Posts for ViGadeomes

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ViGadeomes
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feos wrote:
Samtastic wrote:
I have a question regarding BIOS options for Abe games. When me and Dooty made the original runs, they were done using SCPH1001.bin which gave us the best sync options for the game. Lately I have been in contact with ViGadeomes and he says my Maximum Casualties update I'm working on this year works better with the SCPH1001 oriiginal BIOS. Now, Ultrastars3000 told me that SCPH7003 is a Japanese BIOS and the original USA PS1 console was SCPH1001. I feel like maybe it's to do with the games themselves. If you play them on a different BIOS, you will get different sync results? Well, I am making a 100% Exoddus TAS Update on the original BIOS which will make things easier to sync against the 2014 run. There are plenty of new tricks to see in later places like Mudanchee and the Zulags.
I don't understand what you're asking.
He is asking if different BIOS can make desync issues and if we could don't care about what BIOS we use (answer is no of course). He was using SCPH1001.bin for first TASes of Abe's exoddus and Abe's oddysee with Dooty. When I came to help him on his new versions, he said me he was using "SCPH7003.bin" for USA ROMs, me I use "SCPH101.bin" so when he tried to playback what I changed, it desynced. I asked him with an other friend (Ultrastars3000) to change his BIOS but he doesn't understand why he has to. I think He used this BIOS for a lot of movies before but since he is holding the button to skip cinematics, BIOS changes doesn't change anything. I removed all useless inputs so due to BIOS diffrences, it desynced for him. Sorry, He was in the subject so he didn't think about what could be understandable for an other person.
ViGadeomes
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No discussion for me, you deleted all what would be boring in your first version : yes vote !
ViGadeomes
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Nach wrote:
My rule of thumb is, Super Metroid offers practically every technical thing imaginable we want to see TASs make use of. The most technical Super Metroid run therefore gets a 10. Every other movie is then measured against that Super Metroid movie to see how comparable it is in routing, items, using techniques like knock back and so on, and then gets a lower score according to how many things it didn't do as well or did not have at all. Yes, this means some games played perfectly cannot get a perfect 10 technical rating. Just like some games can never get a perfect 10 in entertainment no matter how you play them.
It's why I never rated a movie because I never played a game, so I'm not able to say what is good or not in the movie. I'll rate movies from games I know but that's it.
ViGadeomes
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I don't reach a goal to have the most important player point but I understand and agree that it's not a very good representation of the work behind movies. It took me 6 months to do [3649] GBC Astérix: Search for Dogmatix by ViGadeomes in 15:35.05 (TAS that learned me everything about main TASing things). And something like a week-end for [3709] A2600 Boxing by ViGadeomes in 00:12.80 and [3660] A2600 Grand Prix by ViGadeomes in 01:34.67 . But the idea of using rerecord count could be a problem too because we can't if the author increased his rerecord count value. Sometimes, I just copy-paste a big part of my TAS from an older release of BizHawk with ~4000 to a newer version of TAStudio's BizHawk and just resync it. Other time, I can take an other *.tasproj and delete a lot of his content to do a complete other movie and the rerecord count keeps rerecords of the other movie. And I'm not sure judges will be happy to spend more time for judging a movie with the big work they have to do without it just to choose how many player points the author have to gain from a movie.
ViGadeomes
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After loading the ROM, go to Config -> Controllers... then you'll can configure your buttons for the console you are playing. If you want to use a real controller connected to your PC, you don't need to do something else, just pressing buttons of your controller during your configuration for the button of the emulated controller.
ViGadeomes
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I know you didn't use the wall glitch to show an epic "normal race" but I would prefer you to use it since for me, it increases the entertainment value. It's a subcategory of a subcategory, it's risky here ! Anyway, meh vote. please obsolete the "no branch" movie next time !
ViGadeomes
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SmashManiac wrote:
It seems the huge majority of the challenge in this run from a TAS perspective is to figure out the order in which to pick up and drop objects, not to actually execute it. The length of the run doesn't help the simplicity of the game, but at least there's a little bit of variety in the platforming showcased.
I tried the best I can do but it's a little bit boring anyway.
SmashManiac wrote:
Overall, I still have to vote no as I wouldn't have watched the whole thing under normal circumstances, but I'm glad this record exists, and I'd be curious to see records for other game modes and for score attack.
I understand and I'll work on it.
ViGadeomes
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jmosx36 wrote:
"Me dedico mas a hacer el video que el TAS" This only was a little joke. Editing a video took 1-2 hours, but only 1 cup was almost 4-8 hours in total.
Ok, I supposed it was so I believe you, and I know now you worked a lot on it.
jmosx36 wrote:
And this I did not want to say before, but I see that I have no choice I can only do the TAS on a very old PC and this one can not stand the bizhawk. Snes9x is my only viable option.
Ok, I understand so don't worry
jmosx36 wrote:
And I think you should realize that, at least in this, there are many twists that were made in perfect frame (although it does not seem so) so that the car will not touch the grass.
I realized it but I didn't speak about it.
jmosx36 wrote:
And I started to edit the video for those who do not get involved in this forum for example, and just want to watch the video (so it's a little more enjoyable)
In my opinion, this edit just depreciate your work on the TAS, but it's just my opinion. Your intro video should be the only thing to keep for me.
ViGadeomes
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Hello, I saw that your previous TAS on this game which has been rejected has been made on BizHawk 1.9.4, Why did you use Snes9x 1.55 here ? Why did you not use BSNES ? even if it's a outdated release because it's always better than snes9x. I don't know how many time you worked on it but I'm sure it's very long, so I won't take more time about it. I don't know what to think about your edit on your temp encode videos : pausing in the middle of the action to be warned about something crazy and have a standard TASing move.... And the way you turned your previous rejected submissions as a victim and after saying you improved your way of work with YOUR masterpiece ( which is great ! ). After, saying that will be awesome : for you maybe but not for everybody ! And your hidden message in the first video just before your intro video : "Me dedico mas a hacer el video que el TAS".... translated with google traduction : "I dedicate myself more to making the video than the TAS" (maybe it's right with a 2587 rerecords count improvment of your first movie on this game, I don't know). I don't know what thinking about all of it. I didn't watch all videos so I'll and voting just after without thinking about no TAS contents.
ViGadeomes
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You can ask questions about New Super Mario Bros on its topic : http://tasvideos.org/forum/viewtopic.php?t=3933&start=325 , be sure your questions didn't have been asked before x) (if you do you are banned ! "joke"). I'm sure learning all this will take you less than a year or few months don't worry :). Good luck !
ViGadeomes
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Hello and welcome, Thank you to show us you run on the forum before doing anything x). More seriously, I'm sorry to tell you that but we can't do a TAS in one week x). And here, hum, I know you didn't put a lot of work into this but it's more like a good casual play which do not beat the human World Record (https://www.speedrun.com/nsmbds#No_Secret_Exits). I saw some mistakes here and here but I can't watch the all run because for me it desyncs :/. I know you didn't watch addresses of the RAM to your speed because you just watched TASes on Youtube, it's ok. How to make a proper TAS : learn everything about TASing (there are guides on the site and we are here if you have questions ) and the game you want to TAS (videos, speedruns, informations on the site etc). If there is no TAS on the game (here it's not the case : [3320] DS New Super Mario Bros. "warpless" by Hartmann in 39:39.95, [3512] DS New Super Mario Bros. "warps" by Hartmann in 20:23.85), figure out RAM addresses and RNG if there is one. Make your routing for you TAS not only in the level menu but in levels (if you can go to the upper way or the downer way : which one is faster ?). After, begin your TAS and level by level or part by part, you'll try every single possibility you think to save the faster way and do it for all next ones ! I hope I helped you.
ViGadeomes
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ok thanks.
ViGadeomes
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Ok thank you but sorry : I have to draw a line by holding the stylus on the screen and I do the first stylus input on a pixel at the first frame, I don't know where I have to position the second stylus input on the second frame to draw the line, How many pixel between these two inputs/frames ?
ViGadeomes
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Hello, I'm trying to prepare TASes on DS but I need the stylus and I don't know how many pixels by frames I have to let between two stylus inputs. Is there a way to figure it out or this is the same for all DS games (I'm sure it's not but I ask anyway) ?
ViGadeomes
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Good job for a 29 seconds improvment !
ViGadeomes
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Even if I said what I said, It seems to be well done and I enjoyed it, so Yes vote from me too.
Post subject: Re: #5980: Vilsol's NES Bonk's Adventure in 20:54.8
ViGadeomes
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TASVideoAgent wrote:
My first attempt at a TAS. Most likely missed a lot of potential skips and better routes.
Hello and Welcome to TASvideos ! I didn't download and watched your run, but if you are not sure this is the best route and think about potential skips, Why did you not try them ? Everyone can make mistakes in his TAS (more when this is his first), but it has to be as little as possible and here we can't know. Ask to other people on the site if they see improvments or better routings and try every single new route and skip you thought. I'm sure you take the TAS as greatest as a newcomer would :). I hope you won't take my words as an attack but more as advices.
ViGadeomes
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I don't know the game but it's kinda like this one [3687] GB Pokémon: Blue Version "Gotta Catch 'Em All!" by luckytyphlosion in 37:55.33 since you manipulate data to take what you need for the catefory, this is not an any% or a 100% so I don't think it will be accepted if there isn't enough entertainment and if there are emulation issues.
ViGadeomes
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Impressive ! Yes vote.
ViGadeomes
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TR2 Temple of Xian by Woops : Link to video
ViGadeomes
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feos wrote:
ViGadeomes wrote:
I won't talk about this anymore now because you are the Senior Judge and you decide and judge what is better for the site ^^.
Please don't appeal to authority, it doesn't help to have a productive discussion. Ask and post as much as you wish.
Sorry.
feos wrote:
ViGadeomes wrote:
If we do that for this game, it means that we will have to do that for all Atari games like Grand Prix, Barnstorming, Sky Jinks (which is the same mechanics 4 determined levels and one "RNG" level) and Private eye (I'll submit 2 TASes in some days if I find a way to present maps).
It's not a requirement, just an option/suggestion for future. And note that games that don't provide individual levels separately don't belong to this scenario.
I'll do what I exepted to since the beginning not because it will be too long to make but because I won't like doing one or two all tracks runs on this game, I won't have the interest and I won't be proud to make them. (to everyone) Feel free to do an all tracks TAS and improve my future movies with one or two TASes but I won't support them.
ViGadeomes
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feos wrote:
It won't be a "full completion" type of a goal if you beat all the tracks, because the game doesn't know how many you've beaten and doesn't reward you for all. That makes "full completion" definition arbitrary, so we won't be using it. If you beat all tracks of a certain game mode, it doesn't matter how you do it, as 2 branches (slalom and downhill) or a a single segment run of all the tracks. http://tasvideos.org/MovieRules.html#ObsoletingAPublishedMovie
Movies for all games or episodes inside a multi-game or multi-episode game can obsolete individual movies that only play a single game or episode within the game. This is assuming that the combined movie surpasses all the individual movies that it is trying to obsolete.
This implies that to make your branch unobsoletable, you need to make an exhaustive movie that already plays all the tracks. Otherwise there will remain chance that it gets obsoleted by a fuller movie. So if you wish to make an exhaustive run of this game, play all the tracks with the hardest difficulty switches settings.
Ok so I'll do 2 branches (slalom and Downhill), but i have some problems : * These runs won't be too long for a simplistic game of Atari ? I think, after 1-3 tracks most of people will stop watching because it's always the same thing. * Also, I think the best way to TAS these games with an In-Game time is to reach the lowest one because it's the way to speedrun this kind of game which will be thinking of by everyone and be played like that in casual play like a default goal as finishing a game like Super Mario Bros or Aims to the best score possible like in Seaquest. There is nothing more to do in this game, and lowest In-Game Time is like a landmark for all players of this game. And doing all these tracks in the same TAS will have as a result that these tracks will be suboptimal on this point. I know that levels aren't accepted anymore but losing this landmark (in-Game time) in a no branch run of this is like losing the goal to finish Super Mario Bros x). * If we do that for this game, it means that we will have to do that for all Atari games like Grand Prix, Barnstorming, Sky Jinks (which is the same mechanics 4 determined levels and one "RNG" level) and Private eye (I'll submit 2 TASes in some days if I find a way to present maps). I won't talk about this anymore now because you are the Senior Judge and you decide and judge what is better for the site ^^.
ViGadeomes
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feos wrote:
Thanks, fixed. Regardless, there's no point in having 20 branches. It's better to stitch the movies together by running several tracks in a row instead. This movie is accepted as playing the hardest level of the first mode. Making a movie that plays all 10 tracks that way should also be acceptable.
What would you prefer ? -This Game 5 slalom run and the Game 10 Downhill run as "<Categorie>" and all tracks for a "all tracks/100%"? or - A "No branch" run where we do Game 5 slalom and Game 10 Downhill, and a run where we do all tracks for a "all tracks/100%" ? or something else?
Post subject: Re: #5967: ViGadeomes's A2600 Skiing "Slalom" in 00:26.57
ViGadeomes
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TASVideoAgent wrote:
<a>Speedrun.com</a> features a branch for every track, and <a>TwinGalaxies</a> only cares about track 5.
I'm sorry but you did a mistake, TwinGalaxies cares about each difficulty for each track. I only shared the track I've done to do not lose time to people who wants to verify the World Record time : https://www.twingalaxies.com/game/skiing/atari-2600-vcs
ViGadeomes
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feos wrote:
You wait before pressing "s" for the fifth time to manipulate which track you get? Also, since those are 2 different game modes, we can have both of them published even in Vault. So feel free so submit the second one separately.
I wait before pressing "s" to manipulate the track yes, I continue to try each track one by one but since the In-Game Time I got here compared to others, I thought there was a little chance to find a better track so I submitted this run, I continue to try them one/day. you could change frames of all inputs before this last "s", that won't change the track even if you go to the 10th track and you come back to the 5th ( only possible if you let 20 frames under the 2 lasts "s" presses. I can understand if you want me to try every track before submitting a run (I'm afraid you'll have to reject this run). So see you all in 8-9 months. I believe i ever had 2 times the same track but I'm not sure, If someone could help me to figure out something helpful about tracks on this game, please do it and we'll be co-author because I have no idea how to figure out something like that. I don't think disassembling could be helpful because it doesn't show datas. It will be the same for the Downhill run !
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