Posts for Spacecow

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Spacecow
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Posts: 247
Location: New Hampshire
What a wonderfully exhaustive submission and result! And, what a compliment to Baxter that his work can hang against 6 years of CPU time!
Spacecow
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Interesting hack, but what a shame about the speed shoes music trumping the level music. This ace tune from Cosmic Carnage suddenly appearing in Metallic Base Act 2 was a delight for 8 seconds, at least.
Spacecow
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Great improvement of a classic TAS!
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
[extremely out-of-place] YEAAHHH!!!! *sax solo*
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
You say that now, ais523, but there's still so much more to be done in the field of user interactivity with ACE! I fully expect someone to port Windows 3.1 to SNES with complete mouse support someday. Let's run virtual machines on a Virtual Boy. Get wild with it, baby! Anyway, easy yes vote, my jaw literally dropped at the fidelity you managed to get for Still Alive!
Spacecow
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Location: New Hampshire
Shame we don't get to hear the phenomenal intro music in this, but hey, I'll take it!
Spacecow
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Location: New Hampshire
Love the Monster Factory and Bag of Magic Food references in the sub text... I'll finish reading the rest of it someday, but for now I'm just going to vote yes 👌
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Watched this on twitch and loved it! Yes all day, baby.
Spacecow
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Posts: 247
Location: New Hampshire
Very excited to see this!
Spacecow
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Posts: 247
Location: New Hampshire
I laughed out loud multiple times. Yes vote, obviously!
Spacecow
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Location: New Hampshire
I've heard a lot about this game but have never seen any gameplay until now. I'm... enlightened?... Yes vote!
Spacecow
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Posts: 247
Location: New Hampshire
Simple, quick, silly. Yes vote!
Spacecow
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Location: New Hampshire
Absolutely fantastic job from everyone involved. One of the most impressive and creative displays I've seen in the decade I've been here! If you can do something insane for next year like get a full OS running on an N64, then we may have to declare Total Control a "solved problem" :)
Spacecow
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Location: New Hampshire
The RPG-ish elements of this game were interesting, but the general structure of tennis tournaments (and the limited GB controls) might get monotonous. So I also am skeptical of the value of a full run. Some kind of trick-shot playaround for this or the 64/GC versions would be fun, though!
Spacecow
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I'm late to the party here, but wow, I am hugely impressed with this run. A triumph of routing.
Spacecow
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Location: New Hampshire
I didn't read this thread at all, but I just want to register my opinion that everyone who registered for these forums before-- say, June 21 2004 to pick a number out of thin air-- should be automatically be given a subscription, and maybe a thank-you card for being early adopters to the original money-pit of a website.
Spacecow
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Location: New Hampshire
stootab wrote:
I'm surprised that some of the levels are frame perfect with the human players and that there's aren't any TAS-only timesaves for every level.
These games have had some pretty active IL competition for over a decade, and it's important to note that pause buffering is possible (though unpopular) in the game. It's IMHO more surprising that any levels had 1 second+ improvements, but I suppose that's where the power of rerecording (as opposed to simple frame advance) really shines.
Spacecow
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Both of these games are already so unbelievably well optimized, these are REALLY impressive improvements. (A "total saved" row would be nice for the tables.) Easy yes vote, and IMHO worthy of star consideration. Time to copy + paste this exact comment into the other thread! :)
Spacecow
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Posts: 247
Location: New Hampshire
Both of these games are already so unbelievably well optimized, these are REALLY impressive improvements. (A "total saved" row would be nice for the tables.) Easy yes vote, and IMHO worthy of star consideration. Time to copy + paste this exact comment into the other thread! :)
Spacecow
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Location: New Hampshire
Great WIP! Have you found any movement methods that provide speed boosts etc. (given that Amusement Vision's engines seem to reward turning in odd ways)? I spent an afternoon noodling around with SMB1 and trying e.g. alternating left/right every frame, but I'm not well versed with the research process and I never got anything promising. :1
Spacecow
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Posts: 247
Location: New Hampshire
Cyber_Kun wrote:
once you can program into the games RAM.
You make this sound like a trivial, yawn-worthy event. I'm not sure if it's clear that this is the second game ever, and first game on the SNES, that this has been done. Please correct me if I'm wrong on those numbers.
Spacecow
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Posts: 247
Location: New Hampshire
Absolutely monumental. Congrats on shocking the world at AGDQ, I lost my mind watching live.
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Great run!
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Watching the stream now, congrats on finishing the run!
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