Posts for Samsara

Samsara
She/They
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Double_Pickaxe_YT wrote:
Well I TASed this game without glitches and with warps because as far as I know no one else has done a TAS like this before.
Counting at least 3 here. EDIT: Disregard this, I was counting normal SMB glitchless submissions.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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The naming is completely irrelevant. You're much slower in gameplay. You have to be faster in gameplay for this to be published. Here, I've trimmed off the naming section from the published run. This is the time you have to beat with an improvement: User movie #67442091002277063
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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You do realize that 20+ seconds of naming isn't counted in judging, and you're still much slower than the published run, right?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Welp, bit late, but... User movie #67439898577548166 Easily possible to get 55 on Practice with this route/glitch, so there's at least a theoretical improvement. The entire movie is sloppy, though. Frames can easily be saved on menuing by not mashing. Obviously almost every level is noticeably slower than the published run, with the one level that's tied in in-game time being easily improvable.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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xxezrabxxx wrote:
I'm assuming he is just predicting whether it will be rejected or not.
Interesting that someone who also speaks for the Judges out of line while not listening to them at all is speaking up in defense here.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Mihoru wrote:
Seriously, rejected.
Stop. Immediately.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Mihoru wrote:
Accepted
Don't speak for the Judges.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Mihoru wrote:
Wow, rejected.
Don't speak for the Judges.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: mods are asleep, post midwest screamo
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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User movie #67353555113938561 Super suboptimal test that's even slower in some stages than this run, but it uses the much faster RTA route that uses the in-level bag warps (similar to SMB1 pipes), the spring superjump (makes all jumps able to go as high as a max height spring jump), and three instant stage clear glitches near the end of the run. Mostly made so there's something faster/better to refer to than the RTA record. This submission can't work as an any% because it misses all three of these known tricks, it can't work as a no major skips run because it misses the warps and superjump, and it can't work as a glitchless run because it misses the bag warps.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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spoonman54321 wrote:
thanks for the reply, I found the old thread just now I didn't want to necro it because it's about two years old
For future reference, we accept and even encourage necrobumping as a means of keeping information easily found in one place. Feel free to raise topics even if they're from 2004.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Samtastic wrote:
I'm not sure whenever to put this one on hold or wait till this one is published and wait to submit a possibly faster time. With me starting a new job next week it might best to leave this one published for now and when I get some time maybe I will have a look at this strat.
Take your time. Remember that constant improvements hold up the judgement process. Let it be published and when you get the time, investigate that improvement along with any others that might pop up in the meantime.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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xxezrabxxx wrote:
blazing
Don't.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I'd recommend cancelling this run and working on a new, optimized version that begins from power on. As it stands, this would be rejected just for beginning from a savestate without a valid reason to do so.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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To me, it's a matter of what's purely possible in-game. I.E, the branchless run should be the extent of what is possible without outside interference. When you introduce ACE, save or memory corruption into the equation (that is, adding in things explicitly done with the console hardware that isn't necessarily relevant to the game), it makes more sense to branch it as such to make sure it doesn't compete with what can be considered a more standard any% run. As long as stale reference manipulation (explaining it so that people don't confuse SRM with SRAM) is completely possible within the bounds of the game (no ACE whatsoever), yes it could theoretically obsolete the branchless run, but we would have to see it and decide for ourselves in order to be 100% certain of that. If it ends up being too similar to this run, it may not be published due to the redundancy clause.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Slowking wrote:
But I still think that is a weird decision to slap the fastest completion with extra labels. The fastest completion should always be any% (or how it is here, no label) and everything else should have qualifying labels why it is deliberatly slower than the fastest run. Not just because most communities handle it that way (although why you need to do it differently than everybody else I don't know). But also for the sake of consistency. If somebody wants to obsolete Grunz's and Bloob' run, how should they know what they are allowed to do? They clearly can't use the fastest route. That would make it "game end glitch". What can they actually do to obsolete that run in a nameless, not clearly defined category? Can you make clear rules what would obsolete Grunz's and Bloob's run and if so why not give it a label instead of giving one to the fastest run?
To put it as simply and bluntly as possible, the reason "game end glitch" is always a separate category on TASvideos is so there are... For lack of a better term, "normal" TASes of games still published and easily available to watch. We are not SRC, nor are we any RTA community. We have to define a wide, generalized set of rules that apply to every single game that could end up getting published here. We can't make exceptions for anything just because the specific RTA community does it, because the specific RTA community doesn't have thousands of other games to worry about at the same time. In that way, giving the branch to GEG makes so much more sense, since it's clear that GEG can and will only ever compete with itself, as it should. [4032] NES Super Mario Bros. 3 "game end glitch" by Masterjun & ais523 in 00:00.78 [3922] NES Super Mario Bros. 3 "warps" by Lord_Tom, Maru & Tompa in 10:24.34 If GEG was explicitly treated as any%, the latter run would not be published right now. The current high bar of the publication history that includes the most iconic TAS of all time, the one that literally started the site, would have been obsoleted by less than a second of a title screen followed by immediate credits. Several incredibly entertaining runs would suffer the same fate. A precedent would be set that GEG can obsolete different branches, so we'd be inundated with new, extremely similar runs, just that the subframe input also codes in 100% completion or whatever. Heat death of the site soon follows. Probably.
homerfunky wrote:
Is it normal that the publication does not feature "Executes arbitrary code" while the run executes arbitrary code to reach the credits ?
Another oversight that's now fixed. Thanks for pointing it out.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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One more thing to add onto the judgement that I'm also posting here for visibility: The prototype rule (i.e, prototypes aren't allowed if there is an official release) only applies to releases on the same console. Thus, this run is even more acceptable. Ya! Ya! Ya! Ya! Et cetera.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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mklip2001 wrote:
Amazing improvement. The route changes in 2-2 and 7-2 were my favorites. I have no real idea what that quick pause actually did, but it was surprising and looked cool.
It's just like Batman in that repeatedly pausing and unpausing causes you to not take damage. The published run kills and respawns that bat on 7-2 since doing so gives better positioning for the damage boost, but by quick-pausing we're able to get similar positioning without needing to respawn the bat at all.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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The Star should stay on the zips version, since it literally has the highest entertainment rating on the site, not to mention also being recommended for newcomers. I'll leave my thoughts on Stars in general for another discussion in another thread.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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I should've clarified that I'm asking more about overall entertainment than the actual rules. There are precedents for the patch and I should be able to decide the level of unique content on my own, but being confident on tier placement is still important to me as well.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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feos wrote:
Suggested rule.
  • If glitches that are caused by newer mode hinder gameplay, we don't want that mode.
  • If glitches that are caused by newer mode are obvious to unarmed eye/ear in normal viewing conditions, we don't want that mode.
  • If glitches that are caused by newer mode can't be easily noticed and don't hinder gameplay, the newer mode is allowed for the sake of console verification.
  • If newer mode doesn't cause any glitches at all, it's allowed.
Looks good to me, though I think we need a little more clarification on "obvious" in that second bullet point. How much should be considered obvious here? If an enemy sprite is noticeably corrupted, but that enemy only appears a couple times over the course of a 15+ minute TAS, then would that be enough to warrant a rejection? Or would audio/visual glitches need to be everpresent and deeply hurt watchability for the run to reach that point?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2126)
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Looked into it. You just end input a frame later than the previous run does (which, honestly, my bad for not catching that). Previous run's final frame of input (71520) is the same frame the axe disappears, your run's final frame (71438) is the frame after it disappears. The axe disappears on this run 83 frames faster (71437). I've fixed the publication description.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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'Ey, what up, it's ya girl Sam "I need some opinions" Sara. As you can see, Due to the nature of this game being an unreleased kinda sorta prototype of Punky Skunk, I'd like some more audience feedback on it. You know the drill, CasualPokePlayer casually poke-provided an encode, please give it a watch, a vote, post your thoughts here, Like, Share and Subscribe, hit the bell to be notified of future judgements and don't forget to support me on Patreon. $10 backers and above get to see my judgements three days in advance! This post is sponsored by Raid: Shadow Legends.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: How do I delete an account?
Samsara
She/They
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magicfan89 wrote:
this site that I've never heard of before
Thread #20268: No controller option ???
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.