Posts for adelikat

adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
http://dl-client.getdropbox.com/u/75355/adelikatv2-nsmb-5-3.dsm Here is mine up to 5-3. I am currently stuck trying to manipulate the hammer bros. to move to 5-G. Something is wrong with those mediafire links, I can't get the files, so I don't know how those compare to my WIP. Here is the ram watch file I am using: http://dl-client.getdropbox.com/u/75355/NSMB.wch
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
That isn't an option on any emulator. Though it wouldn't be hard to include, though I don't know why it would be something important to have displayed constantly. You could easily write a lua script to do this on FCEUX (or any lua Emulators)
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
You need to read the first post dude. The windows version of mednafen rerecording only runs PCE and NES games. The other platforms have not been successfully ported over (yet).
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Or completely bypass the need for understanding commandline by using a frontend ;) http://code.google.com/p/mednafen-rr/wiki/MakingTAS
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Um, because it is a commandline emulator?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Right now you can only TAS with the linux version.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
All those things fail according to my tests. You are welcome to test it yourself to confirm :)
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I wasn't aware my movie only syncs with 2.0?! There shouldn't be any sync differences between it and the new ones. I will look into that.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I appreciate you bringing it to our attention. Actually though, I was already aware of this problem when I did my Double Dragon 2 subtitles. Closing the emulator everytime is not that convenient but it works. I guess the whole idea of subtitles is becoming popular enough so I need to work on making it more convenient. What is happening (I think) is that the subtitle & comments vector are not getting cleared when a movie stops playing. Either that is easy to fix, or it will be a true pain. When the code was written it wasn't intended to be messed with in this way.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I guess I'll go ahead and share this: http://dehacked.2y.net/microstorage.php/info/1824076265/adelikatv2-tmnt-beginlv4.fm2 Last summer I began an improvement to my movie. Mainly because I had a trick in mind that never worked out. I got to level 4 and was 61 frames ahead. I lost motivation due to some bad randomness when approaching the ropes. The enemy's timing there is going to cost me about 30 frames unless I can find some way to manipulate it. Also, this game is rather tedious to TAS at such a tightly optimized level, so only having tiny improvements here and there to work with, this improvement wasn't very fun, so I keep putting if off. If anyone wants to pick up where I left off, be my guest. I might get back to it at some point but i have a lot of other projects that are higher on the priority list.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
perhaps you need [3D]
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
make a new ini and put that above mentioned line in it. That should do it.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
You have a graphics card that doesn't support opengl2.0 and unfortunately crashes when attempt to open (one of my monitors behaves the same way). Open your .ini file and change to Renderer=2 and that should fix it.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
This game breaks a record, the most gain from a damage boost in history. That is so lol that you can keep damage boost speed for multiple screens. Also, what a goofy game. Entertaining, nice tricky, yes vote and all that.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
FODA wrote:
http://www.youtube.com/watch?v=CuT9gQnv1Ho
This is one of the old submissions that I think would be accepted these days. The fact that it is that popular on your site does point to the possibility that maybe it could/should have been accepted. I've been somewhat considering "unrejecting" a few submission from the past that I think have a good shot at publication these days.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Lord Tom wrote:
though I totally forgot about it for the SMB3 run.
It is still not too late!
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Better yet, add subtitles in the .fm2 for those moments :P Also, I totally agree with Lord Tom that small sacrifices are ok in a 100% run in order to beef up the entertainment value.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Go to config > sound and select low quality sound. Go to config > video and uncheck "Disable hardware acceleration". Btw, there is a troubleshooting section in the FCEUX help menu that mentions this.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
inichi wrote:
Speaking of DS version, lots of bugs existed in SNES version, such as pause menu skip, are fixed. So, maybe a kind of glitchless all side-quests run could be made in DS version because it probably wouldn't require any arbitrary restriction of using glitch.
I am liking this idea. Let's obsolete the published movie and then leave the door open for a DS version.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Perhaps you need to not overreact to a judgement I haven't even made. I've published a lot of movies I didn't care for, and some that downright sucked in my opinon. I've also rejected movies I thought should have been published. Seems everytime 1 decision someone doesn't like (or in this case, one possible decision) you jump to the extreme that I don't listen to anybody. I think I'm done defending myself on this point.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I said (in irc) I wasnt' going to publish it, because I think it sucks. Notice how I haven't rejected it nor did I say I planned to. I haven't even looked at the percentages yet. If someone else accepts it and publishes it, so be it. I feel like this is turning into a witch hunt. You people need to chill out.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
10:26.42 is NVA's reported time based on 60.1 fps 10:27.42 is FCEUX's reported time based on 60.0 fps
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
That doesn't make sense. There is only 2 versions, what does Sir VG have then?
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Yes, please start using the new one posted in the Desmume Emulation Development thread. If not, you risk desyncs and invalid movies particularly for this game.
It's hard to look this good. My TAS projects
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3636)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Well said. The other thing I don't like about rejecting for those kinds of improvements is that it kind of discourages openness about improvements. Like if you know you didn't use a new trick early in the game, do you hide it in fear of rejection? I don't see how that helps the community at all.
It's hard to look this good. My TAS projects