Posts for SBDWolf


Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
I have found a Credits Warp in the Famicom Disk System 1.0 version. This method however takes roughly 2 hours to set up, so it's not currently a faster way to beat the game. Link to video Full explanation in this pastebin: https://pastebin.com/75tbpnLJ tl;dr: The glitch screen accessible by damage boosting up to the stage exit in Stage 10 contains a spawner with an invalid index that ends up making the game execute code from RAM. A payload can be prepared to warp to the credits (though with some limitations). I haven't been super rigorous in my research, but I have not found an accessible screen with potential for RAM execution in any of the cartridge releases. Input file: User movie #638511647302356536
Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
Very nicely done, that Dracula fight in particular is just amazing. It's great to see an application of the scroll glitch in this game and in this branch.
Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
Absolutely incredible work. There has clearly been a lot of effort that went into making this TAS. It's particularly mind boggling to me just how different this new TAS is from the previous one. For a game like Castlevania, I find that pretty incredible.
Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
I have a very important message. This is a 1 frame improvement. I took out a roll on a nest during the last monkey puzzle of level 2, which was done for lag optimization, but by readjusting the jump onto the rhino later on I managed to reduce that lag anyway. Now, this is a very important frame. It is not just any frame: it brought the time down to 11:22.995, which is down from 11:23.012 of the previous movie. I am a big fan of breaking second barriers. I find it cathartic. So yeah, please replace the input file with this one, thank you :) - https://tasvideos.org/UserFiles/Info/637892577217703830
Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
Ford wrote:
I rented the SNES version of this game as a kid, and I legit had no idea that Cold Shadow could dash.
Only on SEGA! Can't dash in the SNES version, that's probably why you didn't know about it :P
Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
Hey, sorry for the wait but I think this was worth it. When I had delayed this submission to update it with the faster 2-1 skip, I decided to scan this site's forum thread on the game one more time to make sure I didn't miss any piece of info, as I remembered there was a lot of information there. Lo and behold, I found out that there was a more recent TAS sketch by Dooty and r57shell than the one I had been using as a reference, which included a few more skips I wasn't even aware of! I was pretty shocked to see it, no idea how I missed it all this time. Anyway, as such I decided to remake this movie from scratch and it now includes a lot of major and minor improvements. The total time saved over the previous version is 2798 frames. Full details in the updated movie description. Here's the new input file: http://tasvideos.org/userfiles/info/67964059555447336
Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
I just uncancelled, sorry about that. But yeah, a much faster way to do 2-1 skip has been found so I'll remake this TAS. Hoping to get this done ASAP.
Experienced Forum User, Published Author, Active player (256)
Joined: 11/16/2020
Posts: 8
I'm glad you enjoyed it Tompa :) yeah in level 6 you can't shoot diagonally or downwards either. You can't shoot diagonally in mid air on normal stages either, for that matter. The water mechanics act somewhat similar to being in mid air in a normal stage from what I could tell. Either way, if diagonal shots were possible it probably would've made this level even harder to optimize lol.