Posts for Spikestuff

Spikestuff
They/Them
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electricslide wrote:
Still a dumb rule. WIPs are WIPS for a reason, generally the runner hits a wall or a desync which is why they didn't carry on their run.
electricslide wrote:
EZ's had plenty of time to work on his WIP, hence the discussion between the two of them over priority.
electricslide wrote:
He's beaten HOTD, should be publishable unless EZ wants to finish his run.
Yeah, that's nice. We're not even comparing with a WIP, it's more of a minor point. We're comparing to a canned submission which is faster, which is apparently the major point you're ignoring or missing or glossing over.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Emphasis mine.
Soig wrote:
EZGames69 wrote:
this still doesnt explain why your submission is slower than Mr.K's submission.
Why do you guys like hiding your improvements here and there?... Or submitting an improvement and then cancel it? And you won't continue your work after cancelling it... I know the modern record is belongs to hero of the day. I know you upload your WIPs. And I know there are many movies in RTA website. So I compared with them and learned from them. But I DO NOT KNOW there is a cancelled submission being hided at an inconspicuous corner in this site... And unfortunately, after those stages in your wips, mine is slower than his. But what's the point of telling me that at this time? Why there are guys always saying that they can improve this run while it is being judged? You must want others to praise you, in my opinion.
I mean all you have to do is a 3 step thing. 1. Open up Sub List. 2. Select Cancelled and Rejected. 3a. Reorder Movie Name so it's alphabetized. 3b. Ctrl + F : Contra It's not "hiding" anywhere. Also the extra step of checking your game, with the game list which can bring up usermovies which is listed under "WIPs". http://tasvideos.org/Game-List.html One of these two methods is what EZGames did to find out if your movie could possible have issues. --- This is something you, yourself can do by verifying that you're beating all known records. This isn't something that's worth ranting over about when you could've just verified yourself if a run existed. All it means is just try again, after all you push out a lot of content to begin with.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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EZGames69 wrote:
The fact that this cuts out the best part of the movie make me want to vote no.
Good.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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See this is how we're reading what you're writing: "I'm not actually doing the race." This is what you meant: "I'm actually just performing a glitch whilst racing this map and that I abuse to either finish the race from the first lap or to jump to the final lap in the race." You're still racing this map you aren't skipping it. You're just performing a major glitch to further progress whilst still doing the map. In the better explanation sense.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Just as a bit of a point out. This was one of the reasons you were rejected on the previous movie for omitting 9/10 tracks on your previous movie. Now you're leaving 17 of them out.
WebNations/Sabih wrote:
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Post subject: TinyPic note.
Spikestuff
They/Them
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Just to point out, which is actually visible on this thread thanks to hegyak & Truncated. TinyPic is shutting down on 16th September 2019. Ironically they're saying get a Photobucket account. (Don't get a Photobucket account)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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That unfortunately doesn't answer my question. I'll rewrite it. Why are you not TASing with three characters?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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theripper999 wrote:
Just to clarify things who is the fastest character?
To jump on the back of this question and to reference Radiant's question for hopefully an answer. Why is it only 1 player in a 3 player game?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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This might be due to the fact that there's 350 avi files that I had to deal with, that's 5 avs scripts. I'll eventually fix this, the errors are also present in the downloadables as well. There's a whole segment missing as well. 3 of the 5 avs scripts are wrong in different ways. All 3 when a hundredth was hit is placed as 101,101, 201,201, 301,301. And 1 of the 3 is just an entire segment. Edit: The missing segment bit is wrong, because I forgot that I was going to do a multi-disk encode and had it prepared. But that lead to random problems.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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You lost me with an argument of a TAS that was made in 2008 and states "Did you like watching this movie" not "Did you find this movie entertaining". Which also existed before the introduction of the Vault and was moved only to the Moons cause the ratings was high enough to be placed in the Moons. Meanwhile, this one is sitting at a rough 2.2 on the entertainment score. As for Ys that has an entertainment rating that should be in the Vault by now and hasn't been moved across for the time being. Also you're arguing Technical Entertainment over Actual Entertainment.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I have also created an alternate, very informative encode. Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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How to sync, 2019 edition... Hey look a bump! There's 2 ways to go around this. Drop a save at frame 0 and load it 4 (or so) times. It will sync the entire way. Then there's the option of 2 dumps which is: Drop a save between 18642 and 22106 and load it 4 (or so) times. There's also the option of just downloading this save state, rename it appropriately and then load it the few times to get it to sync.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I've also compared with the submission that's here, and not the video as a note. Even if IGT is not the focus, it's still usable enough to do comparisons such as these.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Did you know? That instead of using the actual IGT you can use the value related to the IGT 0x436. Since this TAS focuses on IGT apparently. Let's grab a table up to compare to the previous. Stage 02 is the biggest pitfall in your TAS as you're too focused on clearing out the enemies behind you rather than focusing on the one's infront of you and letting the ones behind you roll off the bridge. You can throw Dracula Phase 2 as a wash since there's no actual way to gather a time from the game's values, this is manual counting between frames. However, the strategies are different, the 2010 TAS is using the brute force method, getting hit but returning damage whilst this one is staying safe below Drac.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I too like headcanon reasons. /sarcasm I'll edit my post later about a vote and other stuff.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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It's Brawl, says it in the Description:
このTASはキャラハック、モーションハック、ボイスハック、ステージハック、アイコン画像の差し替えをしたPMのターボモードのTASです。
Basically saying it's a Turbo Mode TAS of Project M with character, movement, voice, stage mods and character icons were replaced. Something was fishy with the graphics and the lack of being able to see the name tags. Then I decided to actually load the video into YouTube. --- This should also should've been obvious when you hear the chant "WE LIKE IKE"
WebNations/Sabih wrote:
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Spikestuff
They/Them
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More information in the YouTube description. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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As a quick so you know Marios just if you want to know basically what was said in avs form:
Language: AviSynth

AVISource("Tekken3-OpenGL60.avi") ExactDedup(FirstPass=True, DupInfo="dup-gl.txt", Times="times-gl.txt")
Language: AviSynth

AVISource("Tekken3-Softdump.avi") ExactDedup(FirstPass=True, DupInfo="dup-soft.txt", Times="times-soft.txt")
As for the steps after... no idea.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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July 2019: Link to video
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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SmaoDxRuns wrote:
There's no images the first one is anime
And you're responding to a post from 12 years ago. It's pretty much guaranteed that the pictures wouldn't be available ever again. --- Anyways. Chutacoacko Playz you have been ban evading a ban that has been placed to you by Mothrayas. To repeat what Mothrayas told you.
Mothrayas wrote:
You may regain your posting privilege approximately one year from now, in July of next year. If you can then prove you can make submissions that follow the movie rules appropriately, that privilege may later be regained as well.
You have been banned once again.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Yes... those are words. What are you talking about?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Is there a method to madness to sync the speed of an OpenGL pcsx-rr dump to that of a Software pcsx-rr dump at all? I have provided files for 2 games which run at different frame rates. Tekken 3 (60fps) - Software (560MB) / OpenGL (404MB) / Zip File (964MB) Crash Bandicoot (30fps) - Software (311MB) / OpenGL30 (500MB) / OpenGL60 (495MB) / Zip File (1.26GB) -- Yes, I know I could've made these 320x240 but I did 640x480 instead. All these are using Lagarith. -- Probably the most noticeable thing about the OpenGL dump is there's practically no loads. In Tekken 3 directly at the end of the first round there should be a bit of a load for the next character Mokujin becomes. In Crash Bandicoot's loading should exist 5 times before loading into the first level and not jumped over. Another thing to note using Crash Bandicoot. You have to dump at the game's framerate (30fps) not the console's framerate (60fps) to have the correct speed. But which is actually correct in this situation? Is there a method such as using ExactDedup to actually make this work? Or is it something I'm somehow missing in kkapture after doing every possible combination?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I rate this a newspaper out of 10 which apparently doesn't equate to anything useful here so I guess a yes vote it is then. Also shotgun to pubs.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The images are fine, they're all under a megabyte each compared to something else I can think of. Also what do you expect from an Aran post except for an essay. But images? Mate, that's a bonus.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This pulls two questions from me then. - Why was this done on 1.11.6 this version is 3 years old. - Why was this done on the less accurate QuickNES?
WebNations/Sabih wrote:
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