Posts for Spikestuff

Spikestuff
They/Them
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So long one author stacking on top of the other author's input.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Location: The land down under.
January 2019: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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This game is mostly an autoscroller (there are platforming segments). However your TAS has issues. Just quickly gloss on some opening input. Marked in blue is where you could've placed your input, but instead it's an amount of frames later. "But Spikestuff, you could've just done your usual 'Light Spike' and everything would be hunky dory right?" No. I would have to do a 'Heavy Spike' because that's not only where the issues are. There's an issue in movement and that would mean I would have to learn the game. Speaking of the movement: "But Spikestuff, you didn't collect 2 pieces of cheese compared to Mihoru." Yeah that's fine. Modify my input and I'm still ahead by 6 frames with those 2 pieces of cheese in my count. I only watched one minigame just the very first one. You had so much freedom to do whatever you wanted and you did nothing on entertainment, not even an attempt. The longplay was more entertaining than this display cause NPI actually moved. How long did this take to TAS Mihoru?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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To hopefully avoid double ups, and for those that want shortest to longest set up for them here's the list of all the movies. Those marked with a strikethrough are ones that sync with Eternal without the need of a resync. [1518] PSX Umihara Kawase Shun by Mukki in 02:10.23 [2315] PSX Ehrgeiz: God Bless the Ring "Quest Mode" by sparky in 03:51.77 [2415] PSX Bushido Blade 2 "Slash Mode" by Dammit in 04:20.23 -- dammit-bushidoblade2-slashmode.pxm.7z (15.6MB Zipped) [1275] PSX Castlevania: Symphony of the Night "Richter mode" by pirate_sephiroth in 05:41.73 [2701] PSX Tekken 3 "playaround" by Cooljay in 06:41.05 [1273] PSX Strider 2 by errror1 in 08:51.10 [1485] PSX Azure Dreams "best ending" by FractalFusion in 10:31.73 [1506] PSX Crash Bandicoot 2: Cortex Strikes Back "item glitch" by pirohiko in 11:34.85 -- pirohiko-cb2cortexstrikesbackglitched.pxm.7z (56.0MB Zipped) [2620] PSX Oddworld: Abe's Oddysee by Samtastic & Dooty in 12:06.13 [1670] PSX Chocobo Racing "Invincible, time attack" by sparky in 12:48.63 [1954] PSX Mega Man X5 by Bernka in 16:38.18 [1547] PSX Mega Man X5 by Noxxa in 16:51.08 [1272] PSX Mega Man X5 by Atma in 16:58.68 [2378] PSX Dragon Ball Z: Ultimate Battle 22 by Noxxa in 17:22.47 [1522] PSX Salary Man Champ: Tatakau Salary Man "1 player" by mz in 18:09.80 [1419] PSX Resident Evil 3: Nemesis "The Mercenaries" by arukAdo in 18:54.02 -- arukado-residentevil3mercenaries.pxm.7z (1.72MB Zipped) [1363] PSX Castlevania: Symphony of the Night by arukAdo & pirate_sephiroth in 19:01.63 [1887] PSX Mega Man X5 "X only" by Noxxa in 19:43.80 [1511] PSX SaGa Frontier "Blue" by knbnitkr in 20:16.35 [1246] PSX Castlevania: Symphony of the Night by zggzdydp in 20:18.63 [1453] PSX SaGa Frontier "Lute" by knbnitkr in 21:08.50 [1692] PSX Mega Man X6 by Rolanmen1 & FractalFusion in 25:34.02 [1274] PSX Mega Man X6 by FractalFusion in 25:53.02 [2598] PSX Oddworld: Abe's Oddysee by Samtastic & Dooty in 27:01.27 -- samlaptop,dooty-abesoddysee.pxm.7z (3.64 MB Zipped) [2371] PSX Oddworld: Abe's Oddysee by Dooty in 27:01.62 [1648] PSX Chocobo Racing by sparky in 27:12.02 [1523] PSX Spyro 2: Ripto's Rage! "14 talismans" by lapogne36 in 28:11.70 [1744] PSX Croc: Legend of the Gobbos by RingRush in 36:21.08 [1439] PSX Mega Man X4 "Zero" by Atma & FractalFusion in 36:42.63 [2342] PSX Mega Man X6 "all stages" by Rolanmen1 in 39:31.35 [2372] PSX Oddworld: Abe's Oddysee "maximum casualties" by Dooty in 40:00.53 -- dooty-abesoddysee-maxcasualties.pxm.7z (6.02MB Zipped) [1516] PSX Mega Man X6 "all stages" by Noxxa in 41:18.38 [1871] PSX Oddworld: Abe's Oddysee by Dooty in 42:55.85 [2606] PSX Mega Man X5 "all stages" by Shuy_ & Bernka in 43:38.93 -- shuy,bernka-mmx5-allstages.pxm.7z (3.95MB Zipped) [1395] PSX Mega Man X5 "all stages" by AngerFist & Atma in 44:04.43 [1458] PSX Crash Bandicoot (USA) by Mukki in 45:29.50 [1657] PSX Star Wars Episode I: Jedi Power Battles by DarkKobold in 46:31.18 [1496] PSX Mega Man 8 by FractalFusion in 47:06.23 [1280] PSX Punky Skunk by Ferret Warlord in 47:33.37 [1457] PSX Crash Bandicoot 2: Cortex Strikes Back by Mukki in 47:37.62 [1512] PSX Tomba! by Cardboard in 52:28.47 [2645] PSX Oddworld: Abe's Exoddus by Dooty in 53:41.62 [1993] PSX Mega Man X5 "100%" by Bernka in 54:33.68 [1905] PSX Mega Man X6 "100%" by Rolanmen1 in 56:47.18 [1592] PSX Castlevania: Symphony of the Night "all relics, best ending" by arukAdo in 57:20.60 [2375] PSX Oddworld: Abe's Oddysee "100%" by Dooty in 1:03:27.07 -- dooty-abesoddyseev2-100p.pxm.7z (7.55MB Zipped) [1289] PSX Resident Evil 3: Nemesis "best ending" by arukAdo in 1:07:25.52 [1818] PSX Oddworld: Abe's Oddysee "100%" by Dooty in 1:09:23.73 [2051] PSX Croc: Legend of the Gobbos "100%" by RingRush in 1:18:35.43 -- ringrush-croc100p.pxm.7z (9.69MB Zipped) [2754] PSX Oddworld: Abe's Exoddus "100%" by Samtastic & Dooty in 2:08:28.40 [1805] PSX Breath of Fire III "best ending" by janus in 7:45:01.17
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6349
Location: The land down under.
PikachuMan wrote:
I would like to see a new update to the 32-bit version of BizHawk along with a new update to the 64-bit version of BizHawk.
The latest update came out a month ago. You need to learn patience. (and 32bit is fine for its date) And there's a lot of work and milestones being covered at the moment. It's an emulator first and foremost which means it needs to also do these: Updating the PlayStatoin Core (Octoshock) Updating the Sega Saturn Core (Saturnus) Updating the WonderSwan Core (Cygne) Even though it's not listed. Update the Game Boy Advance Core (mGBA) as well as fix the mGBA core. Hows about that Game Gear Linking that's being worked on. Any of the N64 Issues How about a feature? Multidisk Support for MegaCD/SegaCD How's about another Operating system? Linux Compatibility which is almost complete.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Oh No. OH YES. This project is open for anyone that's including those who have low end systems (I've been testing this with an Intel Atom). You won't be doing any avi dumping. For those that don't know all PCSX-RR TASes are using the TAS Sound Plugin. Now for some games this is fine and works perfectly for others well they have some very broken samples. Files for PCSX-RR: - PlayStation Bios (SCPH1001 most cases, see the Sync Notes for those failing to sync.) - All 51 PCSX-RR TASes in a single zip file. - Pete's Soft Driver 1.54 (If you're doing the Oddworld Series) -- If this doesn't sync try Pete's Soft Driver 1.41 as I haven't actually checked. - The files that comes with PCSX-RR (minus pcsx-rr) - Eternal SPU Plugin 1.41 Now the steps are simple. You want to follow these instructions here written up by feos. For GPU Plugin settings just have everything pretty much unchecked and use windowed mode. DON'T ENABLE FRAME SKIPPING. If you are having trouble getting a game to even sync in the first place I have created Sync Notes for some of the TASes that I've already gone through. Most of them should just be straightforward of load and done. This is all for the cases when you hit Step 13 in the Resync Process. I recommend heavily to make a copy of that pxm folder it made for worst case scenario (it fails to resync) I also want you to create two lua files, one called "spuTAS.lua" and the other "eternalTAS.lua" with this information: Download spuTAS.lua
Language: lua

while true do emu.frameadvance() pcsx.switchspu("spuTAS.dll") os.exit() end
Download eternalTAS.lua
Language: lua

while true do emu.frameadvance() pcsx.switchspu("spuEternal.dll") os.exit() end
Note: We're going for quick and painless. Not streamlined. With that done you'll also need two batch files. I recommend naming them spuTAS.bat and eternalTAS.bat and have this information: Download spuTAS.bat
Language: batch

pcsx -runcdbios -lua spuTAS.lua pcsx -lua detectCheckpoint.lua spuTAS.bat
Download eternalTAS.bat
Language: batch

pcsx -runcdbios -lua eternalTAS.lua pcsx -lua synchCheckpoint.lua eternalTAS.bat
Your folder should hopefully looks like this when you're ready to go: Load up spuTAS.bat first and wait for "Now awaiting for any incoming desync." When this message appears load eternalTAS.bat and then sit back and watch it crash 50 million times while you have a nice tea or something. Once done check if it synced through. Some games will fail, it's okay you can try again or move on and mention what failed. Zip up that pxm folder and link it back here. --- And if anyone's daring enough to do Breath of Fire III, I've done the first half of the process. As a note I have hit a game case where the process outright fails (both manually and automatically) mainly due to either the game or pcsx-rr not liking it. If you want to try this it's [2315] PSX Ehrgeiz: God Bless the Ring "Quest Mode" by sparky in 03:51.77 --- Help! My synchCheckpoint is getting stuck at frame 200000! Open up pcsxrrWorkflowConfig.lua and go to line 84 for "hashFrameSplit" change the 200000 to the next number over. For example: Croc 100% is 282926 frames so I made the hashFrameSplit 300000 and it worked.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Post subject: Turnaround time of a Week.
Spikestuff
They/Them
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Let's see what I can copy and paste from your Mystic Warriors TAS that still need to be addressed. Adjusting the Sound Volume from 30 to 60 is really unnecessary. You've tampered with a setting called "Loop Setting" now should we address how this should be like Ghosts 'n Goblins and focus on a loop TAS instead of cutting half the TAS? You're using 2 of the 4 characters in a 4 player game. I've heard about why from someone familiar with the emulator but it's worth asking you why you didn't? Also have to ask the question. What are the character differences? At the character selection you've done an unnecessary character switch for the same two characters, it's only due to being the order of selection. Man it would be nice to see you gun down all the enemies instead of taking a stroll through them, that's a bit of a let down not killing everyone on sight. You show that you can shoot upwards. Why aren't you in the appropriate positioning to shoot upwards instead of wasting time not shooting? - In fact, you showed off a better method directly after it and you didn't use it the first time round? You're wasting shots again like your Mystic Warriors TAS. Killing the enemies in the Mine section of the game, wouldn't it help with Lag Management? You're wasting, missing and not position correctly for your shots for this mechanism in the mines. Good work with the second boss, sticking it to him. Are you creating lag in the opening half of the third stage? Seriously I want to know the answer to this. That ghostly green thing, I see that you're missing your shots with one of the players. Third boss. You're missing shots as it's your position that's passed the bird creature. Did your dynamite miss the boss? The snake creature looks like it could've been managed better on positioning, especially when some of your shots are missing. You knock out the two bulls after the snake when going to the door you have to shoot open, wasting two shots. Was that necessary? Boss, better positioning yet again would've been ideal. The boss jumps up. If you placed yourself in the center and shot diagonally wouldn't that have been better? - You're hanging to the right instead of the center since the boss jumps between sides, like generally curious about this. Oh we had the perfect opportunity to have Moo on top and Buffalo on bottom (or vice versa) shooting enemies. I'm curious if it's possible to avoid using the TNT to clear your path, since lag and all. How'd you miss a shot on an autoscroller boss? (3rd phase) Opening 4th Phase. You had 2 parts to shoot, and you focused on one. Wouldn't it have been better to knock out both parts simultaneously? 5th Phase only one of your early shots hit the Smoke Stack. This could've been managed better. I'm questioning positioning again on this one here too, wouldn't it have been smarter to aim further back or to split up or to take damage? Is the dynamite useful at all on this boss? Question on the movement with the Eagles. You can jump with them. Is it possible that they can move to your higher position at all or is it a you return to them? Also it appears that it's faster to move horizontally doing this rather than hanging on. So an extended question. Can you shoot with the bird or only do a backflip kick? You're missing shots on this hot air balloon boss due to positioning of one of your players. Did that stun do absolutely nothing? You could've done a quick drive-by shot when moving to the other claw hand. You're overshooting before Phase 2 even started. You're moving into range of the boss' attack then realizing it's a bad idea and moved out wasting shots in the process. What? Phase 3 of the boss, you've entered the range of the boss' claw attack and moved out of the way wasting any damage progress. Does the boss have an unlimited reach and you were just shortening it or was it poor positioning? After that claw attack, you didn't walk up into the face of the boss compared to all the other bosses to attempt possibly a quicker kill. Why is that? You enter the next stage with no dynamite equipped even though it was on you in the last stage, and the one before that. Was it really that useless? Also is this another case where you could've avoided a bit of slowdown from the game if you didn't knock over those barrels in the opening half of the stage? Why did you waste both the stun and the dynamite in the building instead of shooting the enemies? Do they take a few too many shots to mow down? The TNT stack in this section doesn't seem to generate lag compared to the one in an earlier stage. Couldn't you aim upwards at those Red Bulls (and later Orange) before they met you face to face or is that just not a thing? At the Door, it says to shoot at a point. You're jumping. You have both the ability to shoot upwards and diagonally so you're creating downtime. What's up with that? - In fact you do exactly that at the second door. If you had your dynamite on you at the final boss you could've ended your input sooner if it was a waste to use it earlier. You're also whiffing shots on the final boss. I quickly want to question the turnaround time of this TAS: Using a video you have on your YouTube it can be estimated that this was done between 3 days to a week (your last submission). Please, take your time doing these TASes. Don't rush them. ----- If you're down here needing a TL;DR for all that because Jesus Christ it's longer than my Mystic Warriors one I'll give one (well except for the first 5 lines since well they're important but it's already there, nor the last 2). - You're not in position for some of the bosses to get a better shot. In fact some of your shots are outright missing. - There are questionable movements you placed in which is more questionable when you did the same thing better later. - How do you move on an Eagle? Can you move faster by jumping of it and going left/right or up/down and be at that other position and not the anchor point. - Can you shoot when you're in the Air not attached to the Eagle at all? - It looks like you're creating unnecessary lag at certain points. Is it possible to have Lag Management? If you need someone to translate all this, or just the TL;DR. Ask. We might be able to find someone who would be able to translate to your preferred language.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Your showing a TAS that's a 2:48.93 and saying it's 6 seconds faster than that meaning it should be a 2:42.xx but the input file that's in the movie is a "3:25.58". I'm just mainly asking if you didn't end your input on the final frame and instead you watched the credits play out.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Just a question. Is the input overextended by any chance? If it is just upload it to the userfiles and link it back here to be fixed by someone who can replace your movie file.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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boct1584 wrote:
and I agree that it should be officially acknowledged in some fashion.
If we can generate the list of Canned/Rejected on Publication to Submissions that got bested leading up to that then we can have a list on Gruefood Delight called whatever would suit it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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DrD2k9 wrote:
At the time of this runs acceptance, it met all the rules.
And you didn't have anything for this then?
Spikestuff wrote:
If you're placing an argument for that you might as well place an argument for this then.
Also the little link that I placed here for you:
Spikestuff wrote:
The decision won't change and that's final
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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If you're placing an argument for that you might as well place an argument for this then. As feos, Mothrayas and myself have pointed out. The decision won't change and that's final. It's unfortunate it got bested, but it is what it is.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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aiqiyou wrote:
Removed myself of the authors.
Can you expand as to why that is?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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As a note, the second rocket can be shot down a shot sooner: I'm also just going to blindly assume it's also possible to get it done in 5 shots on that second rocket in that tiny spot.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Most of the time emulator. The only time I would watch the Publication is for well verification cause role but mainly just the GC/Wii/DOS/Linux TASes.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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This situation has also occurred in the past where the movie that become obsolete sitting ready for Publication was Rejected due to the improvement that showed up on the Submission bench. (At least twice to my current knowledge, but I can only track down one example of it... should make a page dedicated to this.) Edit: And now that has been unfortunately done to alex_ik's submission.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hmm... So much for having a Newbie's first publication on the site.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Now I don't know my games, but if it is a Six Button Controller bug which is a game bug well you want to do this: Load Game > Genesis > Settings Sync Settings > Use Six Button Controller: False However it might just be faster selecting 1 Player and hitting "Start" when game loads. Something to test.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Unfortunately you did not take my word to heart in the Ask a Judge thread. With that being written this TAS is slower than [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31. Please use the userfiles next time.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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TheCoreyBurton wrote:
Edit: Both issues have apparently been resolved now, though a test will need to be to see if they have really been resolved. Spikestuff is all over this already.
Should probably make a post on this since I did make a comment of it on IRC. "No." - YouTube 4k60fps was their main focus (since of the outcry) but anything higher is still borked.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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That's nice and all, but I would like to reiterate my opening post.
Spikestuff wrote:
An IPS file to the hack would be nice to have as well.
This is especially important for the judge who can actually go into it and verify your movie.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Unfortunately this TAS lands itself with the same issues as maglevtrain's submission from April 2017. If you push for an "all levels" (RTA category naming) or a "100%" your movie will have a chance on being accepted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's Nvidia's GeForce Experience kicking in. Hitting Alt+Z will bring you up the menu (hopefully) then select the cogwheel. If it doesn't go to your taskbar and rightclick Nvidia's icon select "GeForce Experience" select the cogwheel in the top right and settings in the "in-game overlay" tab. If you want to keep the features. Select "HUD Layout" and go through the four selections and select "Off" and you should be all good. If you don't want the features do the taskbar menu and when you reach the bit for "In-Game Overlay" just disable it from menu.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's not an answer and is in fact dodging the other points about this TAS. Please answer them instead of just going for the top one that's there. These are concerns and queries about your TAS that you've made.
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