Posts for Technickle


Post subject: corrected file with a couple extra seconds saved
Technickle
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eien86 wrote:
Hi Technickle, Seems like you missed an optimization at the end. If you don't press any buttons, the credits will roll on their own. This means you can finish the last movie much earlier by releasing the gas before the end. Remember in tasvideos.org, we consider the last input as movie end (although exceptions might be considered). Here is the .bk2 file I produced to show this. I'm pretty sure you can improve it further. https://tasvideos.org/UserFiles/Info/638455090636489203 I will not claim co-authorship for this improvement.
Saved a couple extra frames off of your findings, to get 1:55:55.91-> https://tasvideos.org/UserFiles/Info/638455175187388028 Thanks for finding that, didn't quite understand the qualifications of the movie end since before it was done the previous way for a long time, so the commitment to having that threw me off.
Post subject: TAS update
Technickle
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Post subject: TAS will have a Delay (finding new time-save currently)
Technickle
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Classic case of "always time to save" motive. Currently the movie you see now will be faster, thanks to new time-saves.
Post subject: Suggestions for cleaned up inputs
Technickle
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Hi supermanofky! I looked over your inputs. Here are some suggestions for you to implement: My Setup: Bizhawk 2.9.1 BSNES V115+ Profile = Tool-Assisted Speedruns ----- Frames: 401 = Start 525 = Start 735 = Start 989 = Start 1050 = Start 1132 = Start 1337 = Start Per User-to-User review, these are only suggestions and do not impact the official judgement from a judge
Post subject: Suggested Time Save
Technickle
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Hey Induviel! I've found some time save regarding this movie. My Setup: Bizhawk 2.9.1 Core: Gambatte Profile: Tool-Assisted Speedruns - Suggested Time Saves: *WB Splash Screen -10f (frame # = 342) *DC Splash Screen - 10f (frame # = 448) *Ubisoft Splash Screen -10f (frame # = 554) *Digital Eclipse Splash Screen -10f (frame # = 660) *Red Background with Gate -10f (frame # = 707) *New Game -29f (frame # = 761 & 762) *Car scene -29f (frame # = 823) *First frame of Batman's Movement happens on: (frame # 1117) *Total Frames Saved = 29f (frames with same frame value equates to the concurrent value of time saved and not more than) Note: Opinions expressed by me do not necessarily translate to the current involvement of a judge and are only user to user suggestions at the time of findings
Technickle
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nymx wrote:
Here is something that I don't understand. If you are going to end input early? Why are you not backing off until you can't no more? I just cut 50 frames off of the end. Now consider this, when I did F-Zero...I backed off the last track until the IGT time was altered. So basically, I need an explanation for future improvements...so that we know what the deal is here.
Agreed, I didn't catch it and didn't think of it at the time. I just saved an extra 36 frames, so now it's 86 frames in total. The end input early can be a thing, although the game will prolong longer, but, end up saving time overall. I'll be honest I've done the previous method for so long, that it didn't even occur to me to do this correction instead. Thanks for mentioning it. https://tasvideos.org/UserFiles/Info/638365415788174777 86 Frame improvement File
Post subject: User File Submission Replacement | 39 Frame Improvement
Technickle
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NEW User File to Replace 8:07.73 -> https://tasvideos.org/UserFiles/Info/638349840744894399 New Time = 8:07.18
Post subject: @Dimon12321
Technickle
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Dimon12321 wrote:
I thought you left the full game TAS in userfiles in April because it wasn't optimised enough or something, but I'm glad you finally submitted it. Yeah, it's a little disappointing that Easy difficulty doesn't reveal the whole game, but it's still nice to see a TAS of such a not so popular game. Yes vote P.S: GameCube version TAS of Battle Nexus is on the home stretch. Stay tuned!
Reply: I was resentful at myself for not submitting due to the fact that I figured the best plan of action would come down to allowing the run to show face on a broader scale. The game is not very popular as is, and at the time, I had nothing to go off besides the RTA WR. I feel like being able to adapt to a faster run than the WR without prior knowledge of purposed game, seems like a good thing, because it shows interest for later iterations of submissions. Perhaps maybe even eventually the run will include something groundbreaking to really shake things up, however, for now, the game is very bare bones, and nothing has been found to my knowledge. Easy mode was only chosen out of it seeming like a less boring run since increased difficulty scale made the run longer, the goal at the time was to go "as fast as possible with current knowledge", and I figured Easy Mode would be the best plan of action to suite those conditions. P.S: Thanks for the Yes Vote! It's much appreciated.
Post subject: The Fine Arts of Dinosaurs
Technickle
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Color a Dinosaur is quite possibly the most intriguing game out there. Think about it, the absolute nature of the coloring tool to Dinosaur ratio is immaculate. The way the coloring tool flows from head to toe, and the ability to fly around the screen had me on the edge of my seat. The color choice had me tearing up, both from the way it was used and from chuckling a little. The dinosaurs, now, don't get me started on those creatures. They stare at the screen yelling internally to be colored. The Color a Dinosaur fandom is crumbling, if you are a true Coloring expert, please pay your respects to the millions of Dinosaurs lost from the extinction years and years ago. If anybody says this doesn't deserve publication (because it does deserve it), quite possibly doesn't like Dinosaurs or Coloring them for that matter. yes the top text was satirical if it wasn't noticeable
Post subject: Stone Protectors [WIP] Levels 1-3
Technickle
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New WIP Levels 1-3, looking for feedback if anybody can find any improvements. http://tasvideos.org/userfiles/info/73142904864111869
Post subject: [WIP] Stone Protectors Levels 1-7
Technickle
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Joined: 1/10/2017
Posts: 73
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Technickle
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Experienced Forum User, Published Author, Player (108)
Joined: 1/10/2017
Posts: 73
Location: Brattleboro Vermont
I only use TAStudio, with markers, sometimes branches, and a lot of truncating to a start point to fix a level up and make it better.
Technickle
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my TAS'ing workflow is mostly, working with what I know at the current time. I post in the User files with a better time if one or more people find more potential time save and work from there. I won't always know what is best, and so I have been updating my time save from here, which: (I should really start posting in the TAS-feedback section, but, my social anxiety doesn't let me, although I really want/need to). In this instance, I kept levels 1-3, redid level 4, and kept the old input for levels 5-8. I only did this because I figured that it was already good enough (in my own mind). I improved the old current 18:58.22 by 10 seconds and improved the 18:54.20 by 6 seconds.
Technickle
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new file to replace the 18:54.20 time http://tasvideos.org/userfiles/info/73094203204026874 *I also was contemplating whether or not I should have made a new submission, but, decided to keep this one, so it's not confusing.
Technickle
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New File to replace the 18:58.22 time: http://tasvideos.org/userfiles/info/73079230173798041
Technickle
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I have tested a 2 player scenario just recently and in the past. However, 2 player isn't faster: 1. 2nd player is more of a stand-around character and doesn't provide the necessity of having them around. 2. The 2nd player doesn't have a combo'ing moveset like Cornelius does and makes it harder to kill enemies and bosses quickly. The 2nd player also would have to wait for the enemies to be on screen or semi on the screen to hit them. 3. Characters such as Maxwell, Angus, Chester, and Clifford are slow movement-wise, have a slow special move, and are awkward to play as. 4. With having the benefit of 1 player, I can control the game easier, the screen with 2 players is awkward because either player 1 or player 2 needs to progress the screen first in order to go further towards the end. Some enemies don't even activate if player 1 goes further ahead of player 2, as player 2 would need to be there to do so, thus making it slower. example: Window Guards 5. While not as 'entertaining' as a two-player run, this run still aims for the fastest completion status. If by some miracle I feel obligated enough to make a 2 player TAS, it won't be the same (for me at least). Yeah, the strategies to kill enemies could be neat, but, it lacks the drive and purpose of being fast rather than: "I can do no special moves and play-around with the enemies for minutes on end". Bonus: If someone has the initiative (not me) to find a screen wrap with 2 players to get to the boss early, then it would be justifiable to play with 2 players. I hope that answers, the questions provided.
Technickle
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http://tasvideos.org/userfiles/info/72837199629138234 Co-authorship user file that improves the 19:08.38 and the 19:00.12 more info can be seen on this user file. *last message from me for this morning* (will check back later today/night for updates).
Post subject: @Spikestuff
Technickle
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I will allow you to be a co-author if you wish.
Technickle
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EDIT: NEW USER FILE TO REPLACE THE 19:08.38 submission -> http://tasvideos.org/userfiles/info/72835226378619915 <-
Technickle
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This game is very weird and wasn't very popular amongst reviewers and players. It's certainly no TMNT IV that's for sure. While its Entertainment value is thrown completely out the window, it still can be dull because of what is needed to go fast, which unfortunately in this case is the special moves being used.
Technickle
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Sorry for the misunderstanding of the version numbers. I was labeling them wrong in my head which is my bad. Question: What would be the best approach to this then? Use the Co-authorship version, improve the Co-authorship version, sorry, I got a little confused there. Side Note: I also typed 60,016 by accident (made 8 versions of this, and yet I still can't seem to type the right frame count in lol). I meant to say prior was the 69,016 before the Co-Authorship download was posted.
Technickle
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Hey Spike! Thanks for the comparison chart for each version. Question: v8 has a frame count of 60,779 | this movie has a frame count of 60,016 (763 frames faster). I was a little confused at that moment. I don't know if you have watched this version or not. Or if you are comparing against a different timing method? Level 8, I can pick up the gems, because if do not do that, the game will straight up softlock for no reason. (a well-built game I know). The only reason all of them are picked up here, is so that I can be in line to attack Sucker Puncher. The more I use the Mic Toss move the more I move closer to the gems, food, and 1 up, so that's why. Otherwise, I'd do a swing and a miss and auto grab the items. The reason I only deleted the user files that were slower than this, is because I wanted the best available version so that people wouldn't have to dig through 9 versions of the same game over and over. Nothing personal on that account.
Technickle
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2P rather than 1P, Answer: No, Unfortunately, since TG2 introduces more realism to the racing aspect, if a CPU or Human player car touches another car, from the side, 'front' or back, the corresponding player will lose valuable speed.
Post subject: answer for jmosx36
Technickle
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Speed Up Answer: When going through the speed up, it acts as a half nitro, so if you use a full nitro on top of that, it will expand the original nitro timer. London Answer: unfortunately, it can't be done twice as I am going way to slow for it to work again.
Post subject: Feedback for new TAS is welcome
Technickle
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New Top Gear 2 All Tracks TAS: http://tasvideos.org/userfiles/info/63167269714279374 Asking for feedback on this TAS I don't believe there any improvements to be made, however, I could be wrong! Possible improvements that I can think of, but have yet to been done in TAS format are: France: Nice Wall Glitch Germany Cologne Wall Glitch South America: Chile Wall Glitch Those are the possible improvements that I can't seem to find, however, if these are found this could just barely be a sub 2 hr run. all the track wall glitches noted are difficult to find and or perform correctly, but it is probably possible.