Posts for ViGadeomes

1 2
7 8 9
18 19
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
high score is only valid if we prove that it's the highest score reachable on the game accepted as a full completion/100%. If we only get high score it will be what ? 50% ? 75% of the game like for example the SM64 70 TAS that have been accepted to the moons because it was enough entertainning, but it's not a full completion, it's a 56,33%. The only way for it to be accepted is to be enough entertainning but for me the game can't be entertainning at this point. I like that every game has a TAS but it will be hard to prove that this is the higest score reachable. Meh vote for me...
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Spikestuff told me about your feeling about this category where nothing is completed but I would like to have a final response to be sure and make the fastest completion of the boy, thanks !
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
feos wrote:
It's a normal in-game scenario right? Doesn't sound like completing anything whatsoever.
It has been chosen by developpers yes. And that's why I'm asking... Actually this game has two different characters and for each some ways to finish the game. The boy is the only one who can finish the game this way. As a no branch TAS for the girl, the two possible fastest ways are completing all days of the game as quickly as possible or be married to the boy who lives with us. I have to finish the marriage to know what is the fastest way. Not accepting the fastest way for the boy would maybe make the two characters having the same fastest ending.
feos wrote:
http://tasvideos.org/Guidelines.html#EnterANiceName
Thanks i'll do with a funny name at first and then if I see that Vault is the only option I change the movie for the fastest name.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Harvest Moon 3 GBC yes x). There's a lot of ending possible in this game so I have to know if i can yo do other versions of the "Male any%" like marriage or all days. I decided to do all any% possibles for Harvest Moon games that nobody will want to do because very very boring to do and watch...
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Hello, I have a game where at the beginning after creating your character, a beginning the adventure. Someone comes and speaks to us to ask us if we want to take a home to begin the adventure if we refuse his proposition, we reach the credits. Is this way can be considered as beating the game ? Also, since I'm pretty sure all my TASes of this game will go to Vault and that we can choose the name of our character and some other things. Can I submit with at first a "funny" name if by any miracle my movies are enough enertainning to Moons and if not I can put the movies with all choices that are faster if i see that the Vault is the only option ? Or do I have to put my fastest movie at first ? Thanks in advance.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
I agree with nymx. For me, there is an amount of different moves enough important to do not make it monotonous.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Aran Jaeger wrote:
[quote ViGadeomes]There is a NES/FDS version, is there any difference? Which one is better to TAS ?
Oh sorry, it seems like I totally overlooked this post. But I only have looked into the NES version, so I have no idea if there may be any differences in level count, order or structure, or mechanics, enemy and item distribution (especially carrots), or lag behavior or enemy AI. I think the most relevant part that one would want to look into would be lag differences, because lag frames make up most of the TAS in the NES case, and it's optimization probably would take the longest time, whereas different routes and some sporadic inputs at single frames throughout some levels to manipulate how enemies walk should be rather quick to test.[/quote] Ok thanks. I don't know if I'll look into the game btw because I have too much projects at the moment.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Hello, I'm sorry can we discuss in private ? I think you'll have to cancel (one more time) this submission since I discovered ways to improve it. Even if my WIP is slower the only thing that make you faster is the way you jump over the fence in the 2nd part screen but I'm faster in other parts. If I knew you were working on it I would have contacted you before you submit...
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Thanks for making it ! it seems like everything is well optimised. Waiting parts could be entertainned but i understand that if it goes to vault anyways, nobody wants to make it. Meh because entertainement is as it is for a A2600 game. But TAS seems good.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
I have a bad feeling that no cares are put on my words.... Anyway, Game 1 is set here that is the eaziest difficulty in the game. You can set it to 4 to have the hardest difficulty but I'm pretty sure that the difficulty doesn't increase after one loop at this Game 4. No proofs are done to say that this TAS can be considered as completing the game. Everything that is done here will be seen in the hardest difficulty TAS so this one is just here to be put in gruefood... I just said everything that I told you on the #wip and in private message on discord Darkdevil. Good to see that you don't care ;) . Hello Gruefood ! EDIT : Actually, We will start with the set Game 1 and make 4 loops (or more if there is a hardest loop than Game 4) to complete the final TAS.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
PlayPatrice wrote:
RTA Best ending involves the following: - This is the exact copy/paste from both the Speedrun.com and Admirils guide. Married 2 children 900+ happiness 10 Power Berries eaten, 10,000 G own 1+ cow own 1+ chicken, hugged dog 100+ times Best Ending (For both Married and Unmarried), involves quite a few more things. (Again, see Admirals guide). And there is an even larger list of things to accomplish in a ranch master 900 game. Most notably in either of the above two "Best endings". Are we saying "Best Ending" is determined by the top tier of the avaible cutscenes? We play all available cutscenes, or only specific ones (Like the RTA'ers use?). But you said that only "Best Ending" or Ranch Master are the only two allowed categories for TAS'ing. Ranch master is well defined by an in game score. Whats the criteria for "Best Ending?" Are we defaulting to the RTA'ers? Or one of the other "Best Endings" also described in Admirils guide?
If the Ranch Master is defined by an in game score then you don't care about best endings because it will be described as sub categories for the game and then requires enough entertainement to be accepted on the site because like I said, the Ranch Master category will be the only category with all days that can be allowable on the site due to the limitation of the entertainement of the game. After you can always try others for yourself and try to submit them here but don't be so sure about their acceptance on the site.
Post subject: Re: Harvest Moon - Category Concept Check - Opinions wanted.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
PlayPatrice wrote:
So I'll post it one last time: Category: 100% Married, Glychless, All Days, Ranch Master. What I am asking - if I finish this video, is it reasonable to assume that this can be a viable concept? Would a video meeting these criteria recieve appropriate consideration baised on the TAS's merrit, rather than being rejected based on it's concept?
First our submission wasn't supposed to be accepted at first both of us knew that when we submitted our submissions. I was thinking about making the All Days category since it would be the only "any%" category available on this game by the site but I didn't make it since I think I would have been bored making it. I don't understand the goal behind your glichless category but if you want to make a any% or an other of your categories with this, as I understand if it's just a limitation when you play, it is a bad idea since it won't add new important contents to the movie. My marriage TAS was boring too because a lot of actions were the same during the all movie. Even if you add new objectives to this run for the 100% Married, the run doesn't meet the Vault criteria and need to be enough entertainning to be in Moons tier. But I'm pretty sure that all categories, unless we find a glitch that breaks the game so hard that it permits to make funny things on the game, will always be in Vault. Finally Ranch Master, if the ending of the game is the same between the best ending and ranch master or there is no % at the end of the game (i know there isn't), or there is no score points at the end of the game, it's useless here to make a ranch master TAS and do a best ending TAS because the Best Ending is enough long. If there is a score at the end then you can make a maximum score TAS (named here as a Ranch Master TAS) but you'll have to prove that you can't add new points to your score. In conclusion, All Days and Ranch Master (if there is a difference between ranch master and best ending for the game in any way) are the only allowable TAS for this game on this site. We are here to help you. To mods, you can merge this thread to the main Harvest Moon thread here: http://tasvideos.org/forum/viewtopic.php?t=3957&start=25
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
I spoke about the updates on the Altirra emulator for 400/600/800 XL, 5200 here :http://tasvideos.org/forum/viewtopic.php?t=20703 with an emulation that seems good to be implemented into bizhawk as a new core but someone need to be interrested in making it.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
mitch3a wrote:
So I spent a little time in emulator. Was able to recreate it in the same spot FAIRLY easily... but couldn't pull it off anywhere else... not sure what logic is breaking behind the scenes so not sure how to take full advantage. Looks like you can't upload to these forums and guessing this thread is stale and nobody cares anymore... and it doesn't seem useful yet for speedrun so I'm gonna leave this alone for now. Let me know if you want the tasproj file and we can look deeper.
Hello, I'm interrested by it ! please export your *.tasproj file into a *.bk2 file to upload it on usefiles, to do so on the TAStudio window : File -> export to bk2. Thanks.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Grogir wrote:
Btw should we swap to english language? I forgot to do it last time but it's in the rules and costs only 1 frame
I chose to use the english language, maybe this one frame is gained in one of the dialogs somewhere idk.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Nice ! let's remake our versions !
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Wait.... I just realized that I thought 98 on sub-position X is 248,98 but it's 248,098 ! nevermind so I'll use the JorWat25 sequence then... And sorry about the speed in the previous series, I didn't write it properly.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
I figured out a better series of input by trying more and by not always following the logical rule and trying to keep the biggest values under 768 : 0: N/A: 0 1: Run: 140 2: Walk: 190 3: Run: 330 4: Walk: 380 5: Run: 520 6: Run: 590 7: Run: 660 8: Run: 730 9: Run: 800 10: Run: 730 11:Run: 800 12: Walk: 775 13: Walk: 750 14: Run: 820 15: Walk: 795 16: Walk: 770 17: Walk: 745 18: Run: 815 19: Walk: 790 20+: Run: 765/835 I think I'll stop searching it and keep this series for my TAS because I'm pretty sure there is no better way to reach the 765/835 speed.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Grogir wrote:
Sure, I'm asking you what series of input it is in order to make my own researches. If the one I found on SNES is wrong, the one I found on Genesis is probably also wrong.
Here it is what JorWat25 sent me : 0: N/A: 0 1: Run: 140 2: Walk: 190 3: Run: 330 4: Walk: 380 5: Run: 520 6: Run: 590 7: Run: 660 8: Run: 730 9: Run: 800 10: Walk: 775 11: Walk: 750 12: Run: 820 13: Walk: 795 14: Walk: 770 15: Walk: 745 16: Run: 815 17: Walk: 790 18: Walk: 765 19+: Run: 835/765 I believe the first frame with acceleration doesn't have the same value on genesis so the research will have to be made 2 times...
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Grogir wrote:
Can you explain or screen the method you're talking about? I'm curious now. Actually I've already tried a bot using lua script, but it was way too slow (I remember it took like 30 minutes or 1 hour for less than 10k tries) so instead I tried a simulation in C++ and found the same results, I can't be sure its 100% accurate though.
JorWat25 just gave me a better series of inputs than every single ones that i tried ( and i tried the one you gave me ). that's it, I didn't use any method to find the series.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
pozzum wrote:
Link to video Here is a Kaboom Tas from someone else that I wanted to share. I'm not sure if it should be a separate game thread though.
This is a maximum score TAS, very long but if we can manipulate the position of bombs maybe there is a way to improve this TAS (think mostly for the 3 or 2 last bombs). Then a no branch TAS would stop when the max speed is reached. On both categories, there is a way to "entertain" it.
Post subject: Tintin in Tibet
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
So Grogir for the SNES version, JorWat25 gave me a better way to do it and it's why I'm telling you that. I think you should be aware about that, i'm making a bot to try every single possibilities even if the all process can make weeks to finish i'll go for it. I can change it for the genesis version and try it for you or let you try it on your own computer (depending on the time it will take to test all possibilities i might just give you the lua for this genesis version).
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
I was planning to do it but if someone wants to do it before then it's fine because it will be in a long time.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Grogir wrote:
Seems a lot easier on SNES :D
Sorry to do not have sharing my learning before but I'll break your brain : I found it too but it's not because it's the fastest way to reach the 835-765 speed that you have the best way to begin running thanks to JorWat25 (on SNES, didn't try on genesis but since it is the same mechanics, i'm sure it is the same...). You can see that by looking your x position, x sub position on different way to reach 835-765 on the same frame.
ViGadeomes
He/Him
Experienced Forum User, Judge, Published Author, Active player (304)
Joined: 10/16/2017
Posts: 458
Location: France
Yes it works the same on SNES and is faster this way (I had a trick that i found after seeing the discovery of Memory and I was sure that this was the Memory's trick and mine was faster but when I rewatched the trick, i figured out that it isn't the same and the trick explained here is also faster...). JorWat25 told me that you can begin manipulate this speed just at the beginning of the run and do not need to wait the speed to be max (holding all the time) So like on SNES, I think you can manipulate it from the beginning (frame 1047 on the picture). If you want some help on the genesis version, I'm here.
1 2
7 8 9
18 19