Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Unfortunately TASEdit for FCEUX is an unfinished product. It potentially would overhaul current TAS methods with something that is full of awesome. Right now it is in a "Use at your own risk" state :(
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Very nice. Good damage boosting tricks, crazy glitching, crazy zipping. This movie had the works.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'm pretty sure there are no other levels that you can zip glitch. It seems to have to do with the platforms in the neighboring screens, in each case.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, that glitch is much more elegant than the previous. Makes me wonder if there is any other place to use it.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Will do!
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
-NO Music. Though sometimes I like to have the TV or a good AVGN episode in the background. -I always have two emulators open, one with my TAS and one with a movie to compare to (either the published movie, or a previous test run). Each has a memory watch window open with relevant ram addresses -I meticulously record frame comparisons into a spreadsheet set up to auto-calculate comparisons. I also use this spreadsheet for all version of that TAS I've made, and put all my notes, as well as ram mapping into it. -In the past I typically worked on 2-4 TASes at once. If one gets tedious or I'm just stuck, I switch to another. -I TAS morning, or nights, or afternoons, depending. Mornings is by far the best for getting things done.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Impressive! A big improvement to a tightly optimized run, I like. Nice route planning and new shortcuts.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
DDRKhat wrote:
I also seem to have some bizzare issue. I've compiled this fine however when I run the created Gens.exe , whenever it applies a rendering mode (even when it's first loading up) it for some bizzare reason takes the entire width of BOTH of my screens. Also, a small F.Y.I. If someone with a newer version of Visual Studio tries to compile this, they will run into a issue because of pwm.c if they simply rename it to pwm1.c in the studio, then it'll compile fine.
I have the same issue if I try to compile with Visual Studio 2008, works fine in 2005.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
zaphod77 wrote:
Prevent all sequence breaking. Or worse, make it so that any sequence breaks slow you down overall.
Don't game makers try to do this? TASer just think of methods they didn't consider (or considered to be impossible to pull off).
Have people wondering why the transitions are suddenly getting so slow halfway into the TAS.
Super Mario World Fade out lag!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Game runs fine for me with both FCEU.28 & FCEUX. I see the backgrounds!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
-rom loads a rom file Adding that is also probably why people can't drag and drop a rom into a gens icon.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Moved topic to SNES forums and put the title of the game as the topic. And as far as figuring out the trick, input display is your friend.
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adelikat
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Joined: 11/3/2004
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Nice idea :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
adelikat wrote:
Oh I forgot to post this. This fixes the frame counter bug. It turns out it was introduced when porting over some of Bisqwit's patch. http://fceux.com So this is the .4 interim.
http:/fceux.com/zip For even easier access.
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Post subject: Re: Genesis Puggsy needs SRAM disabled
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
nitsuja wrote:
By the way, a bunch of other things on this page have already been dealt with (your other post, Ferret Warlord's posts, Highness', and gia's).
Yeah, there has been a huge amount of improvements and new features for gens (including Lua support). Hopefully I can convince the other developers that we need a release, and soon ;)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
If you are offering to help implement that feature idea, we certainly could use it.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I definitely think it would be cool to see some award icons displayed on the movie pages :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ventuz wrote:
But yeah, redoing TAS for newer emu is not a bad idea.
Actually, in the case of this game, it would be a bad idea. Battletoads is all borked in FCEU.13 or later (They've all sucked!!!)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Fabian wrote:
Just post a list already, there's been enough discussion. imo
code I agree with fabian imo /code
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adelikat
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Joined: 11/3/2004
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So I watched the run until level 4 and there are several glaring errors. 1) In level 2 you fail to get the single stream from the spread gun in order to kill the turrets faster, carefully watch the published movie or genisto's 1-player movie. You lose a lot of time here 2) In level 3 you don't do the "Jump glitch". In the published movie you will see at least 4 opportunities to do this. Each one saves approx 60 frames. 3) The spread gun use on the bosses could be a lot more accurate, you waste a lot of bullets, again watch the published movies carefully. It's a good start, but this movie fails to at least match previous movies.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I vote for the freezing glitch ending that hanzou posted.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Given that we have a 2-player any% and a 1-player pacifist, I don't really see why we would need a 1-player any% of this game. Similarly we had a rejected Super C 1-player movie as well: http://tasvideos.org/1660S.html Note: This movie was as well optimized as the published 2-player. Its rejection was purely based on being a less entertaining rehash of the 2-player version. Also, since no one has linked it, 1-Player pacifist: http://tasvideos.org/756M.html Only about 13 seconds slower than this submission. A lot more than 13 seconds were sacrificed for the sake of the pacifist goal. Also, he uses the J-ROM presumably for the same reasons I did in both published movies so I don't think that argument needs to be raised. Yes it is called gryzor but shouldn't, again we already discussed that. And moozooh's calculation are pretty accurate, this movie is at least 22 seconds slower than it could be, so I think it needs to be rejected on those grounds.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
honorableJay wrote:
Do you have any idea why Sr. Red went left and Sr. Blue went right after the cyclone kick? I noticed at multiple times during the run you were able to send both players flying in the same direction from a double hit and other times you'd have them go opposite. Is that cyclone glitch just something that you can't control?
Honestly, I don't know why they go in opposite directions :| When I get them to go in the same direction it is based on the value in ram address 0420. If it is low, they are eligible for the same direction simultaneous hits. In that .fm2 the value is low and I can easily pull off the flying knee, and jump kicks in the same direction. I was even messing around on the bottom platforms, and was able to do the cyclone kick down there. I like your theory about the standing animation. However, with various jump kicks, cyclone kicks, etc. I can get a player into that door even while they are horizontal. But it often doesn't work.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
AnS wrote:
I've just noticed that FCEUX (even 2.0.4-interim) refuses to run ROMs stored in a folder that has cyrillic symbols in its name.
Does FCEU.28 open them?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warp wrote:
honorableJay wrote:
Too bad Family Feud didn't get done last year, that would've put up a good fight against Pokemon.
At least we know which run will get quite many nominations at the end of this year. :)
Yeah, Family Feud is pretty much guaranteed to win Funny TAS and possibly Innovative TAS.
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