Posts for The_Dust_Bunny

Experienced Forum User
Joined: 7/29/2008
Posts: 3
I haven't tried with other Snes9X versions, I'll test it for the syncing issues and see. By the stage 2 pre-boss room, you mean the second part of Act 2? Frame-wise, that area can't be completed any faster (Same goes with every other area in the game, except a couple of bosses due to getting bad random attack patterns). The player doesn't lose speed at all if attacking while jumping, and properly doing the "keep run speed" jump. Slowdown-wise might be a completely different story though, due to the heavy special weapon use. I should have considered that, but I was thinking "using weapons" offered more to watch than just running and jumping. But after starting a run on the JP version (soon to delete that and start over again, yay for poor special weapons planning), I'm actually not as happy with this US version run either. And that is interesting, the censorship differences between the versions. I also noticed the JP version text between levels increases in hilarity as the game goes on, reaching 'Zero Wing' level at the end. And a realization... Frame-wise, the JP version run is currently 100 frames less than the US version (comparing at the start of the Act 4 Boss fight). Considering special weapons are useless against the last 2 bosses, I'm thinking this US version run will definitely be obsoleted by any JP version run. I've come to my senses, and will cancel this one. I just wasn't sure at first about the 'US version only' thing, after seeing that one JP-version Link's Awakening run get rejected.
Experienced Forum User
Joined: 7/29/2008
Posts: 3
I tried making a quick run of the first area of the game in the J version (since the movie would run without modifications on the U version), and then tried viewing it on the U version. While all objects and enemies are identical in both, the first shot I fire went over the enemy's head (yet hits it on the J version). I did a little comparing, and found that the actual jumping physics were changed between versions! J ver. jump starts stronger, and goes 1 pixel higher than the U ver. I can jump over previously unjumpable things, but can't do the fast multi-jump up trick anymore. On top of that, there's one special weapon which is much weaker in the J ver (The 3-way shot). So I'm making a complete run of the J version just for comparison purposes, although thanks to that new unskippable scene, the game clock randomizer is giving me different (easier!) boss patterns. I'll see where this goes from here.
Experienced Forum User
Joined: 7/29/2008
Posts: 3
I should explain that controller configuration thing... It was done because ever since I originally played the game many years ago on console, I always switched control settings to Y-Attack/B-Jump/A-Special, and continue to use that setting even today, on console or emulator. I became a creature of habit :) I tried to make the change as fast as possible (used only 2 frames for that selection, since I was conveniently already on that options screen to change the difficulty level), but Hamm is right, and I feel a little embarassed now for doing so. I didn't even think to instead modify the emulator control settings until I read that post. Also something else I forgot to mention in the text (doesn't affect the movie though)... The JP version of this game has the same unskippable scenes as the US version, but also includes another 500-frame unskippable pre-intro (the company's logo). The US version omits that, and instead cuts right to the chase. So maybe that helps to balance the 2 versions a little. Thanks all for the input so far... it's highly appreciated.