Posts for Technickle

Post subject: @Spikestuff
Technickle
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Oh nice! I didn't know that was possible, because I always thought it was an automatic transition, and it didn't need to be tampered with. However! Now that I know that this is also possible, I will implement this into the new TAS.
Technickle
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You would be correct! Very unoptimized and I can fix this for sure.
Post subject: @mklip2001
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Two player TAS would have less speical moves and more kicking and puching, however, faster enemy deaths because of tacked on damage caused by two players hitting the same enemy multiple times.
Post subject: @Spikestuff
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Things I need to fix for this: 1. It's interesting that I didn't realize that sooner with the special move needing only 6 frames, however I believe (I could be wrong still) but, it does take 40 frames to activate every time it needs to be used. I will go back and fix that if need be. 2. Character Differences: Chester is the strongest, All other characters have a medium attack power, I haven't messed around with Maxwell, Clifford, or Cornelius. I have, however done playthrough with Angus, and I do believe that he is a good companion with Chester, becuse of his attack range. 3. I have done a two player TAS of this game before, I just haven't recorded any 2 player input for a BK2 yet. Which I will also do.
Post subject: Britain London Wall Glitch @jmosx36
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While it is possible to do the wall glitch more than once, I was going so slow, that I couldn't phase through the barrier and the wall at the same time, as it requires a certain amount of speed that I couldn't obtain with the minimal upgrades that I had during the race.
Technickle
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I am going to set this as Decision Cancelled, as I have a better one ready to upload.
Technickle
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Did it allow you to go down one country every frame, or did you have to wait 4 extra frames for the next input? It also looks like you selected Switzerland and not the United States, however, that was probably a frame perfect Down and X, A, Y, B, press respectively. For some reason, whether it be on the USA version or JP version I can't seem to make it scroll down as fast as you are able to in the gif, if you could give a reasonable explanation that would be helpful, because, when I do it, I do it on the frame it allows me to do it. USA Vs. Japan version USA runs at 60 FPS Japan runs at 50 FPS The USA gives slower upgrade selection Japan version gives faster upgrade selection
Post subject: answering questions for feos
Technickle
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Gears work a lot differently in Top Gear 2 and have to be manually operated using L or R shoulder buttons. Switching gears here was carefully managed, on Los Vegas, you notice I just barely got 252 going down the hill, so I had time to the R press carefully in order for that to work out right. In Top Gear 1 you do accelerate a lot quicker in 4th gear, and you do also accelerate quicker in Top Gear 2 while in 4th gear If you manage to lose speed somehow. The menuing was pretty much perfect, some screens could be 1 or 2 frames better depending on what the transition is. I was mashing the menuing because staying idle and waiting for the next input can be a little boring at times, so I decided to spice it up a little bit. You are correct about last meaningful input and I kind of neglected that here and waited longer than I should have (only because listening to the title music is catchy sometimes), however, this will be fixed if I manage to recreate a better playthrough at some point. Wall Glitch will save 1 minute and 4 seconds, however, since the category I was TAS 'ing this for didn't allow it, I can't do it here. All car models are the same and have the same hitboxes, however, if something is found that I don't know about I will redo it in a future TAS. Yeah, you get the starting amount of money the game will default you to. For an example: Ireland (using the password glitch) gives you $80,000, and Auckland gives $0. All of these money values are the default amount of money the game is allowed to give the player during that time. I have been using TAS-studio for awhile now and I am pretty proficient at it. I will have RallyFTW upload his file to the database here, as I am sure he has it somehow somewhere, so I will contact him about it asap. I only lose 6 milliseconds on Los Vegas compared to Rally's 1:51.05 to my 1:51.11 and Rally does have an explanation to this I believe he made in a big post on the first page.
Post subject: question for feos
Technickle
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I made a TAS for 100% New Game No Wall Glitches. Would this be okay to submit or would that also need wall glitches alongside with it?
Post subject: Replying to feos
Technickle
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Wall Glitch Explanation: If an object, whether it be a stick, a shrub, or a piece of grass, makes contact with your car, and you hit the wall at the same time, the game freaks out and can’t spin you out, and it can’t bounce you back due to the angle and the speed at which you are traveling. The game, however, needs to do something in order to make you continue playing, so it decides to finish the race for you. This is where the word Wall Zip comes in. The cities I am skipping in the run are: Great Pyramid of Giza (renamed to Hugh Sitton due to copyright). The reason I was able to skip this one quickly is that of a trick known as a wall glitch. In this instance, it's considered a grey wall glitch, but the name still stands as is. There is a cactus placed just behind the wall in front and if the cars hitbox gets stuck it will put you ahead 3 laps and finish the race. Greece: Meteora This is the easiest of the wall glitches and can be done on both sides of the wall, however, the lefthand side works the best. Greece: Santorini Santorini is an interesting track not only because it has a wall glitch, but it also has some interesting properties when it comes to the wall glitch. The game literally sent me backward (and the only way to go backward is to put the car in reverse) although I was still in 6th gear. India: Bombay So this track has been theorized a lot even in TAS format. The community was trying to figure out if there were any wall glitches here, and to my surprise, there was only 1 wall glitch that is theoretically called "Spin Out Wall Glitch", which is basically just a wall glitch but does not keep you in place. The game said "ok he's past the 5 lap mark" so it decided to spin me out backward still on the 5th lap, skipping all of the track, being pushed by a car to regain speed and finish the race. Ireland: Dublin This track has been sliced in two for a long time now and was already known to have wall glitch properties to it. This track starts and then basically finishes within the first 15 seconds, I ironically call this track the "Doesn't exist track" since you don't get to see for more than 15 seconds. Japan: Hiroshima Now let's talk wall glitches. This track has one of the most difficult wall glitches to perform. Not only do you have to hit the wall, but you have to hit the pocket of grass which then has to slide you into the correct position to then hit the wall to then glitch through the wall at the correct amount of speed needed and thus beating the race in 15 seconds. South America: Mexico Just like I mentioned in Dublin, Mexico is also famous for having a wall glitch known for a while. Hit the wall, glitch through the wall finish the race in 29 seconds. Spain: Seville Now Seville is a very unique track, in that, it does have a wall glitch, but it has what is known as an "arrow barrier wall glitch spinout" which sounds more complicated than it really is. Basically, it's a wall glitch, but crashing into the arrow merge sign at the same time as hitting the wall. I didn't go for it on the second lap, because it would only send me to 3rd lap without finishing, so that is the reason why I waited until 2nd lap to use it. Switzerland: Geneva Just like Seville this track also has the same trick. I went for it on 1st lap this time around so it could send me to 3rd lap quickly. However, unlike in Seville, this one is a little more tricky so I decided to hold off on doing it another time. United States: Los Angeles This wall glitch was actually discovered by another runner who was practicing the shorter category for this game, his name is Yoschimidstu, he accidentally discovered this and told everyone about it, and since I knew about beforehand I took advantage of this and used it in the TAS. Thus concludes the tracks that have wall glitches
Post subject: My b o y Rolie Polie Olie FTW
Technickle
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Thanks for writing this up for clarification purposes. I have never clicked on a discussion board post so fast IML Kappa
Post subject: Response to nymx
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Hi, nymx. Top Gear 2 was and still is critically acclaimed to be up there with the super Nintendo racing giants for its time. You should totally try this game out, it's a fun racing experience, unlike traditional racing games with checkpoints, Top Gear 2 takes you through bustling cities, with beautiful landscapes inside a 16-bit game. I noticed you got confused on whether or not 100% means regular play or Super Car play. Since Top Gear 2 on speedrun.com has subcategories this run was done using a pre-generated password (that can be obtained without cheating). This run is being compared against RallyFTW's run which was 2:46:05 (under 100% > NG+ > Wall Glitches) "NG+" also refers to Super Car. Just to clarify: this password is already in the games system memory and can be obtained through regular play and is not associated with a game genie at all. The Driving did manage to get a little better over time and was mostly normal up until Egypt: Hugh Sitton which contained the wall glitch. (wall glitch def will be in my author's comments). Frame Count is a little off and contains a light spike after the "You are the new Champion" I did this to promptly stop the game at its looping point in the games main menu theme. You may have also noticed that I was able to glitch inside of the arrow barriers at Seville and Geneva. Both of these tracks have what is called an "Arrow Barrier Wall Glitch Spin Out" which will allow you to finish the race unintentionally. I am currently trying to find more of these, and hopefully lower this TAS time again by another 24 mins or so. Thanks for the YES vote, much appreciated and thanks for taking the time to watch the TAS :)
Post subject: Might have to pull Rally in here for this - Spikestuff
Technickle
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Rally would know about this more than me probably, and if he doesn't know I would say he gears up a little slower at the start than me. I am 98% sure it's not regional differences either.
Post subject: Spikestuff is password champ confirmed
Technickle
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I didn't know it could read the input of the password that fast, welp... I was always afraid it might desync on me
Post subject: Answering Questions for Spikestuff
Technickle
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I didn't reset at the start of the run because I forgot about it. 100% does mean all 64 tracks, however, as of right now it's labeled 100% since it's beating the game from Auckland to San Francisco. I will, however, have a discussion with RallyFTW about this and see what his opinion is on this. The only reason I used a pre-generated password is that the game is literally boring for the first 1 hr of the run, and I decided it wouldn't be very entertaining to the viewer so I decided to go the more "entertaining route" here. The password isn't Technically cheating, since the password is available to the player regardless of use, cheating in an instance would be for example Unlimited Nitro or speed value of 900 MPH etc. I know my math is wrong (probably because it's almost 4:00 AM EST). However, hopefully, in a couple weeks I should have a regular 100% New Game TAS ready for submission.
Technickle
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Thanks :)
Post subject: Rewstarr HeyGuys
Technickle
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This game is very broken, I mean you would know since you run this game, I run this game, everybody should run this game ... Okay I wouldn't invest your time into running this game seriously ᵉᵛᵉʳʸᵇᵒᵈʸ, ʳᵘn ᵗʰᶦˢ ᵍᵃᵐᵉ ᵒʳ ᵉˡˢᵉ :)
Post subject: Response to ViGadeomes
Technickle
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Yeah, I have messed around with the wall glitch here for Los Angeles, but in this run, I can't do it since the rules don't allow a wall glitch here. I did have a TAS with the wall glitch which was 7: 54, but it didn't feel right for the moment to upload it here. I do however have another TAS video that I made which is 100% Super Car with Wall Glitches, which is on my YouTube channel (under the same username).
Post subject: Answering Question for xxNKxx - RNG
Technickle
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I noticed Purple car now takes the place of the Yellow car and the Yellow car moves up past the purple car. If you found anything new with this I would like to know, because I think the current setup is fine with the nitro pass of the two cars up front. :)
Post subject: Answering Questions for xxNKxx
Technickle
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Running Off Road The reason I run off the road on New York is because otherwise I would either crash or have to slow down with B. That trick that I am doing there is called Barrier Skip (not wind waker) which was found by RallyFTW. On San Francisco, I run off the road at the start of the race because the 4 cars in front of me will block me if I used a nitro. I could however wait, but that would lose a lot of time, so going around them like that is more optimal. Changing Car Positioning Unfortunately there is no way to change the current positioning of where you can end up since, if you get first, you will be sent back to 20th place, and if you get 10th place you will be sent back I think 6th place, not really sure on this however. This is actually really funny how this works, because there are 20 racers, but you can't get 11th place or lower which is interesting.
Post subject: Spikestuff Encode Question
Technickle
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Not sure if this is what you mean: I used OBS's (Use stream encoder) to record the video, then I uploaded it to my YouTube account. My Youtube Account: https://www.youtube.com/channel/UCpNXRBNXfOM8QX5YewN2Z2g
Technickle
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Challenger wrote:
I haven't posted before (on the topic of this game), but if you can soft-reset (starting from frame 33 - power-on), you can skip the copyright screen and entering title screen earlier. The tracks looks well played for me, but actually I prefer that way to start the last cup with no-upgrades (the strategy used on the published run of this game). Meh vote, sorry.
I agree with your post here, on the 33 frames where I can soft reset. Another runner RallyFTW found that out, I just didn't do that here, because I wanted the traditional power on screen. :)
Technickle
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Spikestuff wrote:
>Single Cup (or whatever it is) Oh boi. Issue with this is you should've been aiming to complete the entire game not a single cup? Good first attempt with maybe questionable menuing input. Light Spike of 3500 frames. Also per to the encode to your YouTube account. Which one is it? Cause looking at your account and the corrected input I can't match it.
Q. Single Cup? A. Top Gear 2 has two main categories: USA% (which is the shortest) and 100% (which is the longest) - roughly 3 hrs of driving. Since I am more familiar with the shorter category USA% I decided to make a TAS showing off what is possible. USA% will make you play One country and 4 sub races within that country. I chose the best upgrades, so dodging cars would look a little more interesting, instead of being hit from behind and taking damage. Q. Questionable Menuing Input A. Since TAS is from console on, the first menu input is selecting Options. From Options I selected Championship difficulty. Afterwords I selected Continue Country, which then I selected United States. (If you are not seeing the cursor move from options to continue country, is because the game has different frames at which you can press the same input to create a "ghost input"). I get an invalid password to then create what's called a "password select glitch" This password allows you to continue to United States without any money, but since I wanted upgrades I quit out of the race and re-selected United States, so it would give me the appropriate amount of money for the upgrades I need.