Posts for Sonia

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Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Quibus wrote:
marcelo wrote:
Quibus wrote:
Feel free to use openMSX instead... let me know if you require help using it.
My doubt is about recording the game in Open MSX, or opening a file (omr) !
Why the doubts? How can I help?
English isn't marcelo's first language, and he's from Brazil. I think he really meant "question" instead of "doubt". In Portuguese there's a thing of saying "minha dúvida é (...)" which would literally translate as "my doubt is (...)", but it doesn't work quite well in English. Anyway, it's tricky to explain and doesn't really matter. But he's basically asking how to record a game in Open MSX and how to open .omr files there.
Sonia
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Posts: 435
Location: Brazil
^ Everything is fixed now indeed. Thank you!
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
CasualPokePlayer wrote:
Please retest the latest build.
Some games were fixed, but Espgaluda 1 and 2, Guwange and Ketsui still don't work. Also, Ibara and Pink Sweets are working but you can't put coins. They give a "coin error" screen when you do that.
Sonia
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Posts: 435
Location: Brazil
CasualPokePlayer wrote:
Could you please list the zip names for these? Trying just what I think is Akai Katana (akatana.zip) and it just results in an "unknown load error" / MAMEHawk doesn't understand what system it is.
Akai Katana = akatana Dodonpachi Daioujou = ddpdoj Dodonpachi Daifukkatsu = ddpdfk Deathsmiles = deathsml Espgaluda = espgal Espgaluda 2 = espgal2 Guwange = guwange Ibara = ibara Ketsui = ket Mushihimesama = mushisam Mushihimesama Futari = futari15 Pink Sweets = pinkswts
Sonia
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Posts: 435
Location: Brazil
So, I tested the games in my previous post with updated roms and they still don't work.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
ThunderAxe31 wrote:
Nope, it's 0.249, the latest one: [PortedCore(CoreNames.MAME, "MAMEDev", "0.249", "https://github.com/mamedev/mame.git", isReleased: false)] File source: https://github.com/TASEmulators/BizHawk/blob/066297d5e75b964f3a1cae1338a9a40d9c91405e/src/BizHawk.Emulation.Cores/Arcades/MAME/MAME.cs
Oh? All right then, in this case I'll have to update my romset and re-test. That will probably take a while though.
Sonia
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Posts: 435
Location: Brazil
What mame version is this based on? 0.249? EDIT: Nevermind, just noticed it's 0.231 according to some posts above. I'm guessing it wasn't updated yet. I'll test some games and then report. EDIT2: Ok, so I tested and several CAVE games aren't working: Akai Katana = doesn't load Dodonpachi Daioujou = doesn't load Dodonpachi Daifukkatsu = crashes at frame 68 Deathsmiles = crashes at frame 57 Espgaluda = doesn't load Espgaluda 2 = doesn't load Guwange = doesn't load Ibara = crashes at frame 528 Ketsui = doesn't load Mushihimesama = crashes at frame 35 Mushihimesama Futari = crashes at frame 56 Pink Sweets = crash at frame 56 For all games that don't load, I get an error like this:
Post subject: Re: Future of encoding
Sonia
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Posts: 435
Location: Brazil
feos wrote:
Even today you can't get more than 60fps on youtube, and some systems do need to go higher.
Speaking of which, how do you guys deal with WonderSwan on youtube? I uploaded a test video encoded through virtualdub with the "Change so video and audio durations match / Convert to fps" options checked (that's the equivalent of Avisynth's ChangeFPS), but since there's a large gap between 75 and 60fps, it looks terrible with several frames dropped constantly. And if you do AssumeFPS, it plays extremely slowly. So what to do then?
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
feos wrote:
Sonia wrote:
Pulirula still have garbled graphics and Gaiapolis still crashes the emu though. Just pointing that out if you want to look into those next.
And they work fine in actual mame?
Yes.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
feos wrote:
People, please test audio again! AV sync on long periods of time as well as audio after save/loading. Maybe still not perfect but should be much better! Also added all the missing mnemonics ("!") mentioned in the thread. Link is in the OP.
I retested the games I listed in the second page and yes, the audio is better now. Good job! But Bad Dudes, Midnight Resistance and Gun.Smoke (to a lesser extent) still have a bit of audio issues at the beginning, so you might want to check on them. Pulirula still have garbled graphics and Gaiapolis still crashes the emu though. Just pointing that out if you want to look into those next.
Sonia
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Posts: 435
Location: Brazil
I'm having what I think is the same problem mentioned some posts above. Basically a certain key crashes the emulator. Before anything, here's a photo of how my keyboard looks like: https://i.imgur.com/wpfKPC7.jpg The key that crashes the emu is the one with a "?/°" making a L shape (between the "context menu" and "<-" keys). Short video showing the key getting pressed and the emulator crashing as result: https://i.imgur.com/DNpm0Bv.mp4 Note how the shortcut for "Exit Program" is associated with an entirely different key (Numpad 8). EDIT: I just discovered the key with "| \" also closes it. So, it's basically when you press either slash or backslash.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
feos wrote:
It's planned, but I'm not sure about the best way to implement it.
I've found a workaround: Seems like mame is hardcoded to have the Europe MVS (Ver. 2) bios as default, but you can fool it into thinking the default is something else. For example, if you want to change it to Japan MVS (Ver. 2), you'd delete the "sp-s2.sp1" file (which corresponds to the European bios) from neogeo.zip, then make a copy of "sp-j2.sp1" inside and rename it "sp-s2.sp1". The game will then load with the JP bios.
feos wrote:
Regarding games with no good dump, they turned some of those warnings into errors, but Karnov seems to be working fine.
Found a fix for that too, and the solution is simple: All you have to do is feed the game's .zip empty files named after whatever is being asked. Example: King of Dragons asks for a "kd29b.1a" file, so you just create an empty file named kd29b.1a (1a being the extension) and put it in the game's archive. Emulator then stops nagging about it and the game runs. This trick works even in the previous version of mamehawk (before warnings turned into errors).
Sonia
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Posts: 435
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Retested and the NeoGeo issue is now gone at least. I edited that one post of mine to reflect the changes. By the way, will it be possible to change the NeoGeo Bios like in mame? The default European one isn't good because some games are censored (example: Metal Slug having white blood). I know it's possible to change it if you mess around with dipswitches, but other Bioses are already uncensored by default (plus allowing the games to be played in different languages).
Sonia
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^ That's what I was trying to mean by "static/beeping sound" in my previous post. I guess "click sounds" is more accurate. I think those basic emulation issues should be fixed first before we start worrying about sync stability.
Sonia
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The issue with Fighter & Attacker is not a mamehawk problem. That's a regression of the namcona1.cpp driver introduced in recent mame builds. All other games from that driver exhibit the same problem. Last mame version to emulate it correctly was 0.194. _______________________________________ So, I spent the past few days testing the core. Below are the issues I've encountered so far: 1) Any game that shows an "incorrectly dumped" warning in mame won't load in mamehawk. Here's an example (The King of Dragons): [URL=https://imgur.com/gVsC3Kr]How it looks in mame[/URL] [URL=https://imgur.com/VzVmib7]How it looks in mamehawk[/URL] If you press any key in mame, the game still loads fine. But mamehawk prohibits you from going further. Some other examples of games with that warning include:
    The Punisher Warriors of Fate Karnov Chuka Taisen Guwange
I think a solution would be figuring out a way to bypass that screen and go straight to the game. It'd load without problems then. 2) The following NeoGeo games load the bios screen, then crash the emulator:
    Art of Fighting 3 Blazing Star Fatal Fury 2 and 3 Kizuna Encounter All King of Fighters games except for '94, 2002 and 2003 Last Blade 1 and 2 Matrimelee Metal Slug 2 and 3 Pulstar Real Bout Fatal Fury 1, 2 and Special Rage of the Dragons Samurai Shodown 3, 4 and 5
Gaiapolis is another game that crashes the emu. This is the only non-NeoGeo game I've found that does this. 3) Pu.Li.Ru.La has [URL=https://imgur.com/U4aUXU7]garbled sprites[/URL]. The only game I've seen so far with graphical glitches not present in actual mame. 4) Many games have audio issues. Basically there's a static/beeping sound that keeps repeating constantly. It's kinda hard to explain, so I'll give some examples instead:
    1943 Gun.Smoke Trojan Gradius Bad Dudes vs. Dragonninja Chelnov Midnight Resistance
_______________________________________ That's it for now. I haven't tested movie sync stability yet, this is only to check if the games are even behaving correctly at all.
Post subject: Re: Sync Settings
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
ThunderAxe31 wrote:
  • The default user name is "MelonDS", but I highly suggest to change it to "TAS". Some games use this setting for displaying the player name in-game, and since there is a tradition of typing "TAS" as player name in a TAS, it would be a nice touch.
Not everyone uses BizHawk for TASing, though. There are also RTA runners, Longplayers, casual players, and so forth. Some also use it explicitly without tool-assistance to share things like legit no death/no damage footage, simply because it emulates some systems better than other emulators. I'm not a TASer for one.
Sonia
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Posts: 435
Location: Brazil
EZGames69 wrote:
I was able to get one that had the green checkmark.
What is the sha1/MD5?
Sonia
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Suuper wrote:
Right-click the entry for firmware.bin and select "Set Customization", then select your firmware file. It can verify the firmware, so if it's good you should see a green check mark.
That's what I did, but every firmware I tried gives me an orange question mark. I'm guessing the user profile must be blank, but it's not easy to format them. A NDS can't do it natively, and the closest solution I found was a third party program called "Super NDS firmware editor". But even after using it to zero everything, it still gives me a question mark. The games still load and work fine, but having no green check bothers me. Could you please at least point out good sha1/MD5 hashes?
Sonia
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Alyosha wrote:
The missing DLL error seems to have been sorted out (Thanks to zeromus and TIKevin83.) Download and run the updated prereq installer and it should work now hopefully.
Tested and the dll error is indeed gone, but it seems like so far only 16KB, 32KB and some 64KB games work. Anything above that will give this screen:
Sonia
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Posts: 435
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Done. It made no difference. Sorry for not saying much, I'm out of ideas now.
Sonia
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Joined: 12/6/2013
Posts: 435
Location: Brazil
Here, I made a short video showing the error happening in real time: https://www.dropbox.com/s/af5odmnhbyxnj09/2020-02-06.mp4?dl=0
Sonia
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Alyosha wrote:
Did you hit ok on that screen? What happened then? It should start with the test hios. Everything works fine for me right out of the box so I'm not sure what's wrong. The dll is compiled for 64 bit , could that be effecting you? EDIT: oh, wait I messed up, I committed a fix, now try the latest dev build with the test bios.
I hit ok. It then switches to the missing dll window and if I press ok there nothing else happens. Now I tried with the fixed build and still no luck. It persists on the dll error. I'm thinking what's causing it is the fact I don't have the right hash for bios_test: it's the only one that's missing out of the five. None of the bioses you shared above matches it. Could you upload a .zip containing only the right bios_test and nothing else?
Sonia
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Alyosha wrote:
https://sourceforge.net/projects/cbios/files/cbios/0.29/cbios-0.29a.zip/download here it is, but the MSXJ should still load by default, and this shouldn't be causing the missing DLL error.
That's the same link I posted in my previous message, so turns out I already had the right stuff. :P Anyway, I tried to load a game without MSXJ and it complained about the lack of bios: And if I put it in, it gives that missing dll error. So yeah, not sure what else to do. All other cores work fine btw, just MSX that's being problematic.
Sonia
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Posts: 435
Location: Brazil
Alyosha wrote:
Did you download the most recent dev build? Do you have MSXHawk.dll in your dll folder? Those are the freeware BIos files from C bios 0.29a that I use for testing. (The most recent dev build works fine for me.)
Yes, and now I tried with that one you submitted some hours ago, that says "MSXHawk: more testing options". I have MSXHawk.dll in my dll folder, [URL=https://i.imgur.com/mj7VzCq.png]here[/URL]. And this is my [URL=https://i.imgur.com/yy3opPE.png]firmware folder[/URL]. It has a combination of multiple bioses from the TOSEC collection, what comes in the BlueMSX package, and what's contained in this [URL=https://sourceforge.net/projects/cbios/files/cbios/0.29/cbios-0.29a.zip/]c-bios compilation[/URL]. I managed to find find basic_test among them, but none of the above matches bios_test. I don't know where else to look at this point. Since it's freeware, could you please post a download link here?
Sonia
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Location: Brazil
Alyosha wrote:
I have added MSXHawk to the dev build. Currently it will load with Jp bios to NTSC mode. It also uses the JP keyboard layout. It doesn't support basic yet, only loading cartridge ROMs. Please test and let me know of any deficiencies. NOTE: most games don't require the keyboard, so I have default controller settings to joysticks only, change it in sync settings if you want / need to use the keyboard.
What games are working for you? Because everything I try gives me this: Also, I couldn't find matching sha1s for bios_test and basic_test anywhere.
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