Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
a few updates: mc kids - accepted for publication mega man 5 - submitted & accepted for publication
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adelikat
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Joined: 11/3/2004
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gah, these noobs with there sloppy runs of poor games.... But seriously, wow! I really loved the glitches in the game, they were fantastic, and the abuse of that super arrow. Personally I think this one deserves a star for both the quality of the TAS and the entertainment of the game (megaman running around upside down in gravity man - priceless)
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adelikat
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Joined: 11/3/2004
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the 10-20 sec sounds a little more realistic. Whether the run gets published or not it accomplishes the more important goal. Now anyone wishing to do a run of this game doesn't have deal with famtasia ;)
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adelikat
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looks good, I voted yes before so this yes is an auto-vote
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adelikat
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Joined: 11/3/2004
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no I haven't tested to see it if it does the same thing with nitsuja's
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adelikat
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wow, I've been accused of being harsh by Phil :p 3:26 is a big improvement and I'm impressed by your work (and I did link to this from the famtasia challenge thread) It just urks me to read about how a run can be improved before I even watch. You are certainly not the only one to do it, but it just urks me every time someone does that. The problem is instead of watching the run for its great improvements, I am watching for the imperfections in it. That is a let down for me and certainly affects the way people view this run.
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adelikat
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Joined: 11/3/2004
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Well I was told to post my FCEU problem here... I've been TASing the game Dragon Warrior 4 for about 8 month now. I'm using Phil's patched version of blip's FCEU because Nitsuja's didn't exist until I was halfway done and it desynchs in it. anyway, Whenever I character is leveling up, the game frequently locks up during the re-recording process. Loading a savstate prior to this lock up correct the problem SEEMINGLY. Upon replay, the point where I loaded the savstate will inevitably desynch. This is a nasty bug since I record large portions of game only to find I have to redo it. Also, it seems to become more common as I approach the end of the run (at this point the run is almost 2 hrs long). The length of the movie may not have anything to do with it though, since I do more leveling up at the end, so I could just be perceiving it to be more common.
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adelikat
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yeah what bag said. Doesn't make me want to watch it when you say its improvable before I even watch it. EDIT Angerfist: in most cases that it is published it is because the improvments are small. 30 sec in not a small margin on any standard.
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adelikat
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Joined: 11/3/2004
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I anticipate up to 30 seconds of improvement is possible
then why aren't you improving it?
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adelikat
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Well, situation solved the site I got my info was wrong, Gigademon's HP is 1200 not 1023 in case anybody is interested, the RAM address that holds boss HP is 727E Bad news is I have to redo the Gigademon fight anyway becuase this game has a nasty habit of desynching during level ups :(
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adelikat
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Joined: 11/3/2004
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wow, excellent job so far :) I'll look at your test run more closely and hopefully will have some intelligent feedback for you.
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adelikat
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Joined: 11/3/2004
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I think combining our topics is a great idea. Lets pick a famtasia game and work at it one section at a time. I wouldn't recommend castlevania for this, since it is a difficult run to reporduce and potentially problematic for making early levels longer to save time later (like bag mentioned) A couple of suggestions: Wrath of the Black Manta TMNT2 Tecmo Superbowl (could be interesting since entertainment will be a big factor, intead of just speed)
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adelikat
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Joined: 11/3/2004
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HP regeneration didn't get included until DW3, and it is definately present.
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adelikat
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Joined: 11/3/2004
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Bag of Magic Food wrote:
Is there a way to find out how much they soaked each time?
yeah what he said
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adelikat
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Joined: 11/3/2004
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http://www.woodus.com/den/games/dw4nes/monsters.php according to this chart, the Gigademon has 1023 hp (which seems to be max HP for any enemy) I just inflicted 1054 damage to him in the first round but he did not go down! he could have more than that, but I suspect something else... Bosses have HP regeneration, but does it get added on between rounds? Could it be added on the bosses action of the previous round? This would explain my problem since he attacked before ragnar did. If he got is regeneration bonus on his "turn" then that saved him from a 1 round KO. Could someone look at this for me? I could redo the first round so that gigademon acts last. If my theory is correct this could save me about 30 seconds! Unfortunately my run is now on hold for the millionth time...
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adelikat
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I'm suprised there still isn't a finished run of this game. Your run is Rad man, like totally! I like that you were able to use the magic "suits" or whatever they are, very nice :)
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adelikat
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Joined: 11/3/2004
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AngerFist wrote:
Once again Bisqbot has succeeded :) This post is to further motivate and encourage Shinryuu as I could not be more proud seeing him working on Rockman 2 because he is really the right guy for the task.
ditto to everything Angerfist said
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adelikat
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Joined: 11/3/2004
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Added metroid %100 & deadly towers. Still a lot of runs not being worked on...
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adelikat
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going to have to vote no on this one. To say its too long is an understatement. The real detriment is the fact that there is no change of pace for the whole hour+ Your decision to never miss a shot really constricts the potential of the run. Because of this rule you never get any cool upgrades which could add a little interest. when I watched this I felt that eventually the viewer gets the point, you don't miss shots. At the point where the viewer expects it to be a certain way is the pefect time to put in a suprise, like going pacifict all of a sudden and dodging through all the planes. This needs dynamic goals. While it wouldn't be good to meander and not stick to any particular goal, it is good to show clear "sections" where the goal changes but the new goal is very clear and stuck to. With an hour+ to kill why omit any weapon or feature of the game? Include them all so you at least demonstrate everything about the game. Also, why do you not do the bosses as fast as possible, to say you don't aim for speed is one thing but this run is already pushing the edge of the viewers patience with its unbelievable length. The least you could do is to shorten it when ever possible. Speed should be the primary goal whenever its possible (which I assume is only on the bosses). Even if you were to do the bosses as fast as possible and put in all kinds of variety I would still vote no though unless you could shorten it. These levels all look the same, Is it really necessary to play every level?
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adelikat
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Joined: 11/3/2004
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also it takes a while to set up since I have to kill off my hero (and revive him later). The glitch works because the game won't allow you to leave your hero behind therefore it will pick a dead hero over a living character. The only way this would be useful is if allowed me to skip a major boss, or a normally required item.
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adelikat
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glad to see my post sparked some interest. If only some of this were useful for my TAS.
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adelikat
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nitsuja wrote:
The gameplay reminds me of SMB2 (US) with all the picking up and throwing of blocks and digging in sand (and some other level design elements). That also reminds me that this game is less colorful and generally inferior to that game in every way, although I wouldn't say it's a bad game on its own.
Reminds me of smb2 as well. The game isn't as terrible as I thought it would be. The run itself looks very polished (although I know nothing about this game). Good work Guybrush. Voting yes.
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adelikat
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I was messing around with this game today and realized something. Why would have to aim for first place. Anybody who has played this game a lot knows that there is a bug with the orange car. If you shoot it enough there is a chance that its speed gets increased to max and flys throught the track at insane speeds. Using this to your advantage you could come in 2nd place and complete the track a whole lot faster. This would also allow you to do some crazy things since speed won't be a goal at that point. for instance you could sit at the start line bombing the crap out of the remaining opponents and come in 2nd without even completing a lap. I assume some might think its kinda lame never getting the first place trophy but I would give the author a hell of lot more freedom performing stunts and crazy stuff. Also there is at least one track where a 1st place would be faster - track 21. The computer drives so poorly on that stage that a human player on a console can "lap" the computer even when the computer cars are at max speed! The orange car glitch would not help there so you have one good track of fast paced racing (and done properly you can "lap" each car twice possible 3 times!) so what do people think?
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3651)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3651)
Joined: 11/3/2004
Posts: 4758
Location: Tennessee
I recall bisqwit has a great one. While experimenting with glitches on MM4 he managed to die in the "in between room" right before the boss :)
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