Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'm suprised there still isn't a finished run of this game. Your run is Rad man, like totally! I like that you were able to use the magic "suits" or whatever they are, very nice :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
AngerFist wrote:
Once again Bisqbot has succeeded :) This post is to further motivate and encourage Shinryuu as I could not be more proud seeing him working on Rockman 2 because he is really the right guy for the task.
ditto to everything Angerfist said
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Added metroid %100 & deadly towers. Still a lot of runs not being worked on...
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
going to have to vote no on this one. To say its too long is an understatement. The real detriment is the fact that there is no change of pace for the whole hour+ Your decision to never miss a shot really constricts the potential of the run. Because of this rule you never get any cool upgrades which could add a little interest. when I watched this I felt that eventually the viewer gets the point, you don't miss shots. At the point where the viewer expects it to be a certain way is the pefect time to put in a suprise, like going pacifict all of a sudden and dodging through all the planes. This needs dynamic goals. While it wouldn't be good to meander and not stick to any particular goal, it is good to show clear "sections" where the goal changes but the new goal is very clear and stuck to. With an hour+ to kill why omit any weapon or feature of the game? Include them all so you at least demonstrate everything about the game. Also, why do you not do the bosses as fast as possible, to say you don't aim for speed is one thing but this run is already pushing the edge of the viewers patience with its unbelievable length. The least you could do is to shorten it when ever possible. Speed should be the primary goal whenever its possible (which I assume is only on the bosses). Even if you were to do the bosses as fast as possible and put in all kinds of variety I would still vote no though unless you could shorten it. These levels all look the same, Is it really necessary to play every level?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
also it takes a while to set up since I have to kill off my hero (and revive him later). The glitch works because the game won't allow you to leave your hero behind therefore it will pick a dead hero over a living character. The only way this would be useful is if allowed me to skip a major boss, or a normally required item.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
glad to see my post sparked some interest. If only some of this were useful for my TAS.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
nitsuja wrote:
The gameplay reminds me of SMB2 (US) with all the picking up and throwing of blocks and digging in sand (and some other level design elements). That also reminds me that this game is less colorful and generally inferior to that game in every way, although I wouldn't say it's a bad game on its own.
Reminds me of smb2 as well. The game isn't as terrible as I thought it would be. The run itself looks very polished (although I know nothing about this game). Good work Guybrush. Voting yes.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I was messing around with this game today and realized something. Why would have to aim for first place. Anybody who has played this game a lot knows that there is a bug with the orange car. If you shoot it enough there is a chance that its speed gets increased to max and flys throught the track at insane speeds. Using this to your advantage you could come in 2nd place and complete the track a whole lot faster. This would also allow you to do some crazy things since speed won't be a goal at that point. for instance you could sit at the start line bombing the crap out of the remaining opponents and come in 2nd without even completing a lap. I assume some might think its kinda lame never getting the first place trophy but I would give the author a hell of lot more freedom performing stunts and crazy stuff. Also there is at least one track where a 1st place would be faster - track 21. The computer drives so poorly on that stage that a human player on a console can "lap" the computer even when the computer cars are at max speed! The orange car glitch would not help there so you have one good track of fast paced racing (and done properly you can "lap" each car twice possible 3 times!) so what do people think?
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I recall bisqwit has a great one. While experimenting with glitches on MM4 he managed to die in the "in between room" right before the boss :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Esturk defeated...
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Randil wrote:
I have one question though: I watched this with input display on, and I noticed that the second controller had the exact same input as controller 1... why was this? If you don't understand what I mean, watch your movie with input display on, and you'll see what I'm talking about.
hmm, I think what happened is that I had controller 2 configured to the same buttons as controller 1 (If I remember correctly I was playing double dragon 2 2-player and forgot to switch it back). The controller 2 has now affect on the game itself (and was made with blip FCEU so there was no input display)
Guybrush wrote:
One question: After you've destroyed the final boss, do you have to move around or does the game go to ending screen automaticly?
This question points to one of the problems I had with when to stop input. Once the boss is destroyed you can move around but If you don't the game will continue automatically. I had a hard time deciding when to end it. I ultimately decided to end it when I no longer had control of the ship. So what do people think about replacing the full version with this run? Ultimately thats why I decided to make this. I think the full run is good, but gets repetitive eventually (its 38 minutes with basically nothing different that what you see in this run).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
then vote no on the submission (i'd rather receive a "no" vote rather than the submission get ignored) This game gets boring quickly. All the levels are the same, so whats the point in playing the other levels. While I fell the one in que should be published in place of my full run, I will work on a full run improvement If I get enough feedback telling me to do so, so go vote :)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
while its technically different category, I think it can obsolete the former especially under these circumstances.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I've bolded the runs Arc & Randil mentioned also Randil, linking them is a good idea thanks. I'll try to keep this list updated, including links to new submission and removing published runs. Hopefully one day this list will be gone!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
sorry the castlevania 1 thing was a typo (the next line got moved up accidentially)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
list updated, thank you for your suggestion kyrsimys and thanks for the encouragement.
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Post subject: Obsoleting Famtasia runs - TAS challenge)COMPLETE
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
As of right now there is 0!!: [EDIT - began with 60] 05/04/2011 - This list was completed Famtasia is an obsolete emulator. We now have new tools for greater accuracy such as frame counter, frame advance, read only mode playing, etc. While these runs are not necessarily imperfect, it is likely that with new & better tools one could find improvements in many of them. I challenge every one on this site to take one or more of these game and attempt to improve them (especially those who are authors of some these runs). Hopefuly this challenge will result in a higher quality site and greater TAS skills of those who participate. Some movies have improved runs waiting in queue (go vote)and are marked with *. The bolded ones are actively being improved. If anyone decides to take up this challenge post what game you want to work on! If you are already working on one, let me know and I will mark it accordingly. I haven't noted who is working on them so if you want to keep it on the down low, you can PM me). I want to see a bold or * by all of these soon! (or better yet a smaller list because they've been submitted, accepted, and published) Bold movies that are actively being improved (to my knowledge) Linked: an .fcm movie waiting in queue (please go vote!) ** + linked =in queue and accepted for publication
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The boss fight is now bearable to watch! (*remembers genisto's first run...) This run is very close to perfection (about as close as an RPG can get) very nice (and of course a yes vote)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Found an interesting bug today: http://dehacked.2y.net/microstorage.php/info/765/DW4_Deadman_BUG.fcm Unfortunately I don't see a use for it in my TAS but its interesting none the less. This bug allows you to walk around as a ghost, you can't talk, search, cast spells etc. But oddly enough you can use the DOOR command. If you try to use a spell it realizes that you are dead and doesn't let you move until you change party members. If you are in a cave at that point you are stuck and must reset. I was thinking this might mess up situations where people come up to talk to you rather than you talk to them but there doesn't seem to be any at this point. If anybody has any ideas on potential uses for this bug please let me know :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yay, 1 less famtasia movie! I will watch it later and hopefully give some feedback.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Thanks, I didn't see that one (thats certainly more obvious)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Is this enemy the equivalant of a Rhinothrope who drops a battle axe? 112 Rhino-Soldier Devil Hammer 6 0 0 0 142 17 120 150 35 245 68
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well for those who don't know Guybrush and I were working on an improved version of this game. Guybrush did the levels and I did the bosses. And again for those who don't know, Nitsuja submitted a run of this game. Its is faster than ours in pretty much every level. I'm posting our run anyway: http://dehacked.2y.net/microstorage.php/info/759/Kabuki%20-%20Guybrush%20%26%20Adelikat%20Area%205%20boss% It might be a good point of reference for anyone who wants to do an improved run in the future
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Well, I now have personal experience with Nitsuja's TAs abilities and I am thoroughly impressed. His kabuki quantum fighter submission (#963) is prime example of ninja material
The ninja rank doesn't come from accomplishing something that nobody accomplished before. It comes from accomplishing something that nobody even dreamed of, creating something novel, new.
Well no less than 4 people worked on Kabuki Quantum Fighter prior to him and he managed to find huge time saving tricks that none of these people (including me) ever would have come up with. What fits that description better than that?
It's hard to look this good. My TAS projects