have the option to see the map), since if i try to do it on the character select screen, they go back to position 2 and 3. Did you managed to do it without seeing to the map?
Rolanmen1
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BioSpark wrote:
wouldn't it be quicker to somehow pick units so that pent and nils are already on the right? or is that not possible?
Sadly no, if i leave Pent and Nils in position 4 and 5, once i start the chapter, they would go down to position 2 and 3 if no one are on those positions.
Rolanmen1
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New WIP Fixed some stuff in the run. Instead of giving the Energy Ring to Marcus, i gave it to Pent, he needs it to get 28 Mag on Ch28 so he can easilly Warp Eliwood to the spot and to make Pent kill all the units in the next chapter. I also finished Ch28. EDIT: Forgot to say that im saving 81894 frames (22:44.90)
Rolanmen1
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I will be editing these, as i progress.
Toothache wrote:
I figure it might be better here to post possible improvements. I've already addressed this in IRC, but I did notice there were places when you are moving the cursor for the RN manipulation, where it can be done faster in a different location. For example, in Ch13, you manipulate for the boss kill here: when there is an unobstructed area that can be used in the north-west. There are other places like this where RN manipulation can be done faster in a different direction, but this was the most glaring one.
Fixed
Another possible improvement I have is giving Marcus the Energy Ring that Dorcas starts with. Giving him the item is a simple matter of trading in Ch11 Turn 2, as soon as Dorcas appears. The time taken to get and use the item should more than pay for itself, as Marcus will have 2 higher Atk with which to get more OHKOs, and can also save less manipulation later on if getting Str in a level is particularly time consuming - even gets to cap the stat sooner so you can get blank level ups earlier.
Fixed
A couple of chapter strategies have possible improvements. As seen in the Japanese TAS linked earlier, opening the door and critting the soldier in the same player phase will be faster than letting him move on enemy phase and getting 2HKOed.
If i open the door in the next turn, that means Sain opens it, and FLorina kills the Soldier, then i would need someone else to come and wait in the blue tile. Moving another unit from back there to the right cost nearly the same time than wait for the soldier to come out and get a crit.
Ch11 doesn't require Eliwood to crit all three enemies after he is dropped, just enough so that he can seize - so just the first two, saving time with less exp gained and RN manipulation.
That was the fastest i could get, i was initially aimming for 2, but that costed too much time to get.
Ch16 could have an improvement, if a 7 move unit was to hang back from enemies, using Marcus to charge forward and kill stuff, and hand Eliwood to Marcus once all the archers in the western corridor were clear.
Slow
I'm probably not completely right on a couple of these, just going off observations I've seen while watching this. The improvement Nitrodon discovered will also save time in a few places, but that should be a matter of easy hexing where it does save time. For those that weren't on IRC, all three of the GBA games have the camera scroll on where the cursor icon is located, but the arrow while moving can move beyond that location. Normally, holding B while moving keeps the cursor moving fast enough to keep up with the arrow. The problem with this is that once a move location is confirmed, normally the camera scrolls back to the unit before moving if you go too far from it. With this new trick, by not holding B, or only holding for a few frames, you let the camera move slow enough that, when you confirm the unit movement the camera does not scroll back and the move happens straight away rather than waiting. It doesn't work in every instance, but it will save a good few frames when it does.
Fixed EDIT: So, with all this, i managed to save 222 frames. I guess i should now keep working on the future chapters.
Rolanmen1
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Vykan12 wrote:
Turn 1: Have Pent use the rescue staff, then Marcus can rescue him. That might take him out of dancing range, though. I'll play around with it (made a savestate before the chapter starts) and report back if I find anything interesting.
Moving past the bridge activates the trigger, so no, slower.
Rolanmen1
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Vykan12 wrote:
Thanks for the info, though I already knew most of that ;) I was just considering hexing that movement trick into my FE8 run, but at 4-9 frames per use, it hardly seems worth the effort. Chalk it up to "known improvements". I rewatched the last chapter of the WIP, and I'm wondering why Pent doesn't use the rescue staff on Marcus, or maybe some other useful unit (Ninian?). It seems to me that it might save a turn.
He just simply can't: Turn1: Marcus rescues Pent, get danced, drops Pent. (NOTE that both unit must pass an invisible square that triggres reinforcements, see WoD) Turn2: Marcus moves, Pent drops Mine Turn3: Would be pointless anwyay.
Rolanmen1
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Ah, no, that would be for ch29
Rolanmen1
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BioSpark wrote:
is it not faster to use the mine glitch on chapter 26? you could just disarm whoever you need to and then immediately end each turn.
Unless i find another strategy for Ch30, it is, since Florina can't 1RKO Limstella, i have to use the mine to move her out of the gate, only weapons are Brave Lance and Vaida's Spear. The first one being impossible since a thieft comes by and steal it first, and he can't drop it because he gets the other item next to it, the later also being impossible since i need another mine for it. Another option is to get it from Ch16, but that means i need to wait 2 more turns and wait Raven to kill 2 Soldiers, but thinking about it, it MAY be faster to use it since i can use that mine to Jaffar kills everything. EDIT: Tested getting the mine, and it's 2647 frames slower just to get it, not sure how fast would be using the mine in Ch26, but i guess it's worth a try.
Rolanmen1
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New WIP Saving 74016 Frames (20:33.60). Decided to use the mine glitch on Turn2 so i can kill everything with a critical, i wouldn't be as lucky if the enemy were controlling themselves.
Rolanmen1
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Isn't possible to use a dash slash after killing Hanumachine like you do to Ashura to get the elf earlier?
Rolanmen1
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computerbird wrote:
sgrunt wrote:
Can you give us a sense of the magnitude of the improvement and how long it's likely to take? You may wish to cancel the submission if it's a large improvement and/or it will take a while to implement.
i'm not sure how many frames could be get, maybe a little, maybe more than 300frames. so i'll cancel this if it is a very large improvement when i finish that part XD
He meant that how much time it will take for you introducing the improvement into the actual movie.
Rolanmen1
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Im not very sure, but i think that Sigma's Laser Form can be finished a bit soon, isn't it possible to finish with Nova Strike so you will be closer to point X had to move? And also, you skipped the cutscene, you should end the input at the end of the General Dialog. Correct me if im wrong. The rest of it is VERY good, it's obvious that im going to vote yes.
Rolanmen1
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Mine is an avatar that i requested to a friend a long time ago, in the left is Zero (from the Megaman Zero Series) and in the right is Vent/Aile (from Megaman ZX) in Model ZX slashing Omega Zero (boss of Megaman Zero 3 and secret boss of Megaman ZX) with their third slash. Ah, it also has my nick on it.
Rolanmen1
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Acheron86 wrote:
The elaborate commentary helps quite a bit. I had to go back and rewatch Chapter 19, where you had Colm dragged to the left so that Riev could be seen by Vanessa; I didn't know at first why you'd moved the thief left, until I remembered that Fog of War was on. I'm also not quite sure why you moved the three pegasi up at the very last fight... I'm guessing it has something to do with the "delta attack" I've heard the pegasi knights can use in some games in the series.
When the 3 pegasus surrounds an unit, when you attack with one they do what is called a Triangle Attack, it gives some flashy animation and the first attack will have 100% Hit and 100% Critical (normally, Vanessa wouldn't critical, unless she had capped Skl Stats).
Rolanmen1
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NitroGenesis wrote:
Is this intended to obsolete Cheetah's movie?
Yes As for the submittion, i think it's kinda stupid to say that i voted Yes, because it's really obvious :P
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