Posts for Uintathere


Experienced Forum User
Joined: 8/13/2008
Posts: 3
With some of the bosses, their weak point is so far back on their body it's unbelievable. It's not that the ammo has a short range, it's that if you stand even one pixel back, the weak spot is off the screen. This is a really hard game to play if you don't use slowdown or savestates. To anybody who thinks any boss fight or anything else looks unoptimized, I'd say have a go at it yourself. Maybe it could be faster, but this is a nasty game to actually play.
Experienced Forum User
Joined: 8/13/2008
Posts: 3
Aqfaq - I'll also add a note I made that I didn't put into my submission text: "some shots may look like stray shots. without them being fired, the boss doesn't actually flash when it's struck by the shot in front. whether the shots register or not i don't know, but it doesn't waste any time to fire them anyway." I didn't know the memory address for the boss HP, so thank you for pointing that out. And I know the input lasts longer than it should, but that's his happy dance! (though I suppose it could be easily edited out) Cardboard - a couple of your points are addressed at 5:11 and 6:29 in the submission notes. And I don't know if it's the same game or not, I'm not familiar with that version Thanks for the comments. I'm not sure I'll give it another go myself for a while, but please feel free to beat this time. It's a great game and people should be able to enjoy it.
Experienced Forum User
Joined: 8/13/2008
Posts: 3
There possibly is chance for improvement, but this is so far my first and only TAS for any game, and since nobody had tackled this game before I wanted to see it represented on this site. The submitted movie is my forth run through, with various notes for optimizations made from previous attempts.