Wall Glitch Explanation:
If an object, whether it be a stick, a shrub, or a piece of grass, makes contact with your car, and you hit the wall at the same time, the game freaks out and can’t spin you out, and it can’t bounce you back due to the angle and the speed at which you are traveling. The game, however, needs to do something in order to make you continue playing, so it decides to finish the race for you. This is where the word Wall Zip comes in.
The cities I am skipping in the run are:
Great Pyramid of Giza (renamed to Hugh Sitton due to copyright). The reason I was able to skip this one quickly is that of a trick known as a wall glitch. In this instance, it's considered a grey wall glitch, but the name still stands as is. There is a cactus placed just behind the wall in front and if the cars hitbox gets stuck it will put you ahead 3 laps and finish the race.
Greece: Meteora
This is the easiest of the wall glitches and can be done on both sides of the wall, however, the lefthand side works the best.
Greece: Santorini
Santorini is an interesting track not only because it has a wall glitch, but it also has some interesting properties when it comes to the wall glitch. The game literally sent me backward (and the only way to go backward is to put the car in reverse) although I was still in 6th gear.
India: Bombay
So this track has been theorized a lot even in TAS format. The community was trying to figure out if there were any wall glitches here, and to my surprise, there was only 1 wall glitch that is theoretically called "Spin Out Wall Glitch", which is basically just a wall glitch but does not keep you in place. The game said "ok he's past the 5 lap mark" so it decided to spin me out backward still on the 5th lap, skipping all of the track, being pushed by a car to regain speed and finish the race.
Ireland: Dublin
This track has been sliced in two for a long time now and was already known to have wall glitch properties to it. This track starts and then basically finishes within the first 15 seconds, I ironically call this track the "Doesn't exist track" since you don't get to see for more than 15 seconds.
Japan: Hiroshima
Now let's talk wall glitches. This track has one of the most difficult wall glitches to perform. Not only do you have to hit the wall, but you have to hit the pocket of grass which then has to slide you into the correct position to then hit the wall to then glitch through the wall at the correct amount of speed needed and thus beating the race in 15 seconds.
South America: Mexico
Just like I mentioned in Dublin, Mexico is also famous for having a wall glitch known for a while. Hit the wall, glitch through the wall finish the race in 29 seconds.
Spain: Seville
Now Seville is a very unique track, in that, it does have a wall glitch, but it has what is known as an "arrow barrier wall glitch spinout" which sounds more complicated than it really is. Basically, it's a wall glitch, but crashing into the arrow merge sign at the same time as hitting the wall. I didn't go for it on the second lap, because it would only send me to 3rd lap without finishing, so that is the reason why I waited until 2nd lap to use it.
Switzerland: Geneva
Just like Seville this track also has the same trick. I went for it on 1st lap this time around so it could send me to 3rd lap quickly. However, unlike in Seville, this one is a little more tricky so I decided to hold off on doing it another time.
United States: Los Angeles
This wall glitch was actually discovered by another runner who was practicing the shorter category for this game, his name is Yoschimidstu, he accidentally discovered this and told everyone about it, and since I knew about beforehand I took advantage of this and used it in the TAS.
Thus concludes the tracks that have wall glitches