Experienced Forum User, Published Author, Experienced player
(998)
Joined: 1/9/2011
Posts: 228
Oh wow, you're right. You just opened up a whole new aspect of the game that I didn't pay attention to. I assumed that there was only 1 route to the exit on every level. Looks like I need to explore some more. Taking the lower route is 124 frames faster, but the movie only ends up being 115 frames faster due to extra lag in the stage transitions.
I soon after realized another route change in 3-2 that could shave off a couple more seconds; the idea is to get the egg into the center from the right side (the same way I get him back out at the end of the stage) instead of going all the way around from the left.
There could easily be more route optimizations I need to make, now. I'm just so burnt out on the game; I'll probably come back to it in a month or so.
Experienced Forum User, Published Author, Experienced player
(998)
Joined: 1/9/2011
Posts: 228
I was really afraid of desync issues. I fought with TAS Studio every step of the way. It changed what frame the level would start on based on whether I was using the frame advance button or letting it run at 60fps. I didn't realize that there was a newer version of BizHawk. Version 1.11.1 was the one that the emulator page directed me to at the beginning of October.
I believe the total re-record count was around 7,000-10,000.
Spikestuff - I'm a bit confused about all the things you're referring to. Was my BizHawk set to performance mode, and you switched it to Compatibility mode along with moving to version 1.11.3? I had no idea there was a Performance vs. Compatibility option. I just assumed that the default settings for BizHawk when I downloaded it were ideal, so I didn't mess with anything. What was wrong with the Starting Input? And which sections are you referring to that had so much dead input?
-Edit- Thank you so much helping me with these issues!