Posts for adelikat

adelikat
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Joined: 11/3/2004
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ahem.... *cough* *cough* zoom!
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adelikat
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Joined: 11/3/2004
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Thanks, you made my day :)
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adelikat
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Batman 2 - return of the joker Cabal 2-player I can't think of any others NES games that would make good runs.
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adelikat
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You seem to be right. The frame count on phil & g's .fmv file was 12291. I have never seen that before, weird.
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adelikat
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Phil's submission text wrote:
Veni, vidi, vici. This movie is 1 frame faster than Arc's latest submission for a total of 4667 frames. Normally, it should be 2 frames faster since I did 1 frame faster at stage 2 but due to some stupid 11 frames rule it cancels that advance.
It was a 1 frame improvement to the previously submitted run (that wasn't yet published).
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adelikat
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O_o, that's weird.
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adelikat
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Randil's frame count: 12261 Phil & G's recent publication: 12161 Explain. I assume you didn't end input as early. That should probably be fixed.
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adelikat
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Hate to burst your bubble moozooh.
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adelikat
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ooh yeah. Well I already watched it, so I will be the first yes vote.
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adelikat
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had I found 1 frame of improvement, I would have submitted my run rather than hexing this one. If it makes you feel any better Phil was quite confident no improvement could be made ;p Also, it isn't stealing if the movie is short and near perfect already. If you are damn sure it is the last frame of improvement (I am) then it is ok. There is precedent, such as Phil donkey kong submission.
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adelikat
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Yes, I used the jaws fight as a substitute for a regular encounter. They are identical except for the obvious inclusion of jaws. At level 1, I do very little damage do jaws and he regenerates some hp after each encounter. It is impossible for me to do enough damage to overcome that regeneration. I shoot him because that give me 20pts per hit and I need 14,600 points by the end of that encounter in order to have enough for submarine after the bonus scene.
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adelikat
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Randil wrote:
Not that it really matters, but I saved 1 frame on the level where you jump on balls. Each jumps wastes 1 frame, and by making one less jump, I finished 1 frame faster. Yay for big improvement! :) Besides that improvement, all other levels are exactly as fast, so yes, this run is most likely very much optimized.
You have to be kidding me. I tried to improve this run, had I known about the improvement I would have published this hex edit. I must admit I am skeptical, do have an .fcm?
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adelikat
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Any controller 2 input is accedental. I worked on this off and on while working on my contra 2p run. So the 2nd player input may have been enabled and assigned to the same keys as player 1 at some point.
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adelikat
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I assume that is from the frame rate difference. famtasia=60, fceu=60.1-ish
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Post subject: 2007 Submission Queue New Year Goals
adelikat
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1 year ago (Jan 1 2006) our submission queue was about 120 submissions. Nearly all were undeceded. A dozen or so were submissions from 2004. At least 1 was more than 1 1/2 years old. Today (Jan 1 2007) the current submission queue is: total submissions: 41 total accepted: 32 total new/undecided: 9 oldest submission: 306 days (submitted: July 30 2006) We have come a long way this past year. I would like to see the community come together and see to it that Jan 1 2008 is even better. While this resolution is primarily for judges/publishers other can help as well. More people watching and voting on submissions will help make easier/better decisions by judges.
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adelikat
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Very nice run, I enjoyed it a lot. The Alucard path is quite entertaining (but no grant path ;p) Yes vote.
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adelikat
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Very nice. I especially like the freeze man fight. I had no idea that you could hit him before the fight like the :O Easy yes vote.
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adelikat
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Well, all I can do is rehash JXQ's comments. Nice tas, and unique. Yes vote.
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adelikat
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it has to do with the fact that nes is encoded into mono, and 16bit games are encoded to stereo.
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adelikat
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I'd like to judge this movie but I don't have/can't find the right rom.
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adelikat
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This obsoletion debate is silly. Hypothetical scenario: I wake up, eat my morning hot pocket, and go to the submission page to see what is new. I find to my suprise, a guy named joseppi submits 347 runs. He has obsoleted every run on the site by 1 frame. "Wow, this guy has too much time on his hands." Here is how I would judge some of those runs: SMB2 (U) princess only: There are a lot of new tricks discovered in this game and surely a lot more than 1 frame can be saved, probably like 30 seconds. There was even a 5sec improvement rejected for being sloppy. Marble Madness (U): I have a wip of this that is 16 frames faster in level 2. Plus I know of two more optimizations. *Posts wip* This needs more work and those new tricks should be included in a new run. Random NES game: I think brushy has a wip that is 2 frames faster at the first level. Try harder and find some more of these optimizations to clean this up more. SMW96exit. The previous author sacrificed a few fadeout lag frames for the sake of doing impressive stunts. did the new author simply take these stunts out? If so, this movie is less impressive and probably be rejected. At the very least it should be debated, and the time saved should be weighed against a potential entertainment loss. Mario 64 120 star. Ditto about sacrificing time for entertainment. These have been established as good choices. The new run would probalby need to include these. Also, in such a long movie surely more than 1 frame of improvement is possible. SMB: wow, this movie was supposed to be perfect. Unless it is from the controversial "early input" that has already been decided as not acceptable then this movie will be accepted. Donkey Kong: The last one was a 1 frame improvement. And it seemed unimprovable. This may be an impressive optimization. Also, where/why the 1 frame of improvement has to be looked at. Did he saved 30 frames only to lose 29 in the next level? If so, this is sloppy and would need to be improved. IF every segment of this game is equal to the previous except for this 1 frame and there are no other known optimizations, then kudos. Many runs on this site are to the point where only frames are left. This is a good thing because we are striving for perfection and achieving it. Putting a cap on the amount that a run will be improved will a) prevent some games from being pushed to absolute perfection unless they happened to get there the first time b) Encrouage minor frame sloppiness by authors who know that the movie is in no danger of obsoletion by mere frames. Lastly, Someone doing such a thing is not trivial. Improving a run by 1 frame and ensuring that no segment of the movie is slower than the previous takes many hours of hard work. It bugs me that people think that someone who did this put no effort in. Also, this isn't going to "just happen" to even 1 run without good reason (it is short and nearly optimized already) due to this work load. P.S. Sorry for contributing to the derailment of this thread.
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adelikat
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you can only have 4 of your bullets on the screen at one time.
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adelikat
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I know what you are talking about. And I considered that too. What I did was the better solution but I can't remember why I thought that. Dunno, maybe I am an idiot.
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adelikat
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but it does on judging a run.
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adelikat
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I think all these mk games are all the same. Having a run of each one is silly. Having said that, I found this one the most entertaining of them. Voting yes for this one as the one mk representative.
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