Posts for adelikat

adelikat
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Joined: 11/3/2004
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058x are enemy hp addresses for most enemies. The only exception are: The level 4 bosses are located in 057D & E The level 2 boss is in another address but I have lost that one.
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adelikat
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so now AKA owes 10 to JXQ and 5 to moozooh.
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adelikat
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you are right no good category. Perhaps this game isn't very well suited for TASing then.
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adelikat
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Zurreco wrote:
It's been tossed around in IRC a bit. No one wants to reject a run with so many yes votes (though so few are explained), but no one wants to accept the run either.
It also has a record number of no votes.
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adelikat
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ditto about the goal choice. Point/speed ratio? Nah.
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adelikat
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Damn, yes the audio does desync. Turns out that I screwed up and left a step out of my encode process. The video is running at 60.0 while the audio is running at 60.1. Sorry.
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adelikat
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like zurreco said, you can create this feature by good use of read only mode. I use it often when judging submissions. I keep a save state at the beginning of each level. If I see something I want to investigate further, I load state and get to that point and stop the movie and test whatever. Then I reopen the movie and loadstate again. This is hardly less convenient than the tools you propose.
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adelikat
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JXQ wrote:
This game does not make a good TAS. It's repetitive, and the "suck someone in and fall with them" is boring. I see no reason to vote yes on a run that is repetitive like this, even if it "has to be", or if there are other published runs that are repetitive. (stupid reasons btw)
ditto to this. I didn't see anything extraordinary or that can't be done in real time (though difficult) More improtantly I don't see anything that would make this run stand out above the previous REJECTED submissions. Voting No.
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adelikat
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This is the first time I have watched a grant path run. WOW. While being the slowest run, it is by far the most entertaining. Grant has smooth handling and allows for so many shortcuts. The question now is, why do we still have the sypha path run? The alucard version is the fastest so it is a no brainer any% categoary The grant path sacrifices time for extra entertainment and show off the optimal charcater. The sypha version shows off... Yet another clunky, hard to control cv character? Sure there are a couple of interesting shortcuts used with the ice magic, but still. Anyway, easy yet vote.
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adelikat
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I liked what I saw. It is a solid improvement. Voting yes.
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adelikat
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So guys, who thinks that this should obsolete the current run? 20ish sec isn't that much difference in a hr+ movie, and it does play on hard.
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adelikat
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I would say about %30 of this game lends it self to TASing, the other %70 well... As someone who hasn't played the game, I was bored. Also, I didn't say anything particular complex about the game. It seems that making a TAS of it is very straightfoward. Sorry, I must vote no.
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adelikat
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Watched. Good job, easy yes vote.
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adelikat
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Congrats on completing your first submission. And also congrats on being the first person to obsolete JXQ ;p I hope this will become an avi quickly. Or else I will have to find the hacked rom...
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adelikat
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Xkeeper wrote:
adelikat wrote:
<adelikat?> anybody going to bring up the fact that we already have a tetris attack and shouldn't have 2 runs of the same game? * JXQ inserts prince of persia argument \o\ /o/
* The ten-thousand runs of Monopoly * ...and Castlevania * ...and SMB2US and J * Battletoads NES and then Battletoads SNES etc. I'll vote once I can find the ROM.
perhaps I should have re-worded it to be same game & same goals I have no problem with the 2 published monopoly runs as they have different goals. Ditto for castlevania, battletoads,etc.
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adelikat
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Well, I was speaking of the way it looks. In actual practice, I am sure it would be difficult to replicate. It looks rather mundane. This isn't a lack of optimizations on your part but rather a problem with the TAS potential of the game.
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adelikat
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<adelikat?> anybody going to bring up the fact that we already have a tetris attack and shouldn't have 2 runs of the same game? * JXQ inserts prince of persia argument \o\ /o/
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adelikat
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tmont wrote:
adelikat wrote:
The only compelling reason I can think of for reconsidering the verdict would be that the current run is trash and and this is one is played more optimally with more glitches, despite its greater length. No offense to TheAxeMan, but that run is pretty old, and it shows.
This isn't an option as decided by Bisqwit.
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adelikat
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I totally agree with most everything Phil just said. Simply beating the bad AI isn't enough to be interesting. I liked the battle chess idea where you abuse the take back feature to move twice. That is certainly something you won't see in normal chess play (pro chess anyway). Unfortunately the CPU takes to long to move, it is just 20 minutes of waiting for the cpu to move.
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adelikat
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Bob A wrote:
I voted meh on account of that it violates the rule that the game should be played on the hardest difficulty when doing so is more entertaining.
It is pretty standard procedure to use normal difficulty if the only difference between the two is enemy HP/weapon damage. Hard mode should be used if there are more enemies, if they are faster, or something else taht changes the run beyond just hitting the boss more times. I find normal mode a good choice here. Also, use abuse the game physics well and seem like you researched the game thoroughly. Congratulations on having your first run accepted.
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adelikat
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I would seriously donate $$$ to ps2 or nintendo DS re-recording.
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adelikat
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Nice improvement to a famtasia run. The game is pretty limited for entertainment value but I like how you did what you could be making jump the exact amount even if it didn't matter. Along the same lines, you got close to enemies even if it didn't matter, these helped make it a little more interesting to watch. Good. Job.
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adelikat
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Why? A run doesn't have to have heavy luck manipulation but this particular one does not have anything else going for it but luck. It is a reason brought up because someone suggested it as an interesting characteristic of the run that could make it publish worthy.
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adelikat
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Kles wrote:
No, seriously now. I watched this and while it seemed executed very well. While the level up grind was annoying, it's nothing a fast forward button or a jump ahead button in a movie can't fix.
This is a terrible justifcation for a run. Any run can be accepted if you skip enough it. A run is problematic if it needs to have large sections skipped like you suggest.
I highly disagree with adelikat's decision to reject this. It was mostly yes votes
While the votes were yes, they were hardly convincing ones. Many just wanted a cheated run replaced. Others said it was boring but was voted yes anyway. The response overall was weak.
I'll be honest - half the movies on this site are pretty boring if you haven't played the games.
popularity is an issue for what gets published (though certainly not the main one). Yes, for instance, legend of zelda would suck if you never played the game. But there are many who do know of the game and therefore find it interesting. It should be published. Oot is another fantastic example of a boring game with a huge following. Also, to say that other runs are boring is never a good justification. Yes, there are some boring runs. But we don't want more of them.
Randil wrote:
A high rerecord count doesn't necessarily mean that a movie is well done. It probably is, but it doesn't have to be. In the same way, a low rerecord count doesn't necessarily mean that the movie is of low quality.
Randil, you totally missed the boat on what I was saying. I did not imply that the movie was sloppy in anyway. I think it is quite optimal. The point is that there isn't enough luck to manipulate. A low record count of course doesn't prove that there wasn't massive luck manipulation, but it is a reasonable assumption. And were aren't talking a little low. Comparable length rpg's have 10x more. Chrono Trigger is a bad example as well. I don't think it shows anything impressive luck wise. I guess it is just really popular too.
Kles wrote:
f it's possible I'd reconsider your rejection of this.
It is certainly possibly for me to reconsider the verdict of a submission, but I haven't heard any compelling reason to do so.
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adelikat
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Sound works fine for me for both super punchout and earnest evans I am using vlc media player
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