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Sir_VG
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Lex wrote:
No, the LASS with the level 11 Oddish and Bellsprout. She was skipped on the first pass, then fought on the second pass. Skipping her without fighting her takes several extra steps. If she was fought on the first pass, she could be passed with much fewer steps on the second pass.
I'm 99% positive it's due to Trainer/Fly. Since I see there was another battle between her and the T/F Pokemon, then it has to be to unlock the menu, which to my recollection, random battles don't do. Edit: I stopped the video after the Trainer/Fly usage at Mt. Moon and confirmed this. It's purely to unlock the menu. Random battles do NOT unlock the start menu. Thus if he battles the lass the first time, he'll have to get into ANOTHER trainer battle.
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Sir_VG
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Lex wrote:
Although the entire run is amazing, I noticed you could have fought the trainer you skipped in Mt. Moon on your first pass to save time walking on your second pass. This is pretty minor in the grand scheme of things, but I just wanted to point it out.
The trainer he fights after using the Escape Rope? That was intentional for the Trainer/Fly Glitch so he could get Bulbasaur/Venusaur.
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Sir_VG
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Holy shit. Did you actually manage to find a skip to the Mushroom Mini-Boss? *rewatches* Geezus. You did. NICE.
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Sir_VG
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http://tasvideos.org/MovieRules.html
We do not allow save-anchored movies. The movie must be of an acceptable technical quality Don't be lazy. We will try and beat your movie. We should hopefully not succeed. See the Guidelines on how to make a movie that meets site standards.
Sorry, but this doesn't meet the site rules. Voting NO and hoping your submission privileges are revoked.
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Sir_VG
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Didn't we have 5 zillion Super Metroid runs at once at one time? Also, wish there was a quicker way to search by name instead of going though 15 pages to get there. Search box please?
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Sir_VG
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Have you tried 2.0.2? I know my gamepad didn't work in 2.0.1, but works with the new plugin used in 2.0.2.
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Sir_VG
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Great. Now we're gonna have to have a rule that says "no submissions of a game for at least 2 weeks after it's published, unless it's in a different category. we don't want to trample over people's feelings of having their freshly published run beaten so soon."
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Sir_VG
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zidanax wrote:
The trouble with trying to take the right side is that in the Japanese version those white spikes are instant death. I tried taking that route anyway (by means of dodging spikes) but I still got the same luck on the boss.
Yeah, I know those spikes are trouble (I hate the lower route on Filmoa Act II when I try to speed run it for that exact same reason). But I thought I'd throw it out as a suggestion to keep a good flow and allow for a better boss fight. Too bad it didn't work. Oh well!
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Sir_VG
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mklip2001 wrote:
The screenshot, if possible, should show something that would make the knowledgeable player question what's going on. People keep bringing up the Skarmory battle, and that's a pretty good example of something suitable. I really like the picture of Magneton flinching, but I think that may be too much of a spoiler.
Good idea. I'm thinking only one of two spots is really good without being spoilerific. 1. When the Pokemon is called out. (Go I!) 2. When Skarmory uses Steel Wing (Skarmory uses Steel Wing - NOT when it says it missed). I think the latter is probably better, since it leaves a bit of drama in the pic. Steel Wing is 70 attack power and has a 90% chance of hitting, which given The Computer is a Cheating Bastard, that's pretty much a game over if a normal person was in that situation.
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Post subject: Re: skipping a section at stage 12
Sir_VG
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stash wrote:
Hi, At 10:48 at the beginning of stage 12 you kill a bat coming towards you. In the original Sharp X68k you can jump on the bat, take a hit and land on the plateform above to directly go upstairs. If it's still possible on this version, you should be able to save about 20 seconds.
No, because you don't fly backwards like you can in other "Simon" games. Plus the bat is WAY too fast to even attempt it on Hard. Plus you don't boost though the floors (like the original CV).
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Sir_VG
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I do like the idea of having a screenshot of the Skarmory battle too. Going into a battle 9 levels down, half health, and paralyzed on their ONE pokemon (which doesn't have type advantage) for a normal person is suicide. I think if I was a regular person and saw that and heard/knew they won, I'd watch.
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Sir_VG
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Voting for this to be the screenshot, given the insane damage levels at this point in the game. Either that or for Diablos being THE ENDed. Since the chances of it happening are ridiculously slim.
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Sir_VG
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Unlike some of the other Super Metroid hacks that have come though here, I actually LIKED this hack. While it's not a direct copy of Zero Mission, there's a lot of similarities that I can see clearly as the game goes on. But I think the fact that it's similar, yet different, makes it fun. The hack was good, the run was well executed from what I could see, so I have no issues with this one being published in our hacks section. YES vote for both the hack and the run.
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Sir_VG
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AngerFist wrote:
sparky please stop making those short jumps :)
DO DO DO DO DO DO DO HA HA HA DO DO DO DO DO DO DO HA HA HA DO DO DO DO DO HA HA DO.
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Sir_VG
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Depends. Are there games that you are interested in? If so, yes. If not, no.
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Sir_VG
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Oscillator wrote:
Yeah, it was a wrong ROM. Mine had MD5 794f0b5a5489752182ca7400d2f2ca43. The movie works with 53d1a2027ab49df34a689faa1fb14726. The CRC and all other stuff that appears when starting the movie were correct, though, so I didn't think it could be a wrong ROM.
Don't trust VBA to tell you correct CRC32 info. It only keeps a portion of it in the header of the movie file and it's been known to be wrong...A LOT.
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Sir_VG
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Oscillator wrote:
Movie desynced for me at Slateport museum, at the time the description says you're doing luck manipulation for a King's rock.. the text is being delayed for like a minute, then the character just keeps walking into walls (which I don't think is part of the luck manipulation). What could be the cause of this? I use VBA v23.5 with realtime clock and flash 128k. Edit: Tried v22; desync occurs in the exact same way.
I used 23.5 and had no issues. Make sure you're using the 1.0 version (and not the 1.2 version). Info:
----| File Data |--------------------------------------------------
System:             Nintendo Game Boy Advance
File:               Pokemon - Ruby Version (USA).gba
Length:             16777216 Bytes (128 Mbit)
CRC32:              F0815EE7
MD5:                53D1A2027AB49DF34A689FAA1FB14726
SHA1:               F28B6FFC97847E94A6C21A63CACF633EE5C8DF1E
----| Header Data |------------------------------------------------
ROM Entry Point:    EA000032
Logo Code:          Ok
Title:              POKEMON RUBY
Serial:             AXVE (USA)
Maker Code:         01 (Nintendo)
Fixed Value:        0x96 (Ok)
Unit Code:          0x00
Device Code:        0x00
Reserved 1:         0x00000000000000
Version:            0x00 (v1.0)
Complement:         0x41 (Ok)
Reserved 2:         0x0000
----| Backup Media |-----------------------------------------------
Chip:               FLASH1M_V103
Size:               1 Mbit
-------------------------------------------------------------------
I even had my copy 7z and it worked fine. As for the idea of using Taillow/Swellow, I definitely see why. The speed factor of it blows EVERYTHING out of the water. The next closest is Raticate, which may beat out Taillow, but is on par for most of the categories with Swellow. Heracross would be an OK choice, but only if you were focusing on physical attacks and not Special damage. http://serebii.net/abilitydex/guts.shtml
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Sir_VG
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Warp wrote:
Apparently there's air in space (not only can he breath in space, he can also swim, and the smoke and explosions behave like in an atmosphere, not like in vacuum; I could nitpick about the sounds, but that's just a cinematic convention, not an error per se). Except for the meteorites (if there was air, it would cause drag to the meteorites and make them fall to the surface). Pretty inconsistent.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality
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Sir_VG
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So you couldn't find a quick way to make Kalia drop twice? Darn. Something to look at as an idea for managing time without appearing to delay - how much time difference is there between going left and going right at the split? Maybe it'll pay off in the end here to get you better luck?
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Sir_VG
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kchrules wrote:
YES vote, amazing run! My favorite part is near the beginning when Ralts faints and wally still claimed to have caught it
Ralts couldn't fight back from being stuffed into a Pokeball. Just like everything else with Pokemon games, the computer is a cheating bastard.
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Sir_VG
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Good to see my questions answered. Though I will stand by one statement...the boots suck. Worst ones in the entire MMX series.
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Sir_VG
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Couple of questions: 1. Would it be faster to blow up the one wall in the intro that you jump though? 2. Wouldn't it be more advantageous to do Frost Walrus after Dragoon instead of Web Spider? Since he does need to be beaten before Colonel. 3. Why the boots? Those things are awful and worthless.
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Sir_VG
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I looked over the submission text over and over...but I've yet to find what kind of debt you owe Abra? The pokemon names at one point are IOU Abra. For our not so good English speakers, pronounce it as "I owe you." as it owing a debt. :)
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Sir_VG
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Submitted: 06.13.2011 20:01 Grued: 06.18.2011 13:09
That's 5 days, sir.
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Sir_VG
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Link to video Link to video Old, but this is awesome. COME ON SONIC TEAM.
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