Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4739
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Again, thanks for making this TAS! I had to vote meh though, compared to the any% movie, this one did drag on a bit.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Awesome, thanks for doing this. I think this is the definitive Atari 2600 title and most deserving to be represented by a TAS. I personally found it entertaining, and I voted yes.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Also, we would never reject an improvement to a published movie. Even if the publication is dubiously published, we would certainly rather have the better movie.
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adelikat
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Joined: 11/3/2004
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feos wrote:
adelikat wrote:
I'm done arguing this point unless ONE other person supports you on this.
http://tasvideos.org/forum/viewtopic.php?p=377897#377897
Ok, we are discussing too many things at once. I meant nobody is supporting your notion that pre-publicatoin there was a consensus. The vaultability discussion was post-publication. Nothing pre-publication is viable for determining a consensus. Post-publication I see 3 people that think this is not any% or at least unsure. And 2 people who think it is. That's hardly a consensus. This was a judging error in my opinion. A max score run doesn't go into the vault. If it was deemed an any% that's a potentially controversial decision that should have been discussed beforehand. What should be done after is leave it as it is currently, in moons. The more the idea of this being any% is discussed the more it is clear that this isn't a non-controversial non-subjective idea. And therefore, not ideal for the vault. Some games (especially atari 2600 and platforms of that era) just aren't vaultable because it is difficult to define game completion. In the face of that kind of subjectivity, the rules simply require a run to have entertainment value.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Nobody was considering whether or not this movie was an any% movie or not. I see no discussion regarding that until post-publication. Your views on what an audience is or isn't agreeing on is disturbing to me. I'm done arguing this point unless ONE other person supports you on this.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
This was advertised as a max score run.
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adelikat
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Joined: 11/3/2004
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And I don't see anyone questioning the validity of this ending before it was published.
Why would anyone do it pre-publication?? Your logic doesn't make sense. The run is a max score run, and judged and critiqued as such. Nobody was asked whether this run was a valid any% run, you made up the consensus here.
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adelikat
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Joined: 11/3/2004
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Under goal choice in the Vault rules: "Must be clearly definable as having completed the game." If the best we can do for defining an ending is 999999 points, then this game fails to have a clearly definable goal. The intent of this rule is for exactly a scenario like this. If we find ourselves arguing over how to define an ending then it isn't vault-worthy. A consistent rule of the vault is that in the face of subjectivity, we demand entertainment value (therefore not vaultable, must be moon). Vault is minimally subjective. As such the only logical conclusion here is for this movie to be a moon. The controversy here is that people feel it has subpar entertainment value for current moon standards, but that's ok. That will happen from time to time and is less objectionable than a controversial vault movie. This movie was judged incorrectly. It should have been deemed not vaultable and judged by moon standards. Also, judging from the ratings, the movie isn't THAT subpar to the audience.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Kurabupengin wrote:
Yeah, I wish someday I could use BizHawk for more things than just making movies on them.
What's stopping you now?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I see a bug. If you are in replay mode and load a state, the input from before the loadstate will be shown. But this input will NOT have any affect on the movie. I can fix that. I don't agree that the input is having any affect, it is purely cosmetic. I will need better repro steps if you are convinced this is the case.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Fortranm wrote:
.ws is not a supported file type. It can be opened in All Files mode though.
Oops, fixed, will be in next release
Accuracy mode is not in the SNES option window yet.
This has no business being a bug report. No kidding it isn't an option yet, it still has to be built.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
creaothceann wrote:
Hopefully BizHawk shows a warning/error when attempting to record a movie in this mode, and the site detects and flags uploads of such movies...
Currently, neither of those things are the case. If BizHawk is going to do something, I'd prefer it be something more clever than just a nag. For the site, it could be done, but that requires code. I would hope though that serious TASers would know better than to use a performance core. Currently performance is poorly supported for serious tasing (for instance the lag counter doesn't work). As for being sad performance is the default, it has to be. bsnes is too slow, even performance is too slow. For casual gaming, bsnes isn't pleasant to deal with. And an emulator should be geared towards casual gaming. Pro-users should be the ones that have to set things to their needs. One thing I want to do is to add information to the game database to automatically load into compatibility (or accuracy) per game, when a game is known to need one of those. What I need is a list of games that are poorly emulated in performance mode.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
jlun2 wrote:
It seems with v1.7.0, the input display carries over savestates (at least for gameboy color), which makes it very confusing when TASing.
Uhhhhh, not sure what that means, but that sounds concerning. Not sure I understand what you mean though, can you give me repro steps? And can you test other cores to see if it is specific to GB?
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
A big thing to point out, this fixes savestate anchored movies for N64, SNES, and possibly other cores that had issues.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I found this movie entertaining, so I voted yes.
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Post subject: Someone TAS Pitfall II please!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
With the release of 1.7.0 Pitfall II is now TASable. I spent quite a number of frustrating outs getting that DPC board to emulate correctly. The big payoff is if someone would be willing to make a TAS of this game. It is the most deserving of Atari 2600 games! Any takers :)
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Post subject: BizHawk 1.7.0 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.7.0 has been released!
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Post subject: BizHawk 1.7.0 Released!
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
BizHawk 1.7.0 is now released This release features new cores: Wonderswan (ported from mednafen), and Quicknes. Quicknes has been integrated along with Neshawk, by default quicknes is used unless a game is loaded that it does not support. In the config -> Cores submenu it can be configured to always use Neshawk if preferred. This is a significant release in terms of movie recording. Previous savestates are invalidated for many cores and sync changes have occurred and many cores. And many critical bugs have been fixed. For N64 rerecording, this release should be used as soon as possible! All TASers should be setting the core type to Pure Interpreter and NOT dynarec! Dynarec causes determinacy issues and should not be used. One bug I will point out, Paper mario still has a flickering issue, attempts were made to fix it but we were unable to at this time.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Spikestuff wrote:
68% on YES votes
From my experience, the number of votes is a better indicator than % Yes votes as to how a movie will do post-publication in terms of ratings.
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adelikat
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Joined: 11/3/2004
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[quote="CoolKirby" It appears that the site read his Genesis bkm as a Saturn bkm. Was that intended? [/url] No. But at least it works now. A fix for that weirdness is checked in but not deployed.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Eszik wrote:
Yeah, sorry. Here it is : http://rghost.net/56071312
Fixed.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Patashu wrote:
So I take it WonderSwan TASing is going to be a thing soon? :o
Technically it has been a thing for years now. But that is with an older version of mednafen-rr, which of course has no UI. Wondersawn rerecording will be a thing in the next official BizHawk release.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Big Yes vote, I was highly entertained. Thanks for making this TAS!
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
use gui.drawText if you want to use "emulator space" instead of client space. In Emulator space it will scale along with the graphics.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3602)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Wow nice improvements! The 2nd and 3rd screens surprised me, I did not think to use player 2 to limit screen scrolling to minimize the time needed to go back to the ladder. This movie syncs on Bizhawk 1.6.1
It's hard to look this good. My TAS projects