Posts for adelikat

adelikat
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Joined: 11/3/2004
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(On a side note, I dislike it when people compare with other games and say: "This run was bad, but there are way worse movies published".
Agreed.
But if compared to the Adventure Island 1 and Adventure Island 3, I think this game is by far the most suited for a TAS.
Agreed as well. AI1 and 3 are publishable games and this game is more entertaining than both of them.
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adelikat
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Joined: 11/3/2004
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This game is far less repetitive than 1 or 3. This warped version is a much better choice than the warpless. This run looks really fast and flies through each level with style :D Easy yes vote.
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adelikat
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Joined: 11/3/2004
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Haven't seen gimmick until now. I was certainly entertained. I'll vote yes.
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adelikat
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Joined: 11/3/2004
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Tmnt2 submitted.
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adelikat
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Joined: 11/3/2004
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Wow
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adelikat
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Joined: 11/3/2004
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http://dehacked.2y.net/microstorage.php/info/1408/mm7%20junk%20stage%20done.smv Junkman destroyed. Bablo & brusy have refined the stage to save over 200 frames. As for the boss, I ended up identical to tinister. There are 2 things that look suboptimal that are infact not: 1) destroying junkman on the edge of the screen This adds several hundred frames of explosion animation but it is unfortunately unavoidable. Junkman will only stand on the edges. You can provoke him to switch sides but only by shooting him. Therefore he is invulnerable at the center of the screen. 2) making him jump only once his invulnerability time is longer when jumps up after being hit. Unfortunately if he doesn't jump he will "suck" up the debris. He is invulnerable in this animation. I have seen no randomness in his pattern so this is unavoidable. So no improvments. But the good news is that we are over 200 frames ahead and actively working on this run again :D
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
going first: 1/2
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adelikat
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Joined: 11/3/2004
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Glad to hear that you are making good progress. I am also glad my ram address info helped you with those boss fight :D Good luck.
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adelikat
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adelikat giggles like a little girl at the thought TASing a GTA liberty city.
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adelikat
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Joined: 11/3/2004
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The problem with a TAS defeating the CPU is also the fact that it can be done on a console. What is the significance of watching the run vs. posting the move sequence?
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adelikat
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Joined: 11/3/2004
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Good job on the 563 frame improvement. You deserve some vodka! (and yes vote).
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adelikat
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Joined: 11/3/2004
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The "bumper cars" sections were cool at first, but way too long and repetitive. Also, they don't LOOK optimized (perhaps they are but it still looks awkward and clumsy). The graphics & sound effects are very good which doesn't help. I know personally that this game is very difficult, but this TAS still isn't interesting. Bad game choice in my opinion. I will have to vote no as well.
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adelikat
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Joined: 11/3/2004
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xebra wrote:
Don't buy the candle where you did! You wasted 234534 screens of walking time to get from the 100 rupees to the candle, then used start+up+a to continue, and then walked proceeded to walk right by a candle shop! What?!
This needs to be underlines bolded and flashing. This oversight costs mega-time. Also I am voting no for the takes no damage. It is painful to watch you stand there and wait for enemies to move out of your way. This is also too unoptimized to be accepted. It's a good start though. Also, I would like to see a good swordless run on the site so I encourage you to try again. Read the information on the forum topic and post a work in progress so you can get some feedback.
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adelikat
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Joined: 11/3/2004
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Unacceptable. This movie does not begin with "S" therfore it is off limits to you. Rejecting ;p
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adelikat
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Joined: 11/3/2004
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Truncated, about the previous hook submission wrote:
There is not much to distinguish this from a non-tool-assisted run.
I agree with this. Even in the new 2 minute improved run, I couldn't help but think there isn't much that this offers beyond a speed run. This game isn't a terrible game for a TAS but not a particularly interesting one either. Like guybrush said, it looks improvable, but I wouldn't be able to confirm it that it is true. Still, the fact that it LOOKS improvable makes it less interesting. The autoscroller level was a drain. There were several other spots where the game was particularly dull. Overall I say this is a no. And I am not convinced that a run of this game could get a yes vote from me (though I'm not ruling it out).
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adelikat
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Joined: 11/3/2004
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Maza wrote:
But because we are not voting for the game it self, but to a well-made, fast and entertaining run, I'll give this a Yes vote.
As a matter of fact: no. Not all games will be represented on this site even if a high quality run is made of them. Therefore, it is very important to judge the game itself when the run is of a new game. Of course we aren't looking for whether the game is good in its gameplay or graphics but rather if it gives us something interesting for a TAS; a way to show something extraordinary. In that category, I think Nitsuja succeeds [/quote]
Hmm... I just noticed that this run was already accepted but i guess saying out loud my oppinions isn't a bad thing. :)
YES, opinions of submissions is greatly encouraged :) Even in submissions that are already decided.
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adelikat
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Thanks man, glad to see I'm not the only one interested in this game :D As a matter of fact I have recently discovered that flint spearhead does affect bosses as well. (In the first run through I basically copied walker's route because I didn't know very much about the game). Bosses have a 75 frame invulenerability period. The flint spearhead will mean 5 hits instead of 9 with the basic weapon. Thats a 300 frame savings with only about a 30 frame cost of stopping and manipulating a spearhead. The spearhead is as powerful as the optimal weapon is for each boss, 5 hits instead of 9 (the spearhead does not affect other weapons though). Because of this, I don't have to worry about having the right weapon for each boss. Therefore I have changed the route to: ice cave, cliff, woods, fire, forest. This way I can have the time saving spear in all the levels. The cloud is ncessary first because it saves loads of time in the cliff level. As for the refills, I am making sure I have all 3 when I get to the boss. I am experimenting as seeing where I can get them optimially. In the new wip I get one in the intro level with a cost of about 15 frames. I should be able to get the last one from a random enemy drop without losing significant time. I will post a wip of the new run after I complete the forest stage. This new run should be significantly faster :)
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adelikat
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yes 21 accepted submissions is not that bad at all. And also, the 4 unjudged submissions are no more than a month old. Submission limbo has been eliminated for now at least.
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adelikat
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good run. I liked Baxters version, so naturally I am voting yes for this 2 seconds faster movie.
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adelikat
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Sabikage wrote:
This isn't a criticism on the performance of the author so much as the fact that a 100% run is just not entertaining. The hack doesn't really introduce anything new to the game beyond a different map, nor is the map design inspired or new enough to make the different level design interesting for a TAS. 90 minutes is a long time to be sitting watching any individual speedrun, especially speedruns which do not significantly vary from existing runs (the regular Super Metroid runs on the site were actually more interesting because I was unfamiliar with the tricks associated and seeing them used in familiar places to do unfamiliar things made the runs interesting. Seeing them used again in unfamiliar places is not as novel).
I would like to re-iterate Sabikage's post as it sums up my arguments more eloquently than I probably would have. There is no doubt that this run is entertaining but I question whether it is a better choice than an any% run. Would any of the yes voters here vote no on an any% run? I doubt it. But you would also get a lot of others (including me) voting yes.
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adelikat
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Here is my first version of my TAS of this game. At the point that the last boss appears I am 857 frames ahead of Walker's run. It is flawed in that I didn't have enough energy to use the dragon weapon against the boss. Finishing this run would require going back and getting some energy refills. Since this is just my first version, I will just start a new run. Any comments would be most helpful. Also I am testing possible route changes but it seems that getting the cloud or spear immediately fails due to boss fights. The bosses have a 72 frame invulnerability period. Having the wrong weapon is an immediate 288 frame loss. These weapons save a lot of time in the early levels but not enough to compensate.
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adelikat
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well, for the record: YES!
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adelikat
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Joined: 11/3/2004
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fortunately hp values are easy to find - get FCEU version .16 - get to a spot a few frames before a shot hits the boss and savestate - open the cheats menu and click "reset search" all ram addresses should appear in the left column. Close window - frame advance until you know for sure the shot did damage. Open the cheats window and click "value decreased" then hit "do search" The left column should be limited down to only values that decreased in that time. - hit "set oringal to current" and close window - advance until you have for sure hit the boss a 2nd time - open cheats window and hit do search. The addresses should have gotten smaller since it is now only values that decreased both times. -repeat this procedure until there are a manageable number of addresses left. - open memory watch and plug those values in - play the game with the memory watch open and visible. It should be pretty clear which one is the boss hp at that point.
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adelikat
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Joined: 11/3/2004
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Some sort of published criteria for accepting hacks would be nice. As far as the metroid hacks are concerned, I think there should only be 1 allowed. It seems metroid redesign is the superior one so it should be accepted and legacy should not be allowed. I guess my opinion could chang if there were aspects of metroid that could be featured in legacy that could not be in redesign.
The TAS of the hack must show something not seen before in the TAS of the original game (for example, doing some good looking move that is infeasible in the TAS of the original game timewise, but made mandatory in the hack)
I feel this is the most important requirement for any hack.
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adelikat
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Joined: 11/3/2004
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I promise you I have tested this area and that is the fastest. It takes more time to scroll through the level ups than it does to walk out of the cave. You say it takes mara 45-48 sec to level up from the metal slime but you also have to factor in the battle sequence as well since leveling her up will require an additional fight. In my first run, I used the silver taro cards to double the xp of the balzack fight so that mara could get outside without an additional encounter. But the time it takes to get the cards + the additional level ups is not enough to compensate. Keeping her alive for the lighthouse bengal fight is not a good solution either. As a spell-caster, Mara has extremely poor AI and does bat-shit things in this fight. Casting useless spells eats up a lot of time in addition to having to level her up. Also, as you mentioned, you would have to kill her off in the cave so that will take time as well. There is a possible faster solution but none of those are it. I think I should have just sent the lone hero into the cave, that way I could kill him off to get out. I haven't tested this for sure but I think it may be faster. I didn't come up with this solution until much later in the game. I didn't want to redo it for this especially since it will be only a marginal savings. One day I will redo this run but it won't be for the aeolus shield trick. I am almost positive that it is slower. Should I redo it, it will be for even more insane luck manipulation.
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