Posts for adelikat

adelikat
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Joined: 11/3/2004
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The main failure is not the inflated ratings. Rather it is the fact that it turned away so many of our voters (a lot of them veteran contributers).
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adelikat
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Joined: 11/3/2004
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Actually, Mednafen does support Game Gear.
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Post subject: PCSXrr .009 release
adelikat
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Seems we have a .009 release by mz http://code.google.com/p/pcsxrr/
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adelikat
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I think changing back to the yes/no system was a good move.
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adelikat
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This serves as a nice test run at least. I was thinking a run of this game would push closer to 20minutes. Nice to know it can be completed much faster.
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adelikat
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Currently there is no memory watch in mednafen. It is on the todo list though (Though there are several things higher in priority, like a GUI for the windows version, supporting all the platforms, etc).
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adelikat
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This game seems to run at 30fps AND lag when...anything...happens on the screen. and down to 20 and 15 pretty consistently. Wow. Of your 8135 frames of movie, 6040 were lag (non-input) frames. I'd say this game is qualifies as awful. I also didn't particularly enjoy watching TAS. The fact that it felt like it was grinding to a halt most of the time didn't help.
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adelikat
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Joined: 11/3/2004
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Actually, the loss of time with bouncing on the wall is smaller than the time it would take to position them. And on the first set, the floor hasn't disappeared enough to avoid that from happening anyway.
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adelikat
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Btw, getting AVI recording into mednafen-rr is a high priority, and work is being done in an attempt to make this happen. (There are other options for encoding for publication though, as PCSX also doesn't have avi capturing)
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adelikat
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What Xkeeper said. Also, I mentioned this in my release announcement post :P And again, I apologize for that annoyance. I had to play politics with that decision.
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adelikat
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Joined: 11/3/2004
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Bag of Magic Food wrote:
Good idea. The only downside I can see is that Top Spin pushes you back a little after a successful hit in the NES version.
If timed right, couldn't it also push you forward?
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adelikat
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Comicalflop wrote:
Now, if the old run was made in the current day and knowingly left out such glitches and skips, then you could make the argument.
I'd like to add another key point to this. If it were indeed made in the current day, it is likely that it would likely turn out differently as it would make better decisions in order to meet a 100% type goal (as well as make use of some new tricks discovered in the making of this submission).
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adelikat
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ECCO wrote:
I have add it into the movie,now it's 26:10, 4 minutes longer.Thanks. How can I replace the old movie to the new one? or I just need to send the new movie to the encoder?
You need to send the file to me. By PM preferably.
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adelikat
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FuzZerd wrote:
I was trying to play this movie just to test mednafen but I couldn't get it to work.
Can you be more specific? Did you get the emulator I linked in the submission text? Are you running windows or linux? Could you open games? Could you open the movie? Did it crash? etc.
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adelikat
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OK, thanks to arukAdo for clearing up my confusion :)
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adelikat
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Or you could wait and use the improved subtitles!
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adelikat
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Yes it is! Also, much thanks for your contributions :)
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Post subject: VBA21 release announcement
adelikat
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I am proud to announc the release of VBA v21: http://code.google.com/p/vba-rerecording/ All information can be found on the home page. The most notable things are Lua Scripting and the resolution of the v19.3 vs v20 conflict :)
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adelikat
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This topic is obsolete. Discussions of VBA rerecording will now be held here: http://tasvideos.org/forum/viewtopic.php?t=7468 I am unstickying and locking this thread.
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adelikat
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Joined: 11/3/2004
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Ditto. I don't quite understand how it was completed in 1 fight but I find 1 fight insufficient. Also, none of our Street Fighter type games have ever solely aimed for fastest time. I'd like to see one with some kind of playaround aspect. I don't think this should be published.
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adelikat
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DDRKhat wrote:
with no luck.
j So you are saying it doesn't sync? If you can't get it to sync, why did you submit?
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adelikat
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Ferret Warlord wrote:
Uh, the game IS completed in the Youtube that Comic linked to. Is the PXM different somehow?
Hey, I was just going on what people were saying here. I wasn't even sure if that youtube link was this movie. I can't watch the movie on the emulator since I can't get the emulator to work and I can't get ahold of a copy of this game. EDIT: Someone tell me that this .pxm file beats the game, and I'll accept it for publication. However, I will need a name for the category.
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adelikat
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Ok, this movie will be accepted. What needs to be discussed more is whether it obsoletes the previous, what the category(s) will be, etc. Both movies use glitches, so I really don't like the idea of a "less glitchy" category.
Derakon wrote:
What I would suggest doing is call this run an any% run, and avoid trying to categorize the original run. It can be replaced if someone wants to make a newer "complete" run, by whatever criterion seems appropriate (all sanctuaries, complete story, glitchless, whatever).
This is the decision I am leaning toward right now. The previous movie did not intend to show more aspects of the movie, it attempted to beat the game in the fewest number frames. This movie beats that movie in its own goals. I think it should obsoslete the previous. A new movie could be made with a better set of criteria for some sort of 100% or "all aspects" goal. A movie made with these goals in mind is going to fulfill them much better than a movie that tried to be an any% run and is unaware of new techniques/glitches. Opinions?
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adelikat
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Joined: 11/3/2004
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So because speedrunners used the last save room as a measuring point, this TAS doesn't beat the game? We've had this argument before on TASVideos and the consensus is that "because speedrunners do it" isn't always sufficient. The movie is only 5 minutes anyway, I think you need to complete the game.
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adelikat
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Actually, you don't _have_ to have -play 1 if you have the -mov option, you can press shift+P after mednafen loads, to start movie playback.
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