Posts for adelikat

adelikat
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Joined: 11/3/2004
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Patashu has a bit of misinformation here, but I think we are all saying the same thing. If there are publishable movies, I would support accepting the emulator. The next step is to write a site submission parser for the movie file format. However, this isn't a trivial step. Do we have documentation on the file format?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
ody wrote:
I don't know what combination could wreck a movie so I can't tell what you could write to make it clear.
That's exactly my concern. I think most people wouldn't know what could wreck your movie so it is a time-bomb waiting to happen. I suppose I haven't considered an either/or and have an option to only record with rewind, I might ponder that.
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adelikat
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Joined: 11/3/2004
Posts: 4739
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I wouldn't be opposed to making the option available, but I don't know how to prevent someone from wrecking a movie by doing the wrong combination of savestates and rewind. And I'm not sure how to make it clear to the user. I'm open to suggestions.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I dont' let you do rewind while recording a movie. Because if you mix that with savestates (and out of order savestates) you can easily wreck your movie in bad ways.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yay, another Lynx TAS! Was I entertained? More than I expected to be. Not as much as I was at the idea of an Aqfaq Lynx TAS. I don't know what to vote, but I'm glad you made this, thank you.
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Post subject: BizHawk 1.9.1 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.9.1 has been released!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Pokota wrote:
Still broken in 1.9.1 svn 8272
Of course it is still broken, it wasn't fixed nor mentioned that it was fixed in the release notes. That will have to wait until another release.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1 minute or more over a 30 minute movie isn't unusual at all. Snes9x1.43 is VERY inaccurate in terms of lag emulation. Babes is generally spot on compared to a real snes. The bug I mentioned has nothing to do with this. There's a reason Nach banned 1.43. Don't worry about the time difference. Your movie will be clearly be the technically superior movie and accepted to obsolete.
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adelikat
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Joined: 11/3/2004
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I disagree. If you do not have a loop the script will end immediately. However, the console doesn't know yet, as soon as you hover or something that causes a redraw, it will pick it up.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Scripts should not be stopping from simply hovering in the listview. Double clicking a script will toggle it. Are you sure you aren't doing this by accident. Onexit() sounds like it is behaving correctly. It happens as soon as a script is stopped. It should not wait to then end of a frame.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I suspect that it works in compatibility mode too. And the bug you are seeing is the fact that in bnes, the act of save stating affects emulation, and to combat the instability we internally save state every frame when recording a movie. To confirm you can test the game in native bnes (with no or minimal save state use). If so, we could fiddle with bizhawk and make a build that you could use to TAS this game. Just keep in mind that in that part of the game, making a save state can bug the game or even desync the movie.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
What Buddybenj said. My guess is that it is the emulation of the BIOS, even if you are skipping it, it will probably affect things like the RNG. VBA-rr doesn't emulate the BIOS at all, which is incorrect, even when skipping the BIOS screen.
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adelikat
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Joined: 11/3/2004
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You can't use snes9x in Bizhawk, yet. It still needs things like...controllers, and other minor things. Currently, your options are bsnes-performance, and bsnes-compatibility. For movie recording your only option is bsnes-compatibility. One interesting experiment you could do is to use the performance profile and get to this part of the game (not recording a movie) and see if it behaves.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
It is still the plan. But right now, the "TAS something once in a while" is a big challenge, let alone such an All Platforms challenge.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I changed the reported Lynx framerate, and fixed this submission as a result, There was also a slight correction in BizHawk as well, post release. The site was reporting ~60.2 BizHawk 1.9.0 was reporting 59.8 The correct framerate is 59.89817311 The site, and emulator have been fixed accordingly. And this submission was recalculated.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Please don't post beta-tastudio reports in this thread. I"ll make a topic soonish about this feature (sorry that I haven't already). It doesn't have some features like rerecord counting. I know. This was intentional for the beta release.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yeah, chrome is stupid. It is saying that because it isn't popular enough of a download.
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Post subject: BizHawk 1.9.0 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
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BizHawk 1.9.0 has been released!
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adelikat
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Joined: 11/3/2004
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So we want something like File -> Open Console -> a submenu with every platform ?
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adelikat
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Joined: 11/3/2004
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Either he would need to a way to change his preferred core all the time, or he is intending to use this for one platform. If it is just one platform he's primarily using, then set the Global Rom folder to that folder, and it will always load from that one, done. If it is the former, that seems like a hassle for the user so I don't know what's being gained.
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adelikat
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Joined: 11/3/2004
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Either "Always use recent path for ROMs" is what you want. Or you want to set Global -> ROM Or you don't fully understand the situation Or you aren't communicating what you are asking for and I have no idea what this is about
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
In Path Config there is the option "Always use recent path for ROMs", is this more like what you are looking for?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Don't use Emucr. Only get builds from us
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Augusto wrote:
Snes9X not output sound. Snes9x core need firmware ?
SNES9x core is not ready to be used. If you are seeing this option you are using a developer build, or compiling yourself. If you are compiling yourself, that might explain why cores are slow. 7800, SMS, and Genesis are all plenty fast and should be blazing on your system. Even a 1.9ghz atom netbook can run SMS well.
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adelikat
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Joined: 11/3/2004
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Cores vary drastically is max fps speeds. The slowest ones would be SNES and N64. I"m assuming you are using a released binary with "out of the box" settings. With your specs a fast forward speed of 62 seems really low for any of these cores. The exceptions would be that some N64 games are really slow, and SNES games that use extra chips that need to be emulated, such as Megaman X games. I think you got unlucky and have only tried things like this. Try a nes game, it should be blazing on your system.
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