Posts for Tatsuhiko

Experienced Forum User
Joined: 2/13/2005
Posts: 21
Truthfully, my main purpose for this was to maybe inspire someone else to make a run for this game.
Experienced Forum User
Joined: 2/13/2005
Posts: 21
Rick wrote:
Dude, I'm saving a candy bar to eat specifically for your run. You realize I'm totally excited to see this, yes? ^_^
Better have a backup bar because it'll be a long time =D
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Joined: 2/13/2005
Posts: 21
Seeing as people are complaining about how many errors I have in my run, I'm probably going to just scrap it. I'm not really in the mood to redo everything.
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Joined: 2/13/2005
Posts: 21
GSofficial wrote:
Wow. That run made absolutely no sense.
That made absolutely no sense.
Experienced Forum User
Joined: 2/13/2005
Posts: 21
I knew about that one already... found that when I was like 7 years old or so.
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Joined: 2/13/2005
Posts: 21
- Are you sure the start game menu cant be reached sooner?
Sadly, No. I mashed the buttons the entire time to get to the game's main menu.
- Why did you stop and jump on the first level before the guard, was that really needed?
I think so. Every time I tried running at him without jumping, he always killed me when I jumped passed him. For some reason, making him walk forward a bit made it work better.
- Are you testing which routes seem faster? because on level 2 you passed by the guard and then had to climb something facing right, it felt that the first path up would have been faster.
True, but I didn't want to fight him because that guard always seems to block alot of hits. I just felt it was better to skip him.
- Dont defend when fighting the guards, also, i think it seems faster to just kill the 3 HP guards instead of passing them.
When I didn't try to defend, they always opened with a quick attack. So I only guarded when fighting guards that did that. Sometimes it's faster to kill the 3HP guards, but sometimes it's better just to skip them.
- Always jump when running if there is enough room to.
I try to make sure I do. Sometimes when recording, I try that, and he just ends up falling to his death.
- On level 3, after the closing gate, when the ground falls you have grabbed the top ledge, its possible to let it fall further and grab the ledge below instead.
Eh.... I don't really want to bother with having to redo it all over again. Thanks for your input. Also, since I made some mistakes, my controller kinda sucks and the button input is lagged or doesn't respond at all.
Experienced Forum User
Joined: 2/13/2005
Posts: 21
Little update. I started over with your suggestion and I'm now at level 13 with 99 minutes remaining. I still don't know if that's good or not. If you want to see what I have so far and criticize me download it here. Levels 1-10
Experienced Forum User
Joined: 2/13/2005
Posts: 21
Okay then. I'll try it and see what happens.
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Joined: 2/13/2005
Posts: 21
Bag of Magic Food wrote:
Maybe SprintGod means the first level should be under 27 seconds and the second level should be under 1 minute and 20 seconds.
The first level can't be beaten that fast. From what I experienced, you can' bypass that guard to exit the level.
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Posts: 21
What? First two levels in 0:27? What are you talking about? The whole demo itself isn't even 20 minutes.
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Joined: 2/13/2005
Posts: 21
As in the demo? I guess so. Although, there could have been some points in the demo where a few frames here and there could have been shortened. Oh, about the code, I found it in a walkthrough. I'll probably work on it tomorrow. I'm not going to show it now. I plan on getting to level 10 tomorrow. *EDIT I got a little impatient and went to level 10 anyway. If you want, I can throw what I have so far on here to see what you guys think. The demo itself is almost 20 minutes.
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Posts: 21
FODA wrote:
Btw, the japanese version has a debug mode and i couldnt find the damn code anywhere on the internet. I used to own a japanese cart 10 years ago, and the magazine gave the instructions to the code. I only remember the first part: - go to password, input "SPECIAL" and click OK. you will hear a different sound, then cancel, start the game. in the game, pause and enter the sequence. This sequence is what i dont remember, but it was somthing involving almost all snes buttons, without repetition, almost like the capcom street fighter 2 code. I remember on that debug mode there a sound test, and there was a music that i coulndt find anywhere in the game.
I actually found that code on a walkthrough in gamefaqs. This is the code:
Pause the game and then press buttons in this order: B, Y, Up, Down, Left, Right, L, R, then press Start + Select to enter the cheat menu.
Also, the Japanese version has extra stuff in the intro movie as well. I don't know if this is a good result or not, but I'm at level 7 with 108 remaining.
Post subject: Prince of Persia
Experienced Forum User
Joined: 2/13/2005
Posts: 21
I'm in progress of making a run with this awesome game. Since no one would make a run for this awesome game, I decided to make one myself. I had just recently beat all 20 levels (merely just a planning session) in a little over an hour. Sadly, there are hardly any glitches to exploit. So far, I'm about 35% done with the game. There's only one thing I found out about the game (I bet it's been discovered before) to make it go a little faster, but I'm not going to reveal it :P Input is appreciated.
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Posts: 21
Yes, but the goal is to go for a no death, no kill (enemy) speedrun. Otherwise, it's deemed unprofessional (in some cases).
Experienced Forum User
Joined: 2/13/2005
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The only invincibility in that level is a little after midpoint. After the alien space ship. The flying weapon crate has a Flamethrower in it at the begining of level 3.
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Posts: 21
Deviance wrote:
If the author could provide an example of an area that is impossible to do, then this can be settled.
Level 3. The first tower with the red sniper. He shoots too fast for you to avoid.
Experienced Forum User
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Posts: 21
I loved the run. I voted yes.
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Joined: 2/13/2005
Posts: 21
I said no. Mainly because I felt that I could have been better. Although you were trying to get the fastest time, the way you were building stuff was kind of sloppy. Also you didn't play it on the hardest difficulty. As caitsith said, it would have helped in the money glitch execution.
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Posts: 21
Thanks for telling me.
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Joined: 2/13/2005
Posts: 21
Doing a No-Kill speedrun of Contra3 on hard is impossible. Even with slow motion. On hard, the sniper on Level 3 would be impossible to get past no matter how skillful you think you may be. Although there might be more than that, that was the only one I could think of. Being that a no-kill speedrun of contra 3 would be impossible, I'm wondering if I should re-submit a less sloppy/more expert looking normal difficulty run. Would you guys want me to do that? One question: I'm still looking up to this day to get the Slow Motion option. Is it in a modified version of Snes9x? If so, where could I look for it so I can drastically improve this run?
Experienced Forum User
Joined: 2/13/2005
Posts: 21
I should try it on hard, but I felt that it would be too hard since the amount of enemy and how fast they respawn.