Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kyrsimys wrote:
Wow, you're really saving a crapload of time in the boss battles. Could you somehow manipulate Blizzardman into rolling only once or did you just get lucky?
blizzard man has two routines: 1) throw snowflakes, roll 2) roll the trick is making him do 1) twice
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
if you use this glitch on the last hit on woodman, the blade continues to hover there during the ending animation
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
plantman destroyed: http://dehacked.2y.net/microstorage.php/info/540/Mega_Man_6_%28U%29%20plantman%20destroyed.fcm the fight is 125 frames (2 sec) faster than kyrsimys .fcm and 119 faster than his .fmv for a total of 337 - fcm 394 - fmv!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
probably Super Mario RPG at 2hr 40min: http://tasvideos.org/792S.html
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
could you shorten it to "Santa's tool"?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
thats the first square that HAS random encounters. in the cave as long as you go the proper way (by the "over here" or whatever message) you wont get into fights. also, i didn't solve the night/day thing but in the process found i dont have to walk into branca for it to show up on the return list! So problem solved (though i still have no explanation as to why it turns night sooner in my new run). anyway im currently in the lighthouse bengal fight
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
i see your point warp, in that ALL tas's manipulate luck. any decent game has the element of luck (hell even the AI in battle chess can be manipulate into error) so its a meaningless category. It can be assumed with the label "TAS" how about dumping the category all togethor and have a category such as "manipulates drops" or "manipulates random items" for games like castlevania, mm1, RPG's, etc?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Truncated wrote:
The boss battle strategy looks weird, but I'm sure there is some sense to it.
oh? whats weird about it?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
found an ANNOYING oddity in the game. in chp 5: in my first run i make it to endor while it is still day in my 2nd run it turns night just before i enter i double check and i take the same number of steps the only thing i can think of is that it doesnt reset "day night" schedule back to 0 from the transition from chp 4 to chp 5 if anybody has any ideas on how to explain this... the problem is now i cant buy a wing at endor since the shops are closed and i have no money to stay at an inn! (and of course i didnt level mara to get the return spell!) if i cant fix the day/night thing i can only think of two options: 1) go to the "shrine" just under the starting town and grab the 50gp from the jar then stay at an inn (dissappointingly slow) 2) go back to chp 4 and have mara buy a wing in the port town just before i set sail (dissappointgly tedious since i will have to redo the "1000th customer" thing to get coins) both cost way more time than i would like though EDIT if anyone wants to look into it: http://dehacked.2y.net/microstorage.php/info/516/Dragon_Warrior_4_%28U%29.fcm and my version 1 run (for comparison) is here: www.adelikat.com/Temp
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Post subject: Requesting help from some good NES hackers
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
hopper wrote:
...Chapter 3, what with all the getting a job and having a wife and all...
when you put it that way, chp 3 kinda sucks. don't we play these games to escape from such realities ;) thanks for all the encouragment i can't wait until this run is completed (and is sub 2hrs)! HERES WHERE I ASK FOR SOME HELP: (esp paulygon who seems to be able to do this stuff:) can anyone hack this game and find the HP regeneration (avg) of the bosses in chp 5. this could potentially save some time in the run. its difficult to plan ahead when i dont know how much damage i need to do. for example, in chp 4 fighting balzack: he has hp regen, and i might have been able to shorten the fight one round (by using mara to attack) if i knew exactly how many hps he had. it wasn't a big deal and might not have saved any time anyway. the point is that in larger more complicated battles I see this as potentially costing my time I would really appreciate some help with that. I know it could potentially be time consuming, but even hacking just a few of the bosses could be a big help. thanks in advance :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
CHAPTER 4 DONE! http://dehacked.2y.net/microstorage.php/info/508/DW4%20adelikat%20ver%202%20chp%204.fcm total frames saved in chp 4: 5241 (approx 1min 17sec) total for 1st 4 chapters: 29,745!! (approx 8 min 15 sec) i will lose about 200 or so frames in chapter 5 because i didn't level up mara enough to get return so i will have to buy 1 wing. optimizations from ver 1: didn't get lamp of darkness died to exit 1st cave (after getting orin) didn't get silver tarot cards died to exit atempko cave much improved balzack fight (nara already dead from cave, not using silver tarot cards, mara not wasting time by attacking) On to the final chapter...
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
The movie desynched for me during the battle with Linguar, though I was using Nitsuja's version of FCEU so that could have been the cause. I'll re-watch it later using the standard version and see if that helps matters.
unfortunately nitsuja's fceu does desynch in the linguar fight :( i was hoping to use it for the rest of the run but ill have to stick to the old one. you will have to continue to use blips to view my WIPS
There are a couple of places where I hear the "bump" sound as though you've walked into a wall while navigating a town or cave. Does that indicate that you've lost some time trying to go a direction that you can't go? Is it done for luck manipulation?
it doesnt lose time and in some situations its unavoidable thanks for the encouragement & comments!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
you can use the med herbs even with full HP, i see what you are thinking. if i had to get rid of them that would be the quickest way but judging from my previous run and my new optimizations i wont need the inventory space
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
i personally think you should use death as a shortcut. in general "takes no damage" and "no deaths" arent very good goals for TAS's. lives and energy is just another limited resource with which to use & plan routes with. Its usually more interesting when using deaths because it shows additional planning, and more difficult & varied options to consider. while it is hard to not die in this game it is not a inhuman accomplishment. Even in a difficult game, a TASer is expected to be able to avoid death if they so choose. To me it impressive enough to warrant extending the length of a run so much. GO FOR SPEED MAN! & good luck :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
chapter 3 done: http://dehacked.2y.net/microstorage.php/info/493/DW4%20adelikat%20ver%202%20chp%204%20beg.fcm about 8000 frames saved in this chapter (approx 2min 13sec) 24504 frames total (approx 6min 48sec) lots of little optimizations led to this time as well as a major strategy change. enjoy!
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
http://dehacked.2y.net/microstorage.php/info/451/Paperboy%20%28U%29.fcm heres your run Randil, I too want to see this run completed i strongly recommend that you do not do the bonus track (maybe on the last day would be good though)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
well if you read the above posts, i can crit hit the 1st few frames anyway. the 1 frame certainly isnt lost in this game it least because there are soooo many ways to luck manipulate. what i do in one part is not like to affect my "chances" in another. i see your point but in this game at least i must disagree
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
well its been awhile seen i posted, ive had a little time to i picked this run back up, im making steady progress in chp3 but i noticed something thats worth mentioning: when leveling up, getting only 1 point in a stat might be preferred (esp when the stat isn't needed and 0 in impossible) since it takes 1 more frame to print the word "points" instead of "point". its onlly 1 frame, but hey every little bit counts! certainly not anything worth redoing any part of the run but something to think about in future level ups.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Randil: your so polite and encouraging!
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adelikat
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Joined: 11/3/2004
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excellent job, ownage, and easy yes vote
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1) did you check to see how many frames slower Qxh7 is vs Qxg6? if the number is too great then it may not be worth it. its worth checking [edit] it tested it and Qxh7 is 521 frames slower than Qxg6 2) until move move 3, g6 this computer makes the same moves at level 1. what about not switching to level 5 until then? that way the computer moves very fast for the first 2 moves. you will get the same outcome, but save several mintues of computer thinking; which this movie is in serious need of [edit] i just tried a test run, and playing the 1st 2 moves as novice saved about 18,000+ frames!
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adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
adelikat
He/Him
Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
how about: g4 e5 f4 qh4 for an unexpected twist? [edit] g4 e5 f3 qh4 slightly faster
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
unfortunately battle chess has no opening book theory so it will take a long time to move regardless
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
keep in mind that you should get crital hits on every attack in which case the prince might do enough damage to be worth keeping him as far as manipulatiing enemy encounters try holding different button (or none at all) on different frames BETWEEN each square on the map. DW4 is much easier to mainulate than dw1. im not sure about dw2. also in dw4, holding down left+right or up+down gives a different random encounter than just holding one or the other. i use that a lot to get "smooth" walking. good luck im glad to see you haven't given up on this run. can you post a WIP?
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