Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
http://dehacked.2y.net/microstorage.php/info/4815/Gloverv2-2-1-33946.m64 2-1 done Vidar discovered a very interesting glitch in this game that allows us to save some considerable time. It involves the chicken. If timed right it will jump and the ball while glover is holding it and both will get "stuck" together and being flying in the air :s At this point we are 9408 frames ahead of v1.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Well, I checked all the posted times that are faster than the TAS times. All were actual times on the clock. So that doesn't debunk them. However, I still believe them to be fake.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Nice improvement. The run looks much more impressive. Yes vote.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
When Bisqwit did his walkathon, it was novel (and for silliness more than anything). This is a silly idea, do we really need to have multiple runs of this nature? Also, I don't see what this runs features that isn't already features in the 11-exit, 96-exit, sdw runs, and the upcoming small only mario run. I vote no. If the run is published could it at least obsolete the smb walkathon?
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Point at the ball by pressing B, then press R to zap it.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
The Game: This is a pretty "meh" game except for the damage boosting & the dog trick. But these things make it a nice TAS. This is an ideal example of taking damage to increase entertainment. It is a limited resource and must be planned for maximum damage taking. The dog trick makes for big shortcuts that separate it from "normal" play as well. Overall I this is a publishable game. The run: It is good for the most part but there is a good bit of lag. It looks like sometimes you bypass an enemy or use him as a damage boost but later he is on the far left of the screen and new enemies are appearing causing lag. Had you killed these enemies you could have reduced lag perhaps. Also, sometimes you kill enemies and they drop coins(?). Is this random? If so you should manipulate it so that they DON'T appear in laggy areas. This isn't perfect but it is nice. I guess I will vote yes.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
AKA wrote:
1. I think in the first level it would be of benifit to change the ball into a bowling ball it'll save you having do to a hand slam on the switch which looks really slow. I fairly certain of you roll over the switch with the bowling ball then you should just have enought time to flip the bowling ball onto the platform above.
rolling a ball over those buttons will not activate them. They can only be activated by hand slamming.
2. When you flip the ball onto the platform where the river is I think you should test to see if you can get the ball right over without making glover fall of course.
Well, I won't be able to get both over at the same time. Also, I tried different angles to see if I could get the ball to roll off the ledge so I don't have to jump up and get it but I could get that to happen.
3. For the boss, shouldn't it be possible to flip the ball high up against the last part of the boss and save all that waiting.
I tried hitting the flying enemy with the ball but it does not harm him. Seems that fist slamming is the only way to kill him.
Comicalflop wrote:
at the charging bulls, I don't feel as if that part was handled fast enough. it seems that on a mostly flat surface that normal speed can be attained, but it seemed like Glover was struggling at times to maintain a good velocity.
Um, charging bulls? which part is that. I did my best to maintain speed but I won't lie and say I did everything perfectly.
Maza wrote:
t was nice to see the megaheavy bowling ball "jump" in the boss level when that exit circle descended on you :P
hehe, glad you noticed :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
http://dehacked.2y.net/microstorage.php/info/4678/Gloverv2-world1done.m64 v2 world 1 complete: 1179 input frames, 3500 real frames ahead. Some new tricks are added, and a lot more went into optimzation. I definately want to hear any possible tricks that might improve these levels. (preferrably now while it isn't any trouble to redo :P).
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
Wow, I rated the published run a 10/9. I guess this one gets the elusive 10/10. That is saying a lot coming from a guy as picky as me :P Easy yes vote, and one of my top 5 favorite runs on the site. It is one of the runs that should be held up as an example of what TASing should be. The improvements where very nice. I actually noticed the 4 frame improvement in 2-2. You had some very creative ideas and have taken this game up yet another notch. You are also working on a ninja gaiden 1 improvement too? :O
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
ooh :)
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adelikat
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Joined: 11/3/2004
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What an uninteresting game :/ I found overall for the run to be dull from beginning to end, but I do appreciate that is was beaten quite quickly compared to a normal playing of the game. That keeps me from voting no. I will vote meh instead.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Nice optimizations, I see no apparent flaws in this run (not that I am an expert on megaman games). Yes vote from me.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Nice improvement. Still a pretty boring game, but at least it looks optimzied. Yes vote from me.
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adelikat
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Joined: 11/3/2004
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Any logic that the master ninja rank may have is from the megman 1 thread (starting about page 25 or so).
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adelikat
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Joined: 11/3/2004
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sounds good except that I think the number of movies should be a little higher (7 or possibly 10). Also, co-authored runs should be included as well. I like the idea that tech rating is used, as that more accurately describes the percieved "expert"-ness of the player. Also, Phil, Genisto should probably be on the list Also, while we were dicussing these things, I don't particular feel the need to be "Rewarded" for my hard work. I think this idea could be a nice way to reward players and possibly motive people to contribute more. I also somewhat share JXQ's concerns as well though.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Wow, this run is now basically King Bounty with a boss fight. I saw some menus, a little walkilng, and then BAM; fighting the final battle. I love it.
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adelikat
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Joined: 11/3/2004
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The vectorman 2 wip has been on queue for so long because it is a problematic game to encode. I suspect vectorman 1 will also be in a similar situation. Just a heads up that these may be in queue for awhile despite great interest in the games by at least 1 publisher (me). And also, I am happy to hear that a new vectorman 2 run is on the way too :)
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adelikat
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Joined: 11/3/2004
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Glad to see you improving your submission. I look forward to an optimzied run of this game. I think it has great TAS potential.
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adelikat
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Joined: 11/3/2004
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I am looking forward to this run. I think this game has a lot of potential that wasn't taken advantage of in the current run. Good luck.
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adelikat
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Joined: 11/3/2004
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Well, if anyone is interested, our test run is done. It is 1hr .6 minutes long. It is VERY unoptimized plus there are a load of shortcuts we have noticed since so v2 should be much shorter and look a lot better.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
Nice improvement & a yes vote. The boss battles looked a lot better, and I just love that boss fight music <3
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adelikat
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Joined: 11/3/2004
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Voting yes. This is a nice improvement to your previous submission. You also made sure to do many entertaining things that do not affect speed. Good job.
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adelikat
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Joined: 11/3/2004
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Very nice run. I didn't get bored despite my poor attention span and lack of knowledge of the game. I didn't know where you were going ever, or what items you were collecting, but it was awesome to watch. And the input display stuff was the most novel thing I have seen in quite some time.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Hell yes, good luck on this :D
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3650)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
The no votes from respected memebers isn't exactly the issue. It is the great improvability of this run. 15sec for just one level is an awful lot and suggests that all the other levels could be greatly improved as well. So no, I don't think this one "has a shot".
It's hard to look this good. My TAS projects