Well, I have begun my version 3.
Here is a WIP of the first world. I am 1399 frames ahead of my published movie.
Much thanks to L-Spiro and his MHS tool. I have found the x/y level position coordinates which have helped greatly.
The biggest improvement comes from using the speed potion in level 3. Both the speed potion and beach ball allow glover to get ahead of the camera. If your angle vs the camera angle is right glover can get ridiculous speed. Much more so than if the camera is allowed to follow glover. I don't know if this is intentional or I am exploiting a bug in the game. But the results are extreme. I am able to make a jump that would normally be no where near possible. The speed potion made up for the 20 seconds or so it took to get it and ended up saving about 800 frames by the end of the level.
Also, glover can get a big height boost if he bounces the ball into the corner of a floor at the right angle. I am using that to make larger/time-saving jumps.
Also, it turns out that on a flat surface, turboing the B button to dribble the ball is NOT the fastest mode of travel. It actually fails by a few frame to letting the ball bounce and only pressing b to avoid going into "glover rolling the ball" animation.
Also, I think the better precision really shows in this movie. Much more entertaining that the published move :)
Comments and improvement ideas are much appreciated.
Also, if anyone familar with this game knows about any hidden speed potions, please let me know. I don't know the game and will probably only find them by dumb luck. FAQ's for this game aren't very helpful either.