Posts for adelikat

adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Pretty neat idea, but why not make it an external tool? then it wouldn't need to be an experimental build
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dacicus wrote:
[ I previously reported incorrect Edit links for some of the addresses.
I managed to create and upload .wch files automatically to TASVideoAgent's account: https://tasvideos.org/UserFiles/ForUser/TASVideoAgent And I confirmed each of the examples you mentioned are fine. The data was good, the UI code (that I want to delete for a reason) was the problem.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dacicus wrote:
adelikat wrote:
Yes, I wrote a program that pulls the values from the database and makes .wch files that I can upload, so I will do that
I previously reported incorrect Edit links for some of the addresses. Note that I did not check every single one, and IDK if the cause of that has been determined and fixed. Is there going to be some verification process to make sure that the pulled values actually match up with the correct games?
I'll do my best. If the game can be determined from the data, then it will all go where it needs to go. Probably what you are seeing is a bug in the code not the data, we will have to see.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Warepire wrote:
Will RAM addresses of value be exported to .wch files and uploaded to userfiles or somewhere else before they are removed?
Yes, I wrote a program that pulls the values from the database and makes .wch files that I can upload, so I will do that
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
For many years now we have had a feature to allow users to put in ram addresses for a game. These can be viewed, and displayed on Game pages. The problem is that this is not a sustainable feature and the complexity it adds to the site is not worth the value we get from it (extra tables, code, and the sheer volume of potential addresses that could exist). Instead, we can just upload .wch files (ram addresses pre-date the user file system). Also sites like data crystal exist for exactly this kind of purpose. I will add support for linking .wch userfiles from game pages to give addresses the same visibility. Also, I am working on a script that will generate BizHawk watch files from existing ram addresses, for systems it supports. For non-biz systems, I'll convert to an equivalent .wch file, or just put them on the game resource page manually if no applicable file. I think removing this feature frees up a lot of complexity and will allow us to focus on higher priority changes in the future.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I wouldn't want the column to be misnamed. How about we copy all the data from youtube tags into search keys, keep search keys, and then remove youtube tags (and the use of them in the youtube integration)
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I agree with Masterjun that we should just remove youtube tags on games. They don't add enough value to be worth maintaining for the reasons mentioned and also because I question if we can even do a good job adding useful tags by game without an organized effort and a big picture view.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
2 frames is 2 frames! I find this improvement oddly interesting.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nice improvement :) Thanks for putting the work into this TAS, I enjoyed it.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Good luck. Looking forward to the improved version :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
To me this isn't a playaround but rather a "clear the screen" goal. A goal that is arbitrary, but leads to a lot of potentially interesting strategies for doing it quickly. But this movie doesn't do those things quickly. I don't know if it would be interesting to do so, but I think it would be far more interesting and entertaining than this playaround, if it a TAS aimed to clear the screen in as few frames as possible.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
adelikat wrote:
I'm not entirely familiar with a lot of rule changes here, but would this: https://www.youtube.com/watch?v=fy5qt_SOapM be acceptable (and if so, would it be playground?) based on new rules. Assuming the author submitted it to TASVideos of course.
I can't figure out how to describe the goal.
It manages to wrap back to level 0 (including behavior such as falling speed), so it would be an "all levels" goal, which is quite the achievement. The best AI bot gets into the 230's before the game inevitably crashes, but this TAS manages to avoid that crash and play all 255 levels
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I'm not entirely familiar with a lot of rule changes here, but would this: https://www.youtube.com/watch?v=fy5qt_SOapM be acceptable (and if so, would it be playground?) based on new rules. Assuming the author submitted it to TASVideos of course.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Dacicus wrote:
feos wrote:
CoolKirby wrote:
Also, if (almost) all submissions have a Game, should Userfiles as well?
Yes. And game resources too.
Is there a way to generate a list of Userfiles without an associated Game? I went back through my files in the last few days and made associations where possible, but some of them are general-purpose scripts.
Yes, it is important to caveat this. All userfiles for a game, should have a game. General purpose scripts do not. The advantage is that if it has a game, it can be found from a game. The idea is to start with a game and then easily find all site content that pertains to it
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
FractalFusion wrote:
Also, instant weapon switching is a must for hacks.
I agree so much. Especially in MM6, it is unfortunate how often it is faster to just keep the same weapon rather than using another weapon for something clever just due to the transition time. Instant weapon switching allows for more creativity, variety, and ultimately entertainment value. Also, I voted yes, this is a really nice hack and TAS.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, that was incredible, thanks for making and submitting this TAS! Very entertaining and easy yes vote from me.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
CoolHandMike wrote:
GMP wrote:
CoolHandMike wrote:
Not sure if this is a bug, but I have an Admin tab when I login to the site? https://puu.sh/IWxr0/ef93eaefe6.png
I assume that's because you have the editor role.
Maybe that was part of the new site and I just never noticed.
Yes, you have the admin tab because you have access to pages that are in the admin tab due to your editor role. Maybe admin isn't the best word choice for the tab now. Once upon a time only admins had access to those things, but menu items got shuffled around and so did permissions.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Today, I am making an organizational change, involving myself. I've changed my role to Site Owner and promoting Memory and feos into the Site Admin role. I'm not exactly stepping down from the site. As the role describes, I will ensure that the domain exists, and ensure the site is running and operational, and properly staffed indefinitely. But I will leave the decision making, direction of the site, and leadership in the capable hands of the new Site Admins. I trust these two, and the rest of the staff, and I am excited about the direction and leadership they bring to the community. In addition, I will continue my site developer duties, as I do very much enjoy working on the site code and the value it brings to a community I love.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
A fix to this was deployed a few days ago I believe. I was unaware of the bug and didn't mean to fix the fix, but that's what happened heh. I was able to change my signature just now, and it worked.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I love all that fancy TASing to get to the spot, just to make a regular jump anyone could do. Climatic-anti-climatic ending. Love it.
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Post subject: libTAS 1.4.3 Released!
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
libTAS 1.4.3 Released, more info here
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Juarez wrote:
Hello Why i can't submit movie? What is it error - An general error occured while processing the movie file Movie format is .gmv in zip file. Previously did submit in the same format and there were no errors
Can you upload the movie somewhere that you are trying to submit?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Unread post indicators and tracking "last visit" implemented. Huge thanks to Masterjun.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Tech ratings are GONE! I also replaced all entertainment ratings with what would have been the calculated average rating. Overall ratings of movies are very similar to before, only differing slightly due to rounding differences. Thanks to everyone that participated in this conversation :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow, I expected the poll to be a little less one sided :) Since it seems pretty clear we are going to do this, let's talk about the migration. Rather than just remove the technical ratings, I was thinking that we calculate the "average" of the user's rating and replace entertainment with that. The formula being: entertainment+entertainment+tech / 3 I think this helps give a closer value to the overall rating someone might have given. "Boring but impressive, 3e, 9t" I don't think would translate to a person just rating it just a 3 under the new system? Opinions?
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