Posts for adelikat

adelikat
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Joined: 11/3/2004
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I would suggest that Super Metroid (and other cases where there are so many branches) avoid having a run unlabeled as it can cause confusion. What does the unlabeled run lack? You have to look at 7 other runs to determine this. When faced with potential confusion, perhaps all branches should be labeled.
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adelikat
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Joined: 11/3/2004
Posts: 4758
Location: Tennessee
Iphone 5 (OS 7_1), Safari 9537.53 First Party ession: Success First Party Long Term: Success First Http Authentication: Success Third Party Session: Failure Third Party Long Term: Failure Third Http Authentication: Success
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adelikat
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Joined: 11/3/2004
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N64 recording from "Now" doesn't work. And won't work in the next release. In the next release however, I at least disabled the option. It does work for any other core, however.
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adelikat
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Nach wrote:
Putting a question mark on a run seems like a bad idea to me. Are you trying to convey there is something suspicious about the run?
I agree with this.
Cooljay wrote:
I was wondering if the speaker box sprite from SMW would be a better option than Zeupar's. Since you hit it for info in the game.
And I think this is a good solution.
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adelikat
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The original point of the newcomer list, is that what is premium isn't the exact same list as what is mind blowing for a newcomer. The point of the newcomer list was to divorce this notion from the star tier. That way we don't pollute the star tier issue with "would a newcomer understand what is going on". The star tier then can be the best of the best as judged by experienced audience and TASers. Also, the star tier is quite large in the context of "I"m new the site and I want to see some cool runs". The newcomer list was more like "If you want to win over someone to TASing, what movie would you pick?" This kind of thinking has a lot of overlap with star criteria, but they aren't the same. A more simple way to think about it: The ten(ish) most audience friendly star runs on the site.
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adelikat
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The true goal of TASing is actually to showcase what's possible in games when you reach beyond human limitations of delivering input. The means by which we showcase this is dominated by aiming for fastest completion, or fastest completion within some restriction. But it doesn't change the fact the the higher level is what is really the goal, and encompasses a variety of creative tactics to showcase this (and even new ones are being created, like turning a game into an entirely different game).
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adelikat
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Rewind is off by default for something like yabause. You will need to enable it in config -> rewind for "large savestates". There's going to be quite a performance penalty though (which is why it is off by default). I"m not sure the combination of yabause and rewind will allow for full fps but maybe. If you tinker with the settings. Threaded rewind, and small buffer, no delta compression, perhaps. If you find a setting that works reasonably well, please share :)
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adelikat
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I don't see a poll option to vote for jimsfriend's icon, so I'll abstain.
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adelikat
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That's not a similar error at all! If found the files, you fixed something. Now you have a new problem, and needs ffmeg, which should be there if you downloaded and extracted bizhawk properly (./dll/ffmeg.exe). If you do not have this file, redownload and extract again. If you do, and it is discohawk complaining, try moving it to the same folder as discohawk. If that fixes it, please let me know as that needs to be fixed.
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adelikat
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Then fix the .cue.
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adelikat
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Does the file exist that it is saying it can't find? Looks like it is trying to find a .wav file, but you said they were iso or ape. A cue i just a text file, open it up and see what it is trying to do, sounds like you have a bad one.
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adelikat
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The correct format is a single .cue file and a singe .bin file, and you open the .cue file. BizHawk should also handle a single .iso file. several .iso files by track? I'm not sure what you downloaded...
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adelikat
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Let's not pollute the issue here. This labeling issue should in no way affect what content is published to the site, and what content is obsoleted. Those should be decided as policy, and then we figure out the most logical naming system. Whatever is decided here isn't going to allow/disallow obsoletions.
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adelikat
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No, we dont' support input plugins. The virtual pad is meant to be a substitute. What aspects of it are bothering you?
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adelikat
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Joined: 11/3/2004
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Jungon wrote:
- When I open the movies menu, an exception happens, and the message is brazilian (my windows is brazilian, so that explains it, sort of); - When I make a new WIP movie, it doesn't appear on the movies list, only 4 of my movies show up there, Alien 3 WIP, Aztec Adventure WIP, E-Swat WIP and Gain Ground WIP, all started in previous versions (and they sync) .. there should be 11 movies there, as there are 11 files on the paste..; - When I try to read some of the 11 files from the paste, that exception comes back;
This was because of a bug in 1.5.3 that added duplicate entries of a header line in your movie file. Open the file in a text editor and you will see redundant "BoardType" lines, remove the extras and the bug will go away. The bug that causes this has been fixed but older movies still have the problem. (In the next release the dialog won't throw exceptions and least when opening these movies)
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adelikat
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I'm glad you were able to get it to work! This though makes me wonder if WRAM high is a better default.
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adelikat
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I dont' know the internals of Saturn, but maybe you need to pick the correct Memory Domain (Settings -> Memory Domain in the Ram search Dialog). (It isn't likely this is the case though, but worth looking into) I would recommend trying to find some addresses on "simpler" and more tested platforms like NES. Maybe go to the SMB Game Resources page, and manually find the addresses listed there to prove you can, and that the Ram Search tool isn't the culprit.
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adelikat
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feos wrote:
I don't remember where I suggest using any% name at all.
Then you aren't who I was directing the question to at all. (You seem to be trying to dominate the situation here) I'm asking the now 19 people who are voting for the glitched/any option.
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adelikat
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So you don't agree that it is a contradiction?
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adelikat
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feos wrote:
adelikat wrote:
To people voting for glitch/any, do you simply not agree with this? Or do you not care about the obvious contradiction?
I addressed that already. If we remove this contradiction, we get into many other troubles. If we force clarity in one place, it breaks in others. *A lot of stuff I expect everyone to read thoroughly, and will re-link everytime they dont'*
So I hear you answering the question as "We know it is a contradiction and dont' care, it is the lesser of two evils". If this is correct, please confirm. And thanks for the answer.
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adelikat
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How does it not make sense there? This isn't an outlier. any% means "as fast as possible regardless of % completed, anything goes". It contradicts the meaning when there is a faster run than that. It doesn't make sense to say "As fast as possible" and then say "Faster"
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adelikat
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andypanther wrote:
Therefore, if the fastest way to beat the game is not called any%, this contradicts the meaning of the term.
To people voting for glitch/any, do you simply not agree with this? Or do you not care about the obvious contradiction?
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adelikat
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Well, unfortunately, what you want doesn't exist.
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adelikat
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This is why we made PSXjin all those years ago. It has text based input, or any other issue brought up here with PCSX-rr. It should be used, unless you have a good reason otherwise.
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adelikat
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Kurabupengin wrote:
JIT
Be careful of using the JIT version for TASing, it may or may not be deterministic (prone to desyncs).
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