Posts for Spikestuff

Spikestuff
They/Them
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Joined: 10/12/2011
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Warp wrote:
3. I didn't know that copying and pasting from sites nowhere dedicated to this one was illegal.
Copying text from Wikipedia is not illegal.
I think it's because my points were too close together in the same sentence.
Spikestuff wrote:
We get it, you like to copy wikipedia and a site we don't mention since legalities.
I was bringing up Wikipedia and another site at the same time and looking at how it's written I understand how it's believed taking from Wikipedia was the legality concern. This can be due to me writing "a site we don't mention" and not "another site which I won't mention" I'll still agree on the lack of information to the submission text, as that's still strongly required for this game... which now has information that's making me go "what?" on now, but it's an improvement.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Naohiro19 wrote:
According to English Wikipedia, the game was released on October 21, 1998, but it doesn't appear to be available in Japan. In other words, it was sold only in America.
This game also came out in Europe. So it means it was only sold in the West. Surprised you used Wikipedia to gather the information about the whereabouts of where it released but came to the conclusion it also didn't come out in Europe/Australia. Also why did you even bring up this information in the first place? Was it to confirm your suspicions on why you've never heard about the game?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I don't know why people are reencoding something that's literally about to be published by a publisher soonish. (with a fix version like last time) Edit: Well when: https://youtu.be/YxVveZ_aD_0?t=2402 / https://youtu.be/xa5pH50ALUo?t=2406 Gets fixed that is... which will now happen at a later date. Since I have created an encoded version which is camhack + graphic fix, where appropriate with normal and I rather not push it with the random errors in its current state as I don't want to see questions about someone wondering why the publication was fine as when they run the script they have errors. Basically as much as I have used it and have a script that's complete. I don't want to showcase something that's not 100%. I will wait for this update to the script fixing the problems and any other issues that did go unnoticed.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Naohiro19 wrote:
Nothing is worth it because I just paste a YouTube video without a detailed explanation of TAS.
What? I mean I have confirmed sync on this TAS, that video is correct. So "a YouTube video" isn't right when it's "their YouTube video", which I can vouch for as I was able to sync.
Naohiro19 wrote:
This contributor should ensure that viewers are fully and fully accountable for "What kind of game is it?".
This too has been explained on what it is, mainly by copy pasting my comments, but it is there on what has been adjusted. Also the author has said in regards to the submission... albeit in private so I had to throw it publicly.
TheRandomMaster wrote:
Before I read this, I realized I haven't explained my TAS so I'm doing that right now.
So this is just down to waiting for the author to expand on their submission text when they have the time, or come with your own actual solutions on why you don't believe this shouldn't be accepted. This might be a language barrier thing between Japanese -> Google -> English. So maybe writing what you mean in your native language might help point your case better? --- Note: I haven't voted yet, I might refrain from doing so now. The movie was done well, but as this is the author's first submission with a technical game I am concerned for it as it might not all be fast and there might be an obvious pitfall someone who has Sonic knowledge to be able to point out.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WST wrote:
You should have mentioned at least SegaCD BIOS version.
Solved it. US Model 1 - v1.10 And you also require the Sonic CD OST with that... for Gens that's an mp3 format. --- Much Later, aka when the encode went through --- Ah yes, another fine encode by someone who didn't make their own logo or use the legendary temp guide made by an ex-Judge/User. laughing
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Cool, I got a private message. These are responses you should be writing publicly:
TheRandomMaster wrote:
1. I do have an encode, but it's taking too long to process. 2. Before I read this, I realized I haven't explained my TAS so I'm doing that right now. (No wikis) 3. I didn't know that copying and pasting from sites nowhere dedicated to this one was illegal. 4. I keep seeing that it says Sega Genesis at the console instead of SegaCD. That's why I've been cancelling it. I though it was a bug.[/submission]
As for 2. As you proceed to copy what I wrote. So... gg I guess.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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We get it, you like to copy wikipedia and a site we don't mention since legalities. You also like canceling the same submission and resubmitting it. All this is, is a hack on the original game. Sonic 2 Styled Spin Dash, Sonic Megamix homing attack, An Air Roll, The Air speed cap removed, and Mini Sonic can spin-dash. Also that's all you had to write. You didn't have to copy wikipedia and site I won't mention for this information vomit you have in your text. Do you actually have any comments towards your TAS and how it was made or what you did or are you just going to use wikis to explain it? Do you have an encode or nothing at all to show this off? And can you stop hitting cancel, please. You'll become a restricted user soon with all this spam.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Thank you for introducing nothing to the project Sam. This is not what you believe the topic is on about. We do not care about your progress nor anyone's for that matter on any upcoming submissions here, especially when the entire point of this thread is dedicated to old PCSX-RR movies. An emulator that is no longer an accepted for submissions for a few years now. The entire point about this thread has been indicated at the start of it. I will not be rehashing information that you can read. If you want to talk about PlayStation Abe go to their dedicated pages and not here. If you for some reason need help here's Oddysee and here's Exoddus.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So the method of attack has now been updated on how to go about this. 2 Resyncs are required. A Resync done in the Windows XP operating system. And a Resync done on anything that isn't a Windows XP. The XP OS is able to have less to no jumps in gameplay and the non-XP OS is a backup for when anything fails on the XP OS in the resync it won't desync on the backup. This was information I was trying to figure out on why there was skipping on a non-XP OS for Windows for when a resync was being made. One with, and one without Skip SPU Loadstate.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Question. Why was the branch altered from "max score" to "high score", is it because it doesn't obtain the maximum score the game allows? To me if it goes above $500000 then it's already a "high score". Now I haven't watched this yet, but to an assumption you decimated that score didn't you?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan wrote:
I wonder how it's gonna affect Newgrounds.
Imagine changing the topic and not bothering to attempt a Google Search that answers your question. https://www.newgrounds.com/bbs/topic/1424896
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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PikachuMan wrote:
YouTube is not supposed to show the subscribe button on channels whose users have already subscribed to.
Yes it is. Unless you mean it's not meant to be displaying the word "Subscribe" instead of "Unsubscribe" then it's dependent on the user and a 1 in a million, or the chance you're browsing their content subscribed and have 50 million tabs open. Also always important, update your browser. This kind of hits hard the fact with you believing YouTube is still using Flash. (Yes, there are Add-Ons that do this but still to the fact) YouTube actually fixed a bigger subscription bug last month iirc. I noticed channels I was subbed to but thought all they stopped uploading content when their last upload was literally a day ago. (SO MUCH CONTENT TO CATCH UP ON) And an actual bug YouTube had was automatically subscribing you to channels. There were a handful of channels I was unsubbed from about a year or so ago and suddenly their content was back on my feed. There was also a single channel I knew I was definitely never subscribed to in the first place. Then again I am saying this whilst being part of YouTube since 2008.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Spikestuff upload thing that goes to final input. Spiked the input to go to that final A input. That's 746 frames of blank after that A input. A judge will replace that for you, so don't worry about the time difference.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos, unless the author's intentions changed. The extended input was not meant to replace the submission file. Much like similar TASes that have extended input as a second file that haven't been replaced. Taechuk can obviously speak about their intentions of that input but that's where it stood last as a file that doesn't replace.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Aran Jaeger wrote:
This last case though makes me slightly doubtful that TASVideos actually cares that much about graphical corruptions in their videos, considering
I do not want to talk about the pain and misery that was YouTube breaking 3D encodes and YouTube deleting 3D encodes but they're not actually deleted and Youtube's stating they are and having to learn and create a visual appeasing 3D encodes for VBoy. Those were fun times. I'm pretty much stating that some of us on staff actually give a rats ass. I'm personally spearheading a few encoding projects for example; DSRedux (32.6%), PSXjinRedux (23%) and Gensdux (Who wants to make a 20x16 table containing 340 gens movies%?). One of those 3 is a pain in the ass... and the other one is dealing with positioning DS placements. The main goal of the Redux project I personally have going is to actually have all old TASes to be presentable on TVC at 4k60fps+ that's including those already existing at 1440p/1080p60fps on TVC. And as a little note. Encoding takes time. If you want to reference a certain incident from last year. That was a time period of around 2 to 3 weeks (probably more I forget) to get out 50+ reencodes for very basic encodes. And to do a little spoiler. There are some TASes that cannot be reencoded due to no sync information or provided files gone in the wind. This hits some Arcade/FBA TASes such as infamously: [1342] Arcade X-Men vs. Street Fighter "playaround" by SDR in 11:38.38 & [1600] Arcade Teenage Mutant Ninja Turtles "4 players" by DarkKobold in 12:14.85 Also melted encodes are relatively newish. If you want to see something scarier than melted encodes and unsyncable TASes - Click Here - to claim your prize in curiosity.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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EZGames69 wrote:
another artifacts error encode, this one is Gradius by adelikat:
>Nahoc Can you verify the list of all of Nahoc's encodes/uploads on his channel: http://tasvideos.org/Uploaders-ID-39.html Edit: Nahoc. - http://tasvideos.org/Uploaders-ID-223.html https://youtu.be/cy8oKrjsfrY - Bionic Commando https://youtu.be/TxvtJl3JMSQ - Donkey Kong Country https://youtu.be/KE2pfWa-5fc - Castlevania: Harmony of Dissonance https://youtu.be/OrJVq2z-Xj8 - Super Mario Bros. 2 https://youtu.be/hETRzNzpFAI - Gradius https://youtu.be/8fM-_p0S_9E - Castlevania https://youtu.be/wp1PuG1ggOk - Castlevania: Circle of the Moon https://youtu.be/Ly5sTZdqG4k - Ninja Five-O Edit: Flygon. - http://tasvideos.org/Uploaders-ID-25.html https://youtu.be/qv3-zBZ_gW0 - Final Fantasy Adventure https://youtu.be/ak8_4GjoqJs - Evel Knievel https://youtu.be/Yd9Vw5ycLjA - Bloody Wolf https://youtu.be/sVMM6Q_YKdE - Pokemon Yellow https://youtu.be/ido3TE1eJbc - Mission Impossible https://youtu.be/haU5I4mijb4 - Ultimate Mortal Kombat 3 https://youtu.be/-QQV2uFQJ9g - Star Wars https://youtu.be/crwb5qbF-Po - Wario Land 4
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I mean you say you play Tekken 3 that means you know the content of Tekken 3. And of course that means you know the content of Force cause that's why we have this TAS. So I got to ask what's so questionable about what Warepire wrote? You and I both know that all iterations of Tekken Force is collecting those 3 keys to enter the cave Dr. Bosconovitch resides and defeat/free him. You're doing the full content of Tekken Force that way and which literally 3 of us have stated you skipped content of going through the pain that is Tekken Force and doing a final loop. It's estimated that in IGT the TAS would be ~27000 frames and if you can get Mokujin-Yoshimitsu on all 4 accounts that would also knock the TAStime down a notch as well. This brings in the fact you shot yourself in the foot, thanks to Mokujin's existence in Yoshimitu's route of Tekken Force. The major changing RNG of the entire game's content, can you force a same character from this Wooden Person? I'm not forgetting that fact that you didn't get the optimal Mokujin in this TAS. --- Even if Content is literally the same per round, per key it's 3 rounds and a rescue mission. The entire point of Tekken Force is to literally force your way through the same rounds of enemies and unlocking Dr. B. The time is going to be sub 10 anyways for a TAS. Do you want a suggestion for changing RNG? You're not going to like it, I certainly don't either. Mix things up, change the difficulty settings. Want another suggestion, change characters. Yes, I'm also spewing on this suggestion but regardless. Top 4 on already available: Yoshimitsu, Paul, Nina, Law. There, content. --- Lastly, this TAS doesn't only have a loop issue. It has a SRAM issue as I've alluded to with you in private (which is seen in my post). Personally I very much dislike there isn't any visual confirmation that Hard difficulty was enabled and the fact that you're using Quick Select for a character that's one position away. But this is the minor issue to the actually elephant in the room. I want to see you argue this point as it is part of the movie rules.
Movie Rules wrote:
We do not allow save-anchored movies However, there are certain games with unlockable modes, second quests, or other things of interest that can only be accessed if a save file (or an otherwise "dirty" SRAM) is present. If you really wish to submit a movie made on such a mode, you will need a verification movie made and provided alongside it. Any input file that starts from power-on (for example, a previously submitted movie for that game) and creates the exact circumstances for your submission to sync will generally do.
We can argue right here that using SRAM in Tekken Force to skip key collection does not fall under these exceptions. Tekken Force is a mode that's unlocked from the very beginning of the game, the only modes that fall under this for Tekken 3 is Tekken Ball and Theater Mode. This movie is starting at the final loop with SRAM. And the only people that have talked and voted out about it are people who actually play Tekken. There are 4 yes votes that haven't given their opinions yet... unless EZGames69's comment of "Chicken 3" is a yes vote then he does whatever.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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ThunderAxe31 wrote:
The only objections were against the fact itself of skipping the repeating loops, without even giving a reason of why, which I find kind of paradoxical.
Odd. I recall the very first post and the post I was referring to (before my edit) saying something around the lines as to why.
Warepire wrote:
For me it should go through all iterations needed to unlock Dr. B, and not start with all the keys collected.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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To go into feos' point.
EchoedMelodies wrote:
Why walking the whole time instead of jumping? Short answer: In this game, walking for the whole level (especially stage 0,10,20,30) is ~100 frames faster.
Since it's apparently so important to be on the ground as soon as possible why wasn't it done? I'm going to show 3 examples where my input that I made on a whim where it's important to stick to that floor. All cases; Left me, Right Melodies. Now, I'm not skilled at doing TASes for platformers. But anyone can assess that you weren't on the ground soon enough. Also this game has cycles, so something like 7 can have a different starting compared to another 7 (like this submission and feos having the same 7 compared to mine). I wasn't holding this information for 2 weeks I swear.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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When is Strider 2 getting an improvement? Link to video To note this is faster than this submission by 172 frames. I am curious how this compares to the few userfiles to this game.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm just going to simplify it further by throwing the actual branch on it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Musicombo wrote:
I changed my strategy in a huge way. Instead of letting the board fill up and using the color-changing powerup to instantly clear the level, I tried keeping the tile count as small as possible at all times.
In doing so, you created a TAS that's almost 2 times slower than your other submission. And slower than the only available speedrun that exists for this game (when looking at RTA timing): https://www.youtube.com/watch?v=2lXKLMZIMaY So, can you explain why it's 7 minutes slower?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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6403S wrote:
This TAS features Solo Mode completed in 7 minutes and 37 seconds, from the moment I selected Solo Mode to my final hexagon match of the game.
6405S wrote:
This TAS features Solo Mode completed in 14 minutes and 14 seconds, from the moment I selected Solo Mode to my final hexagon match of the game.
Question. What?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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According to Dolphin. 5.0-10293 was released 10 hours before this TAS was submitted. I have a lot of doubt on this movie.
WebNations/Sabih wrote:
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